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oot/include
cadmic d886ebe711
[ntsc-1.0/1.1] Match audio and loose ends (#2293)
* Match ntsc-1.0/1.1 loose ends

* Revert audioseq_padding

* Fix spelling
2024-11-11 17:50:56 -05:00
..
audio [ntsc-1.0/1.1] Match audio library (#2243) 2024-10-09 10:53:16 -04:00
libc [headers 14] libc64 headers (#2177) 2024-09-11 18:02:42 +09:00
libc64 [headers 14] libc64 headers (#2177) 2024-09-11 18:02:42 +09:00
tables [ntsc-1.0/1.1] Match audio library (#2243) 2024-10-09 10:53:16 -04:00
ultra64
alignment.h
attributes.h [Audio 6/?] Build Soundfonts and the Soundfont Table (#2056) 2024-08-27 21:09:59 -04:00
audiomgr.h
audiothread_cmd.h
boot.h
cic6105.h
color.h
command_macros_base.h
controller.h
face_change.h
fault.h [ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187) 2024-09-12 14:10:43 -04:00
functions.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
gfx.h [ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231) 2024-09-27 16:44:35 -04:00
gfx_setupdl.h [PAL N64] Match file select language selection (#2240) 2024-09-28 13:12:57 -04:00
gfxalloc.h [headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233) 2024-09-27 14:51:00 -04:00
gfxprint.h [headers 12] Add kaleido_manager.h, move various protos to headers (#2174) 2024-09-11 10:17:47 +02:00
global.h
ichain.h
irqmgr.h
jpeg.h
kaleido_manager.h [headers 12] Add kaleido_manager.h, move various protos to headers (#2174) 2024-09-11 10:17:47 +02:00
letterbox.h [headers] Create letterbox.h, move more protos from functions.h (#2225) 2024-09-25 13:45:06 -04:00
macro.inc
macros.h Document Player_ChooseNextIdleAnim (#2262) 2024-10-08 00:19:10 -04:00
main.h
map.h [headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233) 2024-09-27 14:51:00 -04:00
mempak.h
message_data_fmt.h
message_data_static.h Add OOT_PAL_N64 and move other shorthands to versions.h (#2188) 2024-09-12 05:24:31 -04:00
n64dd.h [PAL N64] Match z_message.c (#2202) 2024-09-25 17:41:08 -04:00
one_point_cutscene.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
padmgr.h Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
prerender.h
quake.h
rand.h
region.h
regs.h Document Player_Action_Idle (#2266) 2024-10-10 12:56:39 -04:00
romfile.h
rumble.h
sched.h [ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231) 2024-09-27 16:44:35 -04:00
segment_symbols.h Add OOT_PAL_N64 and move other shorthands to versions.h (#2188) 2024-09-12 05:24:31 -04:00
segmented_address.h
seqcmd.h
sequence.h [ntsc-1.0/1.1] Match audio library (#2243) 2024-10-09 10:53:16 -04:00
sfx.h [ntsc-1.0/1.1] Match audio library (#2243) 2024-10-09 10:53:16 -04:00
speedmeter.h
stack.h
stackcheck.h [headers 11] stackcheck.h, jpeg functions (#2171) 2024-09-08 12:02:38 -04:00
sys_math.h
sys_math3d.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00
sys_matrix.h Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
terminal.h
tha.h
thga.h
ucode_disas.h create ucode_disas.h (#2222) 2024-09-24 13:45:53 -04:00
ultra64.h [headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234) 2024-09-26 23:58:43 -04:00
unk.h
variables.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
versions.h [PAL N64] Match handwritten audio sequences (#2210) 2024-09-21 07:30:52 -04:00
z64.h [ntsc-1.0/1.1] Match audio and loose ends (#2293) 2024-11-11 17:50:56 -05:00
z64actor.h Document Arrow Related Actor Flags (#2284) 2024-11-05 07:31:28 -05:00
z64animation.h Player: AnimMovement (#2245) 2024-10-04 13:52:03 -04:00
z64animation_legacy.h
z64audio.h [headers] audio functions to z64audio.h and z64ocarina.h (#2223) 2024-09-25 10:25:49 +02:00
z64bgcheck.h Document ACTOR_FLAG_CAN_PRESS_SWITCHES (#2275) 2024-10-20 23:19:14 -04:00
z64camera.h Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
z64collision_check.h Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
z64curve.h
z64cutscene.h [headers] Create letterbox.h, move more protos from functions.h (#2225) 2024-09-25 13:45:06 -04:00
z64cutscene_commands.h
z64dma.h
z64effect.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00
z64environment.h [headers] Create letterbox.h, move more protos from functions.h (#2225) 2024-09-25 13:45:06 -04:00
z64frame_advance.h
z64game.h
z64game_over.h
z64interface.h [headers 12] Add kaleido_manager.h, move various protos to headers (#2174) 2024-09-11 10:17:47 +02:00
z64inventory.h [headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209) 2024-09-18 15:40:59 -04:00
z64item.h Pause docs: Quest quads (#2224) 2024-09-25 22:45:19 -04:00
z64light.h
z64map_mark.h
z64math.h
z64message.h EnHy + objects docs (#1499) 2024-10-15 05:20:46 -04:00
z64object.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
z64ocarina.h [headers] audio functions to z64audio.h and z64ocarina.h (#2223) 2024-09-25 10:25:49 +02:00
z64olib.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
z64pause.h Pause docs: Songs playback (#2220) 2024-09-25 00:27:31 -04:00
z64play.h
z64player.h Document PLAYER_STATE1_SHIELDING (#2279) 2024-10-24 22:14:34 -04:00
z64quest_hint_commands.h Document elf_message scripting system (#1398) 2022-10-15 13:24:13 -04:00
z64save.h [headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209) 2024-09-18 15:40:59 -04:00
z64scene.h Rename RoomBehaviorType1 to RoomType (#2271) 2024-10-14 15:23:50 -04:00
z64sfx_source.h
z64skin.h
z64skin_matrix.h [headers] gfx_setupdl.h and z64skin_matrix.h (#2221) 2024-09-24 18:18:01 -04:00
z64skybox.h
z64sram.h
z64transition.h
z64transition_instances.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z64view.h [headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233) 2024-09-27 14:51:00 -04:00
z64vis.h
z_lib.h
zelda_arena.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00