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audio
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[ntsc-1.0/1.1] Match audio library (#2243)
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2024-10-09 10:53:16 -04:00 |
libc
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[headers 14] libc64 headers (#2177)
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2024-09-11 18:02:42 +09:00 |
libc64
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[headers 14] libc64 headers (#2177)
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2024-09-11 18:02:42 +09:00 |
tables
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[ntsc-1.0/1.1] Match audio library (#2243)
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2024-10-09 10:53:16 -04:00 |
ultra64
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alignment.h
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attributes.h
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[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)
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2024-08-27 21:09:59 -04:00 |
audiomgr.h
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audiothread_cmd.h
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boot.h
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cic6105.h
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color.h
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command_macros_base.h
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controller.h
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face_change.h
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fault.h
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[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
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2024-09-12 14:10:43 -04:00 |
functions.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
gfx.h
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[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)
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2024-09-27 16:44:35 -04:00 |
gfx_setupdl.h
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[PAL N64] Match file select language selection (#2240)
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2024-09-28 13:12:57 -04:00 |
gfxalloc.h
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[headers] Create gfxalloc.h , map.h , move protos to gfx.h , z64{player,view}.h (#2233)
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2024-09-27 14:51:00 -04:00 |
gfxprint.h
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[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
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2024-09-11 10:17:47 +02:00 |
global.h
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ichain.h
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irqmgr.h
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jpeg.h
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kaleido_manager.h
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[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
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2024-09-11 10:17:47 +02:00 |
letterbox.h
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[headers] Create letterbox.h, move more protos from functions.h (#2225)
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2024-09-25 13:45:06 -04:00 |
macro.inc
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macros.h
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Document Player_ChooseNextIdleAnim (#2262)
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2024-10-08 00:19:10 -04:00 |
main.h
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map.h
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[headers] Create gfxalloc.h , map.h , move protos to gfx.h , z64{player,view}.h (#2233)
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2024-09-27 14:51:00 -04:00 |
mempak.h
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message_data_fmt.h
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message_data_static.h
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Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
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2024-09-12 05:24:31 -04:00 |
n64dd.h
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[PAL N64] Match z_message.c (#2202)
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2024-09-25 17:41:08 -04:00 |
one_point_cutscene.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
padmgr.h
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Fix typos found by codespell (#2229)
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2024-09-26 00:21:00 -04:00 |
prerender.h
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quake.h
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rand.h
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region.h
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regs.h
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Document Player_Action_Idle (#2266)
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2024-10-10 12:56:39 -04:00 |
romfile.h
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rumble.h
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sched.h
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[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)
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2024-09-27 16:44:35 -04:00 |
segment_symbols.h
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Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
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2024-09-12 05:24:31 -04:00 |
segmented_address.h
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seqcmd.h
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sequence.h
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[ntsc-1.0/1.1] Match audio library (#2243)
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2024-10-09 10:53:16 -04:00 |
sfx.h
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[ntsc-1.0/1.1] Match audio library (#2243)
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2024-10-09 10:53:16 -04:00 |
speedmeter.h
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stack.h
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stackcheck.h
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[headers 11] stackcheck.h, jpeg functions (#2171)
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2024-09-08 12:02:38 -04:00 |
sys_math.h
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sys_math3d.h
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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
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2024-10-01 08:46:56 +02:00 |
sys_matrix.h
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Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize , add MATRIX_FINALIZE_AND_LOAD (#1983)
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2024-09-11 16:59:23 +09:00 |
terminal.h
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tha.h
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thga.h
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ucode_disas.h
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create ucode_disas.h (#2222)
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2024-09-24 13:45:53 -04:00 |
ultra64.h
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[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)
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2024-09-26 23:58:43 -04:00 |
unk.h
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variables.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
versions.h
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[PAL N64] Match handwritten audio sequences (#2210)
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2024-09-21 07:30:52 -04:00 |
z64.h
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[ntsc-1.0/1.1] Match audio and loose ends (#2293)
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2024-11-11 17:50:56 -05:00 |
z64actor.h
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Document Arrow Related Actor Flags (#2284)
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2024-11-05 07:31:28 -05:00 |
z64animation.h
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Player: AnimMovement (#2245)
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2024-10-04 13:52:03 -04:00 |
z64animation_legacy.h
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z64audio.h
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[headers] audio functions to z64audio.h and z64ocarina.h (#2223)
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2024-09-25 10:25:49 +02:00 |
z64bgcheck.h
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Document ACTOR_FLAG_CAN_PRESS_SWITCHES (#2275)
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2024-10-20 23:19:14 -04:00 |
z64camera.h
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Fix typos found by codespell (#2229)
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2024-09-26 00:21:00 -04:00 |
z64collision_check.h
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Colliders: elemType -> elemMaterial (#2189)
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2024-09-16 18:11:01 -04:00 |
z64curve.h
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z64cutscene.h
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[headers] Create letterbox.h, move more protos from functions.h (#2225)
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2024-09-25 13:45:06 -04:00 |
z64cutscene_commands.h
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z64dma.h
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z64effect.h
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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
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2024-10-01 08:46:56 +02:00 |
z64environment.h
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[headers] Create letterbox.h, move more protos from functions.h (#2225)
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2024-09-25 13:45:06 -04:00 |
z64frame_advance.h
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z64game.h
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z64game_over.h
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z64interface.h
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[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
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2024-09-11 10:17:47 +02:00 |
z64inventory.h
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[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
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2024-09-18 15:40:59 -04:00 |
z64item.h
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Pause docs: Quest quads (#2224)
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2024-09-25 22:45:19 -04:00 |
z64light.h
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z64map_mark.h
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z64math.h
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z64message.h
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EnHy + objects docs (#1499)
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2024-10-15 05:20:46 -04:00 |
z64object.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
z64ocarina.h
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[headers] audio functions to z64audio.h and z64ocarina.h (#2223)
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2024-09-25 10:25:49 +02:00 |
z64olib.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
z64pause.h
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Pause docs: Songs playback (#2220)
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2024-09-25 00:27:31 -04:00 |
z64play.h
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z64player.h
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Document PLAYER_STATE1_SHIELDING (#2279)
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2024-10-24 22:14:34 -04:00 |
z64quest_hint_commands.h
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Document elf_message scripting system (#1398)
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2022-10-15 13:24:13 -04:00 |
z64save.h
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[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
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2024-09-18 15:40:59 -04:00 |
z64scene.h
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Rename RoomBehaviorType1 to RoomType (#2271)
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2024-10-14 15:23:50 -04:00 |
z64sfx_source.h
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z64skin.h
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z64skin_matrix.h
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[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)
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2024-09-24 18:18:01 -04:00 |
z64skybox.h
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z64sram.h
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z64transition.h
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z64transition_instances.h
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Add names to all typedef'd structs, unions, and enums (#2028)
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2024-08-12 03:07:48 -04:00 |
z64view.h
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[headers] Create gfxalloc.h , map.h , move protos to gfx.h , z64{player,view}.h (#2233)
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2024-09-27 14:51:00 -04:00 |
z64vis.h
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z_lib.h
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zelda_arena.h
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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
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2024-10-01 08:46:56 +02:00 |