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oot/src/code/z_player_call.c

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#include <global.h>
void (*sPlayerCallInitFunc)(void*, GlobalContext*);
void (*sPlayerCallDestroyFunc)(void*, GlobalContext*);
void (*sPlayerCallUpdateFunc)(void*, GlobalContext*);
void (*sPlayerCallDrawFunc)(void*, GlobalContext*);
void func_80846CD8(Player*, GlobalContext*);
void func_8084AB54(Player*, GlobalContext*);
void func_80849EA8(Player*, GlobalContext*);
void func_8084A5C4(Player*, GlobalContext*);
void PlayerCall_Init(Player* player, GlobalContext* globalCtx);
void PlayerCall_Destroy(Player* player, GlobalContext* globalCtx);
void PlayerCall_Update(Player* player, GlobalContext* globalCtx);
void PlayerCall_Draw(Player* player, GlobalContext* globalCtx);
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const ActorInit Player_InitVars = {
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ACTOR_PLAYER,
ACTORTYPE_PLAYER,
0,
0x6000035,
OBJECT_GAMEPLAY_KEEP,
sizeof(Player),
(ActorFunc)PlayerCall_Init,
(ActorFunc)PlayerCall_Destroy,
(ActorFunc)PlayerCall_Update,
(ActorFunc)PlayerCall_Draw,
};
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void PlayerCall_InitFuncPtrs() {
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sPlayerCallInitFunc = KaleidoManager_GetRamAddr(func_80846CD8);
sPlayerCallDestroyFunc = KaleidoManager_GetRamAddr(func_8084AB54);
sPlayerCallUpdateFunc = KaleidoManager_GetRamAddr(func_80849EA8);
sPlayerCallDrawFunc = KaleidoManager_GetRamAddr(func_8084A5C4);
}
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void PlayerCall_Init(Player* player, GlobalContext* globalCtx) {
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KaleidoScopeCall_LoadPlayer();
PlayerCall_InitFuncPtrs();
sPlayerCallInitFunc(player, globalCtx);
}
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void PlayerCall_Destroy(Player* player, GlobalContext* globalCtx) {
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KaleidoScopeCall_LoadPlayer();
sPlayerCallDestroyFunc(player, globalCtx);
}
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void PlayerCall_Update(Player* player, GlobalContext* globalCtx) {
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KaleidoScopeCall_LoadPlayer();
sPlayerCallUpdateFunc(player, globalCtx);
}
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void PlayerCall_Draw(Player* player, GlobalContext* globalCtx) {
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KaleidoScopeCall_LoadPlayer();
sPlayerCallDrawFunc(player, globalCtx);
}