2020-10-03 15:22:44 +00:00
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#include "global.h"
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2020-03-17 04:31:30 +00:00
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2020-08-17 19:42:08 +00:00
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/**
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* Calculates the distances between `a` and `b`
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*/
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2020-06-04 05:59:17 +00:00
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f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b) {
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2020-03-17 04:31:30 +00:00
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f32 dx = a->x - b->x;
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f32 dy = a->y - b->y;
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f32 dz = a->z - b->z;
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return sqrtf(SQ(dx) + SQ(dy) + SQ(dz));
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}
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2020-08-17 19:42:08 +00:00
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/**
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* Calculates the distances between `a` and `b`, and outputs the vector
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* created by the difference into `dest`
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*/
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2020-06-04 05:59:17 +00:00
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f32 OLib_Vec3fDistOutDiff(Vec3f* a, Vec3f* b, Vec3f* dest) {
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2020-03-17 04:31:30 +00:00
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dest->x = a->x - b->x;
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dest->y = a->y - b->y;
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dest->z = a->z - b->z;
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return sqrtf(SQ(dest->x) + SQ(dest->y) + SQ(dest->z));
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}
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2020-08-17 19:42:08 +00:00
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/**
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* Calculates the distances on the xz plane between `a` and `b`
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*/
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2020-06-04 05:59:17 +00:00
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f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b) {
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2020-03-17 04:31:30 +00:00
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return sqrtf(SQ(a->x - b->x) + SQ(a->z - b->z));
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}
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2020-08-17 19:42:08 +00:00
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/**
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* Clamps `val` to a maximum of -`min` as `val` approaches zero, and a minimum of
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* `min` as `val` approaches zero
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*/
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f32 OLib_ClampMinDist(f32 val, f32 min) {
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return (min <= fabsf(val)) ? val : ((val >= 0) ? min : -min);
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2020-03-17 04:31:30 +00:00
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}
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2020-08-17 19:42:08 +00:00
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/**
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* Clamps `val` to a minimum of -`max` as `val` approaches -`max`, and a maximum of `max`
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* as `val` approaches `max`
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*/
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f32 OLib_ClampMaxDist(f32 val, f32 max) {
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return (fabsf(val) <= max) ? val : ((val >= 0) ? max : -max);
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2020-04-26 02:55:19 +00:00
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}
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2020-03-17 04:31:30 +00:00
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2020-08-17 19:42:08 +00:00
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/**
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* Takes the difference of points b and a, and creates a normal vector
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*/
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2020-06-04 05:59:17 +00:00
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Vec3f* OLib_Vec3fDistNormalize(Vec3f* dest, Vec3f* a, Vec3f* b) {
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2020-03-18 00:09:21 +00:00
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Vec3f v1;
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Vec3f v2;
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2020-08-17 19:42:08 +00:00
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f32 dist;
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2020-03-18 00:09:21 +00:00
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v1.x = b->x - a->x;
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v1.y = b->y - a->y;
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v1.z = b->z - a->z;
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2020-03-17 04:31:30 +00:00
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2020-08-17 19:42:08 +00:00
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dist = OLib_ClampMinDist(sqrtf(SQ(v1.x) + SQ(v1.y) + SQ(v1.z)), 0.01f);
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2020-03-17 04:31:30 +00:00
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2020-08-17 19:42:08 +00:00
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v2.x = v1.x / dist;
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v2.y = v1.y / dist;
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v2.z = v1.z / dist;
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2020-03-17 04:31:30 +00:00
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2020-03-18 00:09:21 +00:00
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*dest = v2;
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return dest;
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2020-03-17 04:31:30 +00:00
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}
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2020-08-17 19:42:08 +00:00
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/**
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* Takes the spherical coordinate `sph`, and converts it into a x,y,z position
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*/
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2020-06-04 05:59:17 +00:00
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Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph) {
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2020-03-18 00:09:21 +00:00
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Vec3f v;
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decompile z_camera (#398)
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* camera wip
* rename some struct memebers, some decomp wip
* pr updates
* camera wip
* name some fields in Camera Struct, being making sense of Camera_Update
* Camera WIP
* wip
* wip
* add z64camera.h header, begin creating CameraSetting macros
* wip
* wip
* wip
* wip
* migrate camera bss to c
* match a couple functions in db_camera
* match some small db_camera functions
* wip
* migrate db_camera rodata, match a few functions
* remote db_camera.rodata.s
* match some of db_camera
* identify types of some unknown data pieces
* some small wip
* Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs
* add naming for a few more Camera struct members
* wip
* match func_80043F94
* Match Camera_Jump1
* document some of Camera_Jump1
* wip
* match Camera_Jump3
* Match Camera_Update, FeelsAmazing
* wip
* wip
* match Camera_SetParam
* minor cleanup
* wip
* wip
* match Camera_KeepOn0
* some documentation, modify some matching functions to match style of others.
* match Camera_Demo1
* match camera_demo9
* document Camera_Demo1 and Camera_Demo9
* wip
* Match camera_battle4
* match camera_unique2
* Match Camera_Unique3
* match camera_special6
* match Camera_Special5
* wip
* document camera_special6
* naming updates
* match camera_Unique1
* match Camera_Unique0
* wip
* Match Camera_CalcUpFromPitchYawRoll
* match func_80045508
* document Camera_Battle4
* document several camera functions, move camera data to separate file
* rename phi/theta to pitch/yaw
* wip
* uniq9 wip
* Camera_Unqiue9 OK
* document Camera_Unique9
* name unk_160 in camera struct
* wip
* wip
* minor updates
* fix conflicts
* wip
* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* wip
* wip
* wip
* pr updates
* Match Camera_Fixed4
* match func_80058E8C
* pr updates
* add missing comment block finalizer
* Merge math3dupdates
* match Camera_ChangeSetting
* Match Camera_ChangeMode
* match func_80058148
* Match Camera_Special9
* decompile the rest of camera data
* match Camera_Demo5
* name a few camera functions in z_play
* match func_80046CB4, some work on other fucntions
* wip
* impove some non matchings
* fix function rename
* match func_800588B4
* match Camera_Subj4
* wip
* Camera_Demo3 matching, Camera_Battle1 big progress
* Camera_Normal2 OK
* wip
* match Camera_Parallel1
* normalize some things across functions
* match Camera_Normal1
* Match Camera_Normal3
* some cleanup
* more cleanup
* more cleanup , match Camera_CalcDefaultPitch
* data formatting
* Match Camera_Jump2
* document Camera_Jump2
* Match Camera_KeepOn3
* document some of Camera_KeepOn3
* improve some non_matchings
* match func_80045C74 and func_800460A8
* code cleanup, documentation
* match Camera_KeepOn1
* Match Camera_Subj3
* Match Camera_Battle1
* remove non_matching from func_80044adc and func_80046e20
* name several members of Battle1
* more documentation on Battle1
* cleanup
* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector
* reorganize update structs, remove final references to params, remove CameraParams union
* implement camera enums into player
* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player
* remove non-global camera variables from variables.h
* clean up some variable declarations
* finish pr comment updates
* fix some warnings
* data formatting
* finish commenting on data
* delete unused asm
* remove asm
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 22:39:47 +00:00
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f32 sinPitch;
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2021-02-14 00:49:40 +00:00
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f32 cosPitch = Math_CosS(sph->pitch);
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decompile z_camera (#398)
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* camera wip
* rename some struct memebers, some decomp wip
* pr updates
* camera wip
* name some fields in Camera Struct, being making sense of Camera_Update
* Camera WIP
* wip
* wip
* add z64camera.h header, begin creating CameraSetting macros
* wip
* wip
* wip
* wip
* migrate camera bss to c
* match a couple functions in db_camera
* match some small db_camera functions
* wip
* migrate db_camera rodata, match a few functions
* remote db_camera.rodata.s
* match some of db_camera
* identify types of some unknown data pieces
* some small wip
* Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs
* add naming for a few more Camera struct members
* wip
* match func_80043F94
* Match Camera_Jump1
* document some of Camera_Jump1
* wip
* match Camera_Jump3
* Match Camera_Update, FeelsAmazing
* wip
* wip
* match Camera_SetParam
* minor cleanup
* wip
* wip
* match Camera_KeepOn0
* some documentation, modify some matching functions to match style of others.
* match Camera_Demo1
* match camera_demo9
* document Camera_Demo1 and Camera_Demo9
* wip
* Match camera_battle4
* match camera_unique2
* Match Camera_Unique3
* match camera_special6
* match Camera_Special5
* wip
* document camera_special6
* naming updates
* match camera_Unique1
* match Camera_Unique0
* wip
* Match Camera_CalcUpFromPitchYawRoll
* match func_80045508
* document Camera_Battle4
* document several camera functions, move camera data to separate file
* rename phi/theta to pitch/yaw
* wip
* uniq9 wip
* Camera_Unqiue9 OK
* document Camera_Unique9
* name unk_160 in camera struct
* wip
* wip
* minor updates
* fix conflicts
* wip
* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* wip
* wip
* wip
* pr updates
* Match Camera_Fixed4
* match func_80058E8C
* pr updates
* add missing comment block finalizer
* Merge math3dupdates
* match Camera_ChangeSetting
* Match Camera_ChangeMode
* match func_80058148
* Match Camera_Special9
* decompile the rest of camera data
* match Camera_Demo5
* name a few camera functions in z_play
* match func_80046CB4, some work on other fucntions
* wip
* impove some non matchings
* fix function rename
* match func_800588B4
* match Camera_Subj4
* wip
* Camera_Demo3 matching, Camera_Battle1 big progress
* Camera_Normal2 OK
* wip
* match Camera_Parallel1
* normalize some things across functions
* match Camera_Normal1
* Match Camera_Normal3
* some cleanup
* more cleanup
* more cleanup , match Camera_CalcDefaultPitch
* data formatting
* Match Camera_Jump2
* document Camera_Jump2
* Match Camera_KeepOn3
* document some of Camera_KeepOn3
* improve some non_matchings
* match func_80045C74 and func_800460A8
* code cleanup, documentation
* match Camera_KeepOn1
* Match Camera_Subj3
* Match Camera_Battle1
* remove non_matching from func_80044adc and func_80046e20
* name several members of Battle1
* more documentation on Battle1
* cleanup
* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector
* reorganize update structs, remove final references to params, remove CameraParams union
* implement camera enums into player
* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player
* remove non-global camera variables from variables.h
* clean up some variable declarations
* finish pr comment updates
* fix some warnings
* data formatting
* finish commenting on data
* delete unused asm
* remove asm
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 22:39:47 +00:00
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f32 sinYaw;
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2021-02-14 00:49:40 +00:00
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f32 cosYaw = Math_CosS(sph->yaw);
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decompile z_camera (#398)
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* camera wip
* rename some struct memebers, some decomp wip
* pr updates
* camera wip
* name some fields in Camera Struct, being making sense of Camera_Update
* Camera WIP
* wip
* wip
* add z64camera.h header, begin creating CameraSetting macros
* wip
* wip
* wip
* wip
* migrate camera bss to c
* match a couple functions in db_camera
* match some small db_camera functions
* wip
* migrate db_camera rodata, match a few functions
* remote db_camera.rodata.s
* match some of db_camera
* identify types of some unknown data pieces
* some small wip
* Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs
* add naming for a few more Camera struct members
* wip
* match func_80043F94
* Match Camera_Jump1
* document some of Camera_Jump1
* wip
* match Camera_Jump3
* Match Camera_Update, FeelsAmazing
* wip
* wip
* match Camera_SetParam
* minor cleanup
* wip
* wip
* match Camera_KeepOn0
* some documentation, modify some matching functions to match style of others.
* match Camera_Demo1
* match camera_demo9
* document Camera_Demo1 and Camera_Demo9
* wip
* Match camera_battle4
* match camera_unique2
* Match Camera_Unique3
* match camera_special6
* match Camera_Special5
* wip
* document camera_special6
* naming updates
* match camera_Unique1
* match Camera_Unique0
* wip
* Match Camera_CalcUpFromPitchYawRoll
* match func_80045508
* document Camera_Battle4
* document several camera functions, move camera data to separate file
* rename phi/theta to pitch/yaw
* wip
* uniq9 wip
* Camera_Unqiue9 OK
* document Camera_Unique9
* name unk_160 in camera struct
* wip
* wip
* minor updates
* fix conflicts
* wip
* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* wip
* wip
* wip
* pr updates
* Match Camera_Fixed4
* match func_80058E8C
* pr updates
* add missing comment block finalizer
* Merge math3dupdates
* match Camera_ChangeSetting
* Match Camera_ChangeMode
* match func_80058148
* Match Camera_Special9
* decompile the rest of camera data
* match Camera_Demo5
* name a few camera functions in z_play
* match func_80046CB4, some work on other fucntions
* wip
* impove some non matchings
* fix function rename
* match func_800588B4
* match Camera_Subj4
* wip
* Camera_Demo3 matching, Camera_Battle1 big progress
* Camera_Normal2 OK
* wip
* match Camera_Parallel1
* normalize some things across functions
* match Camera_Normal1
* Match Camera_Normal3
* some cleanup
* more cleanup
* more cleanup , match Camera_CalcDefaultPitch
* data formatting
* Match Camera_Jump2
* document Camera_Jump2
* Match Camera_KeepOn3
* document some of Camera_KeepOn3
* improve some non_matchings
* match func_80045C74 and func_800460A8
* code cleanup, documentation
* match Camera_KeepOn1
* Match Camera_Subj3
* Match Camera_Battle1
* remove non_matching from func_80044adc and func_80046e20
* name several members of Battle1
* more documentation on Battle1
* cleanup
* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector
* reorganize update structs, remove final references to params, remove CameraParams union
* implement camera enums into player
* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player
* remove non-global camera variables from variables.h
* clean up some variable declarations
* finish pr comment updates
* fix some warnings
* data formatting
* finish commenting on data
* delete unused asm
* remove asm
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 22:39:47 +00:00
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2020-12-26 10:44:53 +00:00
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sinPitch = Math_SinS(sph->pitch);
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sinYaw = Math_SinS(sph->yaw);
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decompile z_camera (#398)
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* camera wip
* rename some struct memebers, some decomp wip
* pr updates
* camera wip
* name some fields in Camera Struct, being making sense of Camera_Update
* Camera WIP
* wip
* wip
* add z64camera.h header, begin creating CameraSetting macros
* wip
* wip
* wip
* wip
* migrate camera bss to c
* match a couple functions in db_camera
* match some small db_camera functions
* wip
* migrate db_camera rodata, match a few functions
* remote db_camera.rodata.s
* match some of db_camera
* identify types of some unknown data pieces
* some small wip
* Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs
* add naming for a few more Camera struct members
* wip
* match func_80043F94
* Match Camera_Jump1
* document some of Camera_Jump1
* wip
* match Camera_Jump3
* Match Camera_Update, FeelsAmazing
* wip
* wip
* match Camera_SetParam
* minor cleanup
* wip
* wip
* match Camera_KeepOn0
* some documentation, modify some matching functions to match style of others.
* match Camera_Demo1
* match camera_demo9
* document Camera_Demo1 and Camera_Demo9
* wip
* Match camera_battle4
* match camera_unique2
* Match Camera_Unique3
* match camera_special6
* match Camera_Special5
* wip
* document camera_special6
* naming updates
* match camera_Unique1
* match Camera_Unique0
* wip
* Match Camera_CalcUpFromPitchYawRoll
* match func_80045508
* document Camera_Battle4
* document several camera functions, move camera data to separate file
* rename phi/theta to pitch/yaw
* wip
* uniq9 wip
* Camera_Unqiue9 OK
* document Camera_Unique9
* name unk_160 in camera struct
* wip
* wip
* minor updates
* fix conflicts
* wip
* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* wip
* wip
* wip
* pr updates
* Match Camera_Fixed4
* match func_80058E8C
* pr updates
* add missing comment block finalizer
* Merge math3dupdates
* match Camera_ChangeSetting
* Match Camera_ChangeMode
* match func_80058148
* Match Camera_Special9
* decompile the rest of camera data
* match Camera_Demo5
* name a few camera functions in z_play
* match func_80046CB4, some work on other fucntions
* wip
* impove some non matchings
* fix function rename
* match func_800588B4
* match Camera_Subj4
* wip
* Camera_Demo3 matching, Camera_Battle1 big progress
* Camera_Normal2 OK
* wip
* match Camera_Parallel1
* normalize some things across functions
* match Camera_Normal1
* Match Camera_Normal3
* some cleanup
* more cleanup
* more cleanup , match Camera_CalcDefaultPitch
* data formatting
* Match Camera_Jump2
* document Camera_Jump2
* Match Camera_KeepOn3
* document some of Camera_KeepOn3
* improve some non_matchings
* match func_80045C74 and func_800460A8
* code cleanup, documentation
* match Camera_KeepOn1
* Match Camera_Subj3
* Match Camera_Battle1
* remove non_matching from func_80044adc and func_80046e20
* name several members of Battle1
* more documentation on Battle1
* cleanup
* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector
* reorganize update structs, remove final references to params, remove CameraParams union
* implement camera enums into player
* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player
* remove non-global camera variables from variables.h
* clean up some variable declarations
* finish pr comment updates
* fix some warnings
* data formatting
* finish commenting on data
* delete unused asm
* remove asm
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 22:39:47 +00:00
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v.x = sph->r * sinPitch * sinYaw;
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v.y = sph->r * cosPitch;
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v.z = sph->r * sinPitch * cosYaw;
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2020-03-18 00:09:21 +00:00
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*dest = v;
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return dest;
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2020-03-17 04:31:30 +00:00
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}
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2020-08-17 19:42:08 +00:00
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/**
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2022-10-15 13:43:59 +00:00
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* Takes the geographic point `geo` and converts it into a x,y,z position
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2020-08-17 19:42:08 +00:00
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*/
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2022-10-15 13:43:59 +00:00
|
|
|
Vec3f* OLib_VecGeoToVec3f(Vec3f* dest, VecGeo* geo) {
|
|
|
|
VecSph sph;
|
2020-03-17 04:31:30 +00:00
|
|
|
|
2022-10-15 13:43:59 +00:00
|
|
|
sph.r = geo->r;
|
|
|
|
sph.pitch = 0x3FFF - geo->pitch;
|
|
|
|
sph.yaw = geo->yaw;
|
2020-03-17 04:31:30 +00:00
|
|
|
|
2022-10-15 13:43:59 +00:00
|
|
|
return OLib_VecSphToVec3f(dest, &sph);
|
2020-03-17 04:31:30 +00:00
|
|
|
}
|
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
/**
|
|
|
|
* Takes the point `vec`, and converts it into a spherical coordinate
|
|
|
|
*/
|
2020-06-04 05:59:17 +00:00
|
|
|
VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec) {
|
|
|
|
VecSph sph;
|
2022-10-15 13:43:59 +00:00
|
|
|
f32 distXZSq = SQ(vec->x) + SQ(vec->z);
|
|
|
|
f32 distXZ = sqrtf(distXZSq);
|
2020-04-26 02:55:19 +00:00
|
|
|
|
2022-10-15 13:43:59 +00:00
|
|
|
if ((distXZ == 0.0f) && (vec->y == 0.0f)) {
|
2020-08-17 19:42:08 +00:00
|
|
|
sph.pitch = 0;
|
2020-04-26 02:55:19 +00:00
|
|
|
} else {
|
2022-10-15 13:43:59 +00:00
|
|
|
sph.pitch = CAM_DEG_TO_BINANG(RAD_TO_DEG(Math_FAtan2F(distXZ, vec->y)));
|
2020-04-26 02:55:19 +00:00
|
|
|
}
|
|
|
|
|
2022-10-15 13:43:59 +00:00
|
|
|
sph.r = sqrtf(SQ(vec->y) + distXZSq);
|
2020-06-04 05:59:17 +00:00
|
|
|
if ((vec->x == 0.0f) && (vec->z == 0.0f)) {
|
2020-08-17 19:42:08 +00:00
|
|
|
sph.yaw = 0;
|
2020-04-26 02:55:19 +00:00
|
|
|
} else {
|
2022-04-24 14:23:49 +00:00
|
|
|
sph.yaw = CAM_DEG_TO_BINANG(RAD_TO_DEG(Math_FAtan2F(vec->x, vec->z)));
|
2020-04-26 02:55:19 +00:00
|
|
|
}
|
|
|
|
|
2020-06-04 05:59:17 +00:00
|
|
|
*dest = sph;
|
2020-04-26 02:55:19 +00:00
|
|
|
|
2020-06-04 05:59:17 +00:00
|
|
|
return dest;
|
2020-04-26 02:55:19 +00:00
|
|
|
}
|
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
/**
|
|
|
|
* Takes the point `vec`, and converts it to a geographic coordinate
|
|
|
|
*/
|
2022-10-15 13:43:59 +00:00
|
|
|
VecGeo* OLib_Vec3fToVecGeo(VecGeo* dest, Vec3f* vec) {
|
2020-06-04 05:59:17 +00:00
|
|
|
VecSph sph;
|
2020-04-26 02:55:19 +00:00
|
|
|
|
2020-06-04 05:59:17 +00:00
|
|
|
OLib_Vec3fToVecSph(&sph, vec);
|
2020-08-17 19:42:08 +00:00
|
|
|
sph.pitch = 0x3FFF - sph.pitch;
|
2020-03-17 04:31:30 +00:00
|
|
|
|
2020-06-04 05:59:17 +00:00
|
|
|
*dest = sph;
|
2020-03-17 04:31:30 +00:00
|
|
|
|
2020-06-04 05:59:17 +00:00
|
|
|
return dest;
|
2020-04-26 02:55:19 +00:00
|
|
|
}
|
2020-03-17 04:31:30 +00:00
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
/**
|
|
|
|
* Takes the differences of positions `a` and `b`, and converts them to spherical coordinates
|
|
|
|
*/
|
2020-06-04 05:59:17 +00:00
|
|
|
VecSph* OLib_Vec3fDiffToVecSph(VecSph* dest, Vec3f* a, Vec3f* b) {
|
2022-10-15 13:43:59 +00:00
|
|
|
Vec3f diff;
|
2020-03-17 04:31:30 +00:00
|
|
|
|
2022-10-15 13:43:59 +00:00
|
|
|
diff.x = b->x - a->x;
|
|
|
|
diff.y = b->y - a->y;
|
|
|
|
diff.z = b->z - a->z;
|
2020-03-17 04:31:30 +00:00
|
|
|
|
2022-10-15 13:43:59 +00:00
|
|
|
return OLib_Vec3fToVecSph(dest, &diff);
|
2020-03-17 04:31:30 +00:00
|
|
|
}
|
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
/**
|
|
|
|
* Takes the difference of positions `a` and `b`, and converts them to geographic coordinates
|
|
|
|
*/
|
2022-10-15 13:43:59 +00:00
|
|
|
VecGeo* OLib_Vec3fDiffToVecGeo(VecGeo* dest, Vec3f* a, Vec3f* b) {
|
|
|
|
Vec3f diff;
|
2020-03-17 04:31:30 +00:00
|
|
|
|
2022-10-15 13:43:59 +00:00
|
|
|
diff.x = b->x - a->x;
|
|
|
|
diff.y = b->y - a->y;
|
|
|
|
diff.z = b->z - a->z;
|
2020-03-17 04:31:30 +00:00
|
|
|
|
2022-10-15 13:43:59 +00:00
|
|
|
return OLib_Vec3fToVecGeo(dest, &diff);
|
2020-03-17 04:31:30 +00:00
|
|
|
}
|
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
/**
|
|
|
|
* Gets the pitch/yaw of the vector formed from `b`-`a`, result is in radians
|
|
|
|
*/
|
|
|
|
Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b) {
|
|
|
|
Vec3f anglesRad;
|
2020-03-17 04:31:30 +00:00
|
|
|
|
2020-12-26 10:44:53 +00:00
|
|
|
anglesRad.x = Math_FAtan2F(b->z - a->z, b->y - a->y);
|
|
|
|
anglesRad.y = Math_FAtan2F(b->x - a->x, b->z - a->z);
|
2020-08-17 19:42:08 +00:00
|
|
|
anglesRad.z = 0;
|
2020-03-17 04:31:30 +00:00
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
*dest = anglesRad;
|
2020-03-17 04:31:30 +00:00
|
|
|
|
|
|
|
return dest;
|
|
|
|
}
|
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
/**
|
|
|
|
* Gets the pitch/yaw of the vector formed from `b`-`a`, result is in degrees
|
|
|
|
*/
|
|
|
|
Vec3f* OLib_Vec3fDiffDegF(Vec3f* dest, Vec3f* a, Vec3f* b) {
|
|
|
|
Vec3f anglesRad;
|
|
|
|
Vec3f anglesDegrees;
|
2020-04-26 02:55:19 +00:00
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
OLib_Vec3fDiffRad(&anglesRad, a, b);
|
2020-04-26 02:55:19 +00:00
|
|
|
|
2022-04-24 14:23:49 +00:00
|
|
|
anglesDegrees.x = RAD_TO_DEG(anglesRad.x);
|
|
|
|
anglesDegrees.y = RAD_TO_DEG(anglesRad.y);
|
2020-08-17 19:42:08 +00:00
|
|
|
anglesDegrees.z = 0.0f;
|
2020-04-26 02:55:19 +00:00
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
*dest = anglesDegrees;
|
2020-04-26 02:55:19 +00:00
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
return dest;
|
2020-04-26 02:55:19 +00:00
|
|
|
}
|
2020-03-17 04:31:30 +00:00
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
/**
|
|
|
|
* Gets the pitch/yaw of the vector formed from `b`-`a`, result is in binary degrees
|
|
|
|
*/
|
|
|
|
Vec3s* OLib_Vec3fDiffBinAng(Vec3s* dest, Vec3f* a, Vec3f* b) {
|
|
|
|
Vec3f anglesRad;
|
|
|
|
Vec3s anglesBinAng;
|
2020-04-26 02:55:19 +00:00
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
OLib_Vec3fDiffRad(&anglesRad, a, b);
|
2020-04-26 02:55:19 +00:00
|
|
|
|
2022-04-24 14:23:49 +00:00
|
|
|
anglesBinAng.x = CAM_DEG_TO_BINANG(RAD_TO_DEG(anglesRad.x));
|
|
|
|
anglesBinAng.y = CAM_DEG_TO_BINANG(RAD_TO_DEG(anglesRad.y));
|
2020-08-17 19:42:08 +00:00
|
|
|
anglesBinAng.z = 0.0f;
|
2020-04-26 02:55:19 +00:00
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
*dest = anglesBinAng;
|
2020-04-26 02:55:19 +00:00
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
return dest;
|
2020-04-26 02:55:19 +00:00
|
|
|
}
|