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oot/include/n64dd.h

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#ifndef N64DD_H
#define N64DD_H
#include "z64scene.h"
struct PlayState;
typedef struct n64ddStruct_80121AF0 {
char unk_00[0x3C];
void (*unk_3C)(void);
void (*unk_40)(void);
char unk_44[0x28];
void (*unk_6C)(struct PlayState*, SceneDrawConfigFunc*);
} n64ddStruct_80121AF0; // size = ?
extern n64ddStruct_80121AF0* B_80121AF0;
#endif