1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-02 15:55:59 +00:00
oot/src/code/z_scene_table.c

3414 lines
214 KiB
C
Raw Normal View History

#include "global.h"
2020-03-17 04:31:30 +00:00
#include "scenes/overworld/spot00/spot00_scene.h"
#include "scenes/overworld/spot00/spot00_room_0.h"
#include "scenes/overworld/spot01/spot01_scene.h"
#include "scenes/overworld/spot07/spot07_scene.h"
#include "scenes/overworld/spot12/spot12_scene.h"
#include "scenes/overworld/spot16/spot16_scene.h"
#include "scenes/overworld/spot16/spot16_room_0.h"
#include "scenes/overworld/spot18/spot18_scene.h"
#include "scenes/overworld/spot20/spot20_scene.h"
#include "scenes/overworld/souko/souko_scene.h"
#include "scenes/dungeons/men/men_scene.h"
#include "scenes/dungeons/ddan/ddan_scene.h"
#include "scenes/dungeons/ydan/ydan_scene.h"
#include "scenes/dungeons/Bmori1/Bmori1_scene.h"
#include "scenes/dungeons/MIZUsin/MIZUsin_scene.h"
#include "scenes/dungeons/gerudoway/gerudoway_scene.h"
#include "scenes/dungeons/jyasinzou/jyasinzou_scene.h"
#include "scenes/indoors/miharigoya/miharigoya_scene.h"
#include "scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
#include "overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h"
#define ENTRANCE(scene, spawn, continueBgm, displayTitleCard, fadeIn, fadeOut) \
{ \
scene, spawn, \
((continueBgm & 1) << 15) | ((displayTitleCard & 1) << 14) | ((fadeIn & 0x7F) << 7) | (fadeOut & 0x7F) \
}
2020-03-22 21:19:43 +00:00
EntranceInfo gEntranceTable[] = {
ENTRANCE(SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MEN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MEN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MEN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MEN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MORIBOSSROOM, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MORIBOSSROOM, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MORIBOSSROOM, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MORIBOSSROOM, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIZUSIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIZUSIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIZUSIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIZUSIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SASATEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SASATEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SASATEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SASATEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYOTES, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYOTES, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYOTES, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYOTES, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYOTES2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYOTES2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYOTES2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYOTES2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKAANA_OUKE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ENTRA, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_ENTRA_N, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ENRUI, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_ENRUI, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_KAKUSIANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HYLIA_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HYLIA_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HYLIA_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HYLIA_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKAANA2, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKAANA2, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKAANA2, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKAANA2, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SOUKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SOUKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SOUKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SOUKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TAKARAYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_TAKARAYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_TAKARAYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_TAKARAYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_MARKET_ALLEY, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_MARKET_ALLEY_N, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY_N, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW),
ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW),
ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW),
ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW),
ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KENJYANOMA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_MAHOUYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_MAHOUYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_MAHOUYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_MAHOUYA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAIRAL_NIWA, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST),
TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_HAIRAL_NIWA_N, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST),
TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_HAIRAL_NIWA, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST),
TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_HAIRAL_NIWA_N, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST),
TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_MIHARIGOYA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIHARIGOYA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIHARIGOYA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIHARIGOYA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ICE_DOUKUTO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINBOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINBOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINBOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINBOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINBOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINBOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINBOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADANCH, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_HAKADANCH, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_HAKADANCH, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_HAKADANCH, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_HIRAL_DEMO, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_MARKET_ALLEY, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_MARKET_ALLEY_N, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY_N, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_DAY, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_MARKET_NIGHT, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_DAY, 0, false, true, TRANS_TYPE_WIPE_FAST, TRANS_TYPE_WIPE_FAST),
ENTRANCE(SCENE_DEPTH_TEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SHOP1, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SHOP1, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SHOP1, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SHOP1, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_LINK_HOME, 0, false, true, TRANS_TYPE_CS_BLACK_FILL, TRANS_TYPE_CS_BLACK_FILL),
ENTRANCE(SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_DDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KOKIRI_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW),
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)),
ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW),
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)),
ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW),
TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW)),
ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW),
TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW)),
ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW),
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW)),
ENTRANCE(SCENE_SPOT00, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW),
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)),
ENTRANCE(SCENE_SPOT01, 0, true, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW),
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)),
ENTRANCE(SCENE_SPOT01, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW),
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)),
ENTRANCE(SCENE_SPOT01, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT03, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT03, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT03, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT03, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_SPOT04, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_SPOT04, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_SPOT04, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT05, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT05, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT05, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT05, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT05, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT05, 0, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE),
ENTRANCE(SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_WIPE),
ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT09, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT09, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 0, true, true, TRANS_TYPE_FILL_BROWN, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_SPOT09, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_SPOT09, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT11, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW),
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)),
ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT13, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST),
ENTRANCE(SCENE_SPOT13, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST),
ENTRANCE(SCENE_SPOT13, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST),
ENTRANCE(SCENE_SPOT13, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST),
ENTRANCE(SCENE_GANON_SONOGO, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT15, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT15, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_TOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_TOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_TOU, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT16, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT16, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT17, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE),
ENTRANCE(SCENE_SPOT07, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE),
ENTRANCE(SCENE_SPOT07, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE),
ENTRANCE(SCENE_SPOT07, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE),
ENTRANCE(SCENE_SPOT20, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT20, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT20, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HIDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HIDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HIDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HIDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BMORI1, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BMORI1, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BMORI1, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BMORI1, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYATEKIJYOU, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SYATEKIJYOU, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SYATEKIJYOU, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SYATEKIJYOU, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SHRINE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SHRINE_N, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SHRINE_R, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SHRINE_R, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HIDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HIDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HIDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HIDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT03, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT03, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT03, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT03, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT03, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT03, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT03, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT03, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT09, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT09, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT16, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT16, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT16, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT16, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HYLIA_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HYLIA_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HYLIA_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HYLIA_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_GANON_FINAL, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_DAY, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_NIGHT, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_DAY, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_NIGHT, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_DAY, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_NIGHT, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT03, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT03, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT03, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT03, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT03, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT03, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT03, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT03, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT11, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 2, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 2, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 3, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 3, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT11, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT11, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT11, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT00, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT04, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT04, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT05, 1, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN),
ENTRANCE(SCENE_SPOT05, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT05, 1, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN),
ENTRANCE(SCENE_SPOT05, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 2, false, true, TRANS_TYPE_FADE_BLUE, TRANS_TYPE_FADE_BLUE),
ENTRANCE(SCENE_SPOT06, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 2, false, true, TRANS_TYPE_FADE_BLUE, TRANS_TYPE_FADE_BLUE),
ENTRANCE(SCENE_SPOT06, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT08, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT08, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT09, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT09, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT09, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT09, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT15, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT15, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_TOU, 1, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST),
ENTRANCE(SCENE_GANON_TOU, 1, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST),
ENTRANCE(SCENE_SPOT15, 1, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE),
ENTRANCE(SCENE_SPOT16, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT16, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT16, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BMORI1, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BMORI1, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BMORI1, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BMORI1, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YDAN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_DAY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_MARKET_NIGHT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_DAY, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_MARKET_NIGHT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_DAY, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_MARKET_NIGHT, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_ENTRA, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ENTRA_N, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ENRUI, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ENRUI, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_LINK_HOME, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_LINK_HOME, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_LINK_HOME, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_LINK_HOME, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_ENTRA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_ENTRA_N, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ENRUI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ENRUI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 8, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 8, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 8, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 8, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT04, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 11, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST),
ENTRANCE(SCENE_SPOT00, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 11, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST),
ENTRANCE(SCENE_SPOT00, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 12, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST),
ENTRANCE(SCENE_SPOT00, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 12, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST),
ENTRANCE(SCENE_SPOT00, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 13, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST),
ENTRANCE(SCENE_SPOT00, 13, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 13, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST),
ENTRANCE(SCENE_SPOT00, 13, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAIRAL_NIWA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_HAIRAL_NIWA_N, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAIRAL_NIWA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_HAIRAL_NIWA_N, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_MARKET_ALLEY_N, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY_N, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_DAY, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_MARKET_NIGHT, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_DAY, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_NIGHT, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT20, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT20, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_TOKINOMA, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_TOKINOMA, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_TOKINOMA, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE),
ENTRANCE(SCENE_KENJYANOMA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KENJYANOMA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KENJYANOMA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KENJYANOMA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 11, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 11, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 12, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 12, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT20, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT20, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT20, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT20, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT05, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HIRAL_DEMO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SYATEKIJYOU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MALON_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_MALON_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_MALON_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_MALON_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_BDAN_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BDAN_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BDAN_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BDAN_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_FIRE_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_FIRE_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_FIRE_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_FIRE_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT00, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKAANA, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKAANA, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKAANA, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKAANA, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_TOKINOMA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT07, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT07, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT07, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_GANON_FINAL, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT15, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT15, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_TOU, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_TOU, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT15, 2, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE),
ENTRANCE(SCENE_SPOT01, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT13, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST),
ENTRANCE(SCENE_SPOT13, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST),
ENTRANCE(SCENE_SPOT13, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST),
ENTRANCE(SCENE_SPOT13, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST),
ENTRANCE(SCENE_SPOT13, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST),
ENTRANCE(SCENE_SPOT13, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST),
ENTRANCE(SCENE_SPOT13, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST),
ENTRANCE(SCENE_SPOT13, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST),
ENTRANCE(SCENE_YOUSEI_IZUMI_TATE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_YOUSEI_IZUMI_TATE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_YOUSEI_IZUMI_TATE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_YOUSEI_IZUMI_TATE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GOLON, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_GOLON, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_GOLON, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_GOLON, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_ZOORA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_ZOORA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_ZOORA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_ZOORA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_DRAG, 0, false, false, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_DRAG, 0, false, false, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_DRAG, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_DRAG, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_ALLEY_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_ALLEY_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_ALLEY_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_ALLEY_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_MARKET_ALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY_N, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY_N, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NIGHT_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NIGHT_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NIGHT_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NIGHT_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT08, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT08, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT08, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_IMPA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_IMPA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_IMPA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_IMPA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_LABO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT12, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT12, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE_FAST),
ENTRANCE(SCENE_SPOT12, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT12, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE_FAST),
ENTRANCE(SCENE_SPOT12, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT12, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT12, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT12, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT12, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END),
ENTRANCE(SCENE_SPOT12, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_DAY, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_NIGHT, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_DAY, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_NIGHT, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_RUINS, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY_N, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MARKET_ALLEY, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_MARKET_ALLEY_N, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT07, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT09, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT08, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT08, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT08, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DRAG, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_DRAG, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_DRAG, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_DRAG, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_DRAG, 2, false, false, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_DRAG, 2, false, false, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_DRAG, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_DRAG, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_JYASINZOU, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINZOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_NAKANIWA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_BDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BDAN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YDAN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIZUSIN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIZUSIN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIZUSIN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIZUSIN_BS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIZUSIN, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIZUSIN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIZUSIN, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_MIZUSIN, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KOKIRI_HOME4, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME4, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME4, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME4, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME5, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME5, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME5, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KOKIRI_HOME5, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_KAKARIKO3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_KAKARIKO3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_KAKARIKO3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_KAKARIKO3, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_GANON_FINAL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT04, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT01, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT01, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT01, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT01, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_HAKASITARELAY, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKASITARELAY, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKASITARELAY, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKASITARELAY, 0, false, true, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKASITARELAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKASITARELAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKASITARELAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKASITARELAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT04, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TURIBORI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_TURIBORI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_TURIBORI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_TURIBORI, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT01, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SHRINE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SHRINE_N, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SHRINE_R, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SHRINE_R, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 15, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST),
ENTRANCE(SCENE_SPOT00, 15, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 15, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST),
ENTRANCE(SCENE_SPOT00, 15, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT16, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT15, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT15, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_TOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_TOU, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_SONOGO, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 6, false, false, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 6, false, false, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 6, false, false, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 6, false, false, TRANS_TYPE_FADE_BLACK,
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT10, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT10, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT10, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT10, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT10, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT10, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT10, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT10, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT10, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT18, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT18, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT18, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT18, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT06, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKADAN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_DAIYOUSEI_IZUMI, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT15, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT15, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_TOU, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_TOU, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT15, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE),
ENTRANCE(SCENE_SPOT01, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKASITARELAY, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKASITARELAY, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKASITARELAY, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKASITARELAY, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_BOWLING, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_BOWLING, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_BOWLING, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_BOWLING, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT02, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT),
ENTRANCE(SCENE_SPOT00, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT),
ENTRANCE(SCENE_SPOT00, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT),
ENTRANCE(SCENE_SPOT00, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT),
ENTRANCE(SCENE_SPOT01, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_GANON_DEMO, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_GANON_FINAL, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANON_FINAL, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NIGHT_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NIGHT_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NIGHT_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NIGHT_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SHOP1, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SHOP1, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SHOP1, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SHOP1, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_FACE_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_FACE_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_FACE_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_FACE_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_GANONTIKA, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KINSUTA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_KINSUTA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_KINSUTA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_KINSUTA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT01, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT06, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT06, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT06, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST),
TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)),
ENTRANCE(SCENE_SPOT17, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT17, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_GANONTIKA_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GANONTIKA_SONOGO, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_GERUDOWAY, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKAANA_OUKE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKAANA_OUKE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKAANA_OUKE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_HAKAANA_OUKE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SPOT11, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT11, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT02, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT02, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_BMORI1, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BMORI1, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BMORI1, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_BMORI1, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_YOUSEI_IZUMI_YOKO, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 17, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT00, 17, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT00, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_KAKUSIANA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_KAKUSIANA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_KAKUSIANA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_KAKUSIANA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_LABO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_HAKADANCH, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_HAKADANCH, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_HAKADANCH, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_HAKADANCH, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST),
ENTRANCE(SCENE_SOUKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SOUKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SOUKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SOUKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT20, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT20, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ICE_DOUKUTO, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ICE_DOUKUTO, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ICE_DOUKUTO, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_ICE_DOUKUTO, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 15, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 15, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT01, 15, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT01, 15, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT10, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SOUKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SOUKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SOUKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SOUKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST,
TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)),
ENTRANCE(SCENE_SPOT04, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT04, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINBOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINBOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINBOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_JYASINBOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NAKANIWA, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_NAKANIWA, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_NAKANIWA, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_NAKANIWA, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_TOKINOMA, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT12, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_KAKUSIANA, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT05, 2, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN),
ENTRANCE(SCENE_SPOT05, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT05, 2, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN),
ENTRANCE(SCENE_SPOT05, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT06, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK),
ENTRANCE(SCENE_SPOT05, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT05, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT05, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT05, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT06, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
ENTRANCE(SCENE_SPOT11, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE),
2020-03-17 04:31:30 +00:00
};
// Linker symbol declarations (used in the table below)
#define DEFINE_SCENE(name, title, _2, _3, _4, _5) \
DECLARE_ROM_SEGMENT(name) \
DECLARE_ROM_SEGMENT(title)
#include "tables/scene_table.h"
#undef DEFINE_SCENE
2020-03-17 04:31:30 +00:00
// Scene Table definition
#define DEFINE_SCENE(name, title, _2, config, unk_10, unk_12) \
{ ROM_FILE(name), ROM_FILE(title), unk_10, config, unk_12, 0 },
// Handle `none` as a special case for scenes without a title card
#define _noneSegmentRomStart NULL
#define _noneSegmentRomEnd NULL
2020-03-17 04:31:30 +00:00
SceneTableEntry gSceneTable[] = {
#include "tables/scene_table.h"
2020-03-17 04:31:30 +00:00
};
#undef _noneSegmentRomStart
#undef _noneSegmentRomEnd
#undef DEFINE_SCENE
2020-03-22 21:19:43 +00:00
Gfx sDefaultDisplayList[] = {
gsSPSegment(0x08, gEmptyDL),
gsSPSegment(0x09, gEmptyDL),
gsSPSegment(0x0A, gEmptyDL),
gsSPSegment(0x0B, gEmptyDL),
gsSPSegment(0x0C, gEmptyDL),
gsSPSegment(0x0D, gEmptyDL),
2020-03-17 04:31:30 +00:00
gsDPPipeSync(),
gsDPSetPrimColor(0, 0, 128, 128, 128, 128),
gsDPSetEnvColor(128, 128, 128, 128),
2020-03-17 04:31:30 +00:00
gsSPEndDisplayList(),
};
// Computes next entrance index based on age and day time to set the fade out transition
2020-03-22 21:19:43 +00:00
void func_800994A0(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
s16 computedEntranceIndex;
if (!IS_DAY) {
if (!LINK_IS_ADULT) {
2020-03-17 04:31:30 +00:00
computedEntranceIndex = globalCtx->nextEntranceIndex + 1;
2020-03-22 21:19:43 +00:00
} else {
2020-03-17 04:31:30 +00:00
computedEntranceIndex = globalCtx->nextEntranceIndex + 3;
2020-03-22 21:19:43 +00:00
}
} else {
if (!LINK_IS_ADULT) {
2020-03-17 04:31:30 +00:00
computedEntranceIndex = globalCtx->nextEntranceIndex;
2020-03-22 21:19:43 +00:00
} else {
2020-03-17 04:31:30 +00:00
computedEntranceIndex = globalCtx->nextEntranceIndex + 2;
2020-03-22 21:19:43 +00:00
}
2020-03-17 04:31:30 +00:00
}
globalCtx->transitionType = gEntranceTable[computedEntranceIndex].field & 0x7F; // Fade out
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 0
2020-03-22 21:19:43 +00:00
void func_80099550(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4725);
2020-03-17 04:31:30 +00:00
gSPDisplayList(POLY_OPA_DISP++, sDefaultDisplayList);
gSPDisplayList(POLY_XLU_DISP++, sDefaultDisplayList);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4735);
2020-03-17 04:31:30 +00:00
}
void* D_8012A2F8[] = {
gYdanTex_00BA18,
gYdanTex_00CA18,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 19
2020-03-22 21:19:43 +00:00
void func_800995DC(GlobalContext* globalCtx) {
u32 gameplayFrames = globalCtx->gameplayFrames;
2020-03-17 04:31:30 +00:00
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4763);
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128,
32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
{ s32 pad; }
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A2F8[gSaveContext.nightFlag]));
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4783);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 28
2020-03-22 21:19:43 +00:00
void func_80099760(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4845);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 0, 64, 32, 1, 0,
(gameplayFrames * 2) % 128, 64, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4859);
2020-03-17 04:31:30 +00:00
}
void* gDCEntranceTextures[] = {
gDCDayEntranceTex,
gDCNightEntranceTex,
};
void* sDCLavaFloorTextures[] = {
gDCLavaFloor1Tex, gDCLavaFloor2Tex, gDCLavaFloor3Tex, gDCLavaFloor4Tex,
gDCLavaFloor5Tex, gDCLavaFloor6Tex, gDCLavaFloor7Tex, gDCLavaFloor8Tex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 20 - Dodongo's Cavern
2020-03-22 21:19:43 +00:00
void func_80099878(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
s32 pad;
Gfx* displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 2 * sizeof(Gfx[3]));
2020-03-17 04:31:30 +00:00
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4905);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDCEntranceTextures[gSaveContext.nightFlag]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sDCLavaFloorTextures[(s32)(gameplayFrames & 14) >> 1]));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 0, 64, 32, 1, 0,
(gameplayFrames * 1) % 128, 64, 32));
gSPSegment(POLY_OPA_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 128, 32, 32, 1, 0,
(gameplayFrames * 2) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
{ s32 pad2[2]; }
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_OPA_DISP++, 0x0B, displayListHead);
2020-03-17 04:31:30 +00:00
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 255, 255, 255, globalCtx->roomCtx.unk_74[BGDODOAGO_EYE_LEFT]);
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead++);
gSPSegment(POLY_OPA_DISP++, 0x0C, displayListHead);
2020-03-17 04:31:30 +00:00
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 255, 255, 255, globalCtx->roomCtx.unk_74[BGDODOAGO_EYE_RIGHT]);
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4956);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 30
2020-03-22 21:19:43 +00:00
void func_80099BD8(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
f32 temp;
Gfx* displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 18 * sizeof(Gfx));
2020-03-17 04:31:30 +00:00
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5069);
2020-03-17 04:31:30 +00:00
temp = globalCtx->roomCtx.unk_74[0] / 255.0f;
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_XLU_DISP++, 0x08, displayListHead);
gSPSegment(POLY_OPA_DISP++, 0x08, displayListHead);
gDPSetPrimColor(displayListHead++, 0, 0, 255 - (u8)(185.0f * temp), 255 - (u8)(145.0f * temp),
255 - (u8)(105.0f * temp), 255);
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead++);
gSPSegment(POLY_XLU_DISP++, 0x09, displayListHead);
gSPSegment(POLY_OPA_DISP++, 0x09, displayListHead);
gDPSetPrimColor(displayListHead++, 0, 0, 76 + (u8)(6.0f * temp), 76 + (u8)(34.0f * temp), 76 + (u8)(74.0f * temp),
255);
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead++);
gSPSegment(POLY_OPA_DISP++, 0x0A, displayListHead);
gSPSegment(POLY_XLU_DISP++, 0x0A, displayListHead);
2020-03-17 04:31:30 +00:00
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->roomCtx.unk_74[0]);
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead++);
gSPSegment(POLY_OPA_DISP++, 0x0B, displayListHead);
gSPSegment(POLY_XLU_DISP++, 0x0B, displayListHead);
gDPSetPrimColor(displayListHead++, 0, 0, 89 + (u8)(166.0f * temp), 89 + (u8)(166.0f * temp),
89 + (u8)(166.0f * temp), 255);
2020-03-17 04:31:30 +00:00
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->roomCtx.unk_74[0]);
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead++);
gSPSegment(POLY_OPA_DISP++, 0x0C, displayListHead);
gSPSegment(POLY_XLU_DISP++, 0x0C, displayListHead);
gDPSetPrimColor(displayListHead++, 0, 0, 255 + (u8)(179.0f * temp), 255 + (u8)(179.0f * temp),
255 + (u8)(179.0f * temp), 255);
2020-03-17 04:31:30 +00:00
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->roomCtx.unk_74[0]);
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead++);
gSPSegment(POLY_OPA_DISP++, 0x0D, displayListHead);
gSPSegment(POLY_XLU_DISP++, 0x0D, displayListHead);
2020-03-17 04:31:30 +00:00
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->roomCtx.unk_74[1]);
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5145);
2020-03-17 04:31:30 +00:00
if (gSaveContext.sceneSetupIndex == 5) {
gCustomLensFlareOn = true;
gCustomLensFlarePos.x = -20.0f;
gCustomLensFlarePos.y = 1220.0f;
gCustomLensFlarePos.z = -684.0f;
gLensFlareScale = 10;
gLensFlareColorIntensity = 8.0f;
gLensFlareScreenFillAlpha = 200;
2020-03-17 04:31:30 +00:00
}
}
// Scene Draw Config 31
2020-03-22 21:19:43 +00:00
void func_8009A45C(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5171);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128,
32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
2020-03-22 21:19:43 +00:00
gSPSegment(
POLY_OPA_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_OPA_DISP++, 0x0B, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0C,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 50) % 2048, 8, 512, 1, 0,
(gameplayFrames * 60) % 2048, 8, 512));
gSPSegment(POLY_OPA_DISP++, 0x0D,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0, (gameplayFrames * 1) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5212);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 32
2020-03-22 21:19:43 +00:00
void func_8009A798(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5226);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_OPA_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames * 1) % 128,
(gameplayFrames * 1) % 256, 32, 64, 1, 0, 0, 32, 128));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5264);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 33
2020-03-22 21:19:43 +00:00
void func_8009A9DC(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5278);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 256, 32,
64, 1, gameplayFrames % 128, (gameplayFrames * 3) % 256, 32, 64));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5301);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 48
2020-03-22 21:19:43 +00:00
void func_8009AB98(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5317);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 256, 16));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5330);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 39
2020-03-22 21:19:43 +00:00
void func_8009ACA8(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5346);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 256, 16));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5367);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 24
2020-03-22 21:19:43 +00:00
void func_8009AE30(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5384);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
2020-03-22 21:19:43 +00:00
if (globalCtx->sceneNum == SCENE_HAKADAN_BS) {
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 128, 0, 32, 32, 1,
(gameplayFrames * 2) % 128, 0, 32, 32));
2020-03-22 21:19:43 +00:00
} else {
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 128, 0, 32, 32, 1,
(gameplayFrames * 2) % 128, 0, 32, 32));
2020-03-22 21:19:43 +00:00
}
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5416);
2020-03-17 04:31:30 +00:00
}
void* sThievesHideoutEntranceTextures[] = {
gThievesHideoutDayEntranceTex,
gThievesHideoutNightEntranceTex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 40
2020-03-22 21:19:43 +00:00
void func_8009AFE0(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5490);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
{ s32 pad[2]; }
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures[gSaveContext.nightFlag]));
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5507);
2020-03-17 04:31:30 +00:00
}
void* D_8012A330[] = {
gWaterTempleDayEntranceTex,
gWaterTempleNightEntranceTex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 23 (Water Temple)
2020-03-22 21:19:43 +00:00
void func_8009B0FC(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
s32 spB0;
s32 spAC;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5535);
2020-03-17 04:31:30 +00:00
2020-03-22 21:19:43 +00:00
if (1) {} // Necessary to match
2020-03-17 04:31:30 +00:00
spB0 = (globalCtx->roomCtx.unk_74[1] >> 8) & 0xFF;
spAC = globalCtx->roomCtx.unk_74[1] & 0xFF;
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A330[gSaveContext.nightFlag]));
2020-03-17 04:31:30 +00:00
2020-03-22 21:19:43 +00:00
if (spB0 == 1) {
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, spAC));
2020-03-22 21:19:43 +00:00
} else if (spB0 < 1) {
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 255));
2020-03-22 21:19:43 +00:00
} else {
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 160));
2020-03-22 21:19:43 +00:00
}
2020-03-17 04:31:30 +00:00
2020-03-22 21:19:43 +00:00
if (spB0 == 2) {
gSPSegment(POLY_OPA_DISP++, 0x09,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, spAC));
2020-03-22 21:19:43 +00:00
} else if (spB0 < 2) {
gSPSegment(POLY_OPA_DISP++, 0x09,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 255));
2020-03-22 21:19:43 +00:00
} else {
gSPSegment(POLY_OPA_DISP++, 0x09,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 160));
2020-03-22 21:19:43 +00:00
}
2020-03-17 04:31:30 +00:00
2020-03-22 21:19:43 +00:00
if (spB0 != 0) {
gSPSegment(POLY_OPA_DISP++, 0x0A,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 160));
gSPSegment(POLY_OPA_DISP++, 0x0B,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 180));
2020-03-22 21:19:43 +00:00
} else {
gSPSegment(POLY_OPA_DISP++, 0x0A,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 0, 32, 32, 1, 0, 0,
32, 32, 0, 0, 0, 160 + (s32)((spAC / 200.0f) * 95.0f)));
gSPSegment(POLY_OPA_DISP++, 0x0B,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32,
0, 0, 0, 185 + (s32)((spAC / 200.0f) * 70.0f)));
2020-03-17 04:31:30 +00:00
}
gSPSegment(POLY_XLU_DISP++, 0x0C,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, gameplayFrames * 1, 32, 32, 1,
0, 127 - (gameplayFrames * 1), 32, 32, 0, 0, 0, 128));
gSPSegment(POLY_XLU_DISP++, 0x0D,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 4, 0, 32, 32, 1,
gameplayFrames * 4, 0, 32, 32, 0, 0, 0, 128));
2020-03-17 04:31:30 +00:00
{ s32 pad[2]; }
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5644);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 29
2020-03-22 21:19:43 +00:00
void func_8009B86C(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5791);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, globalCtx->roomCtx.unk_74[0]);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 145);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5808);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 34
2020-03-22 21:19:43 +00:00
void func_8009B9BC(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5822);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 4, 16));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5836);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 35
2020-03-22 21:19:43 +00:00
void func_8009BAA4(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5850);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
2020-03-22 21:19:43 +00:00
if (globalCtx->sceneNum == SCENE_HAIRAL_NIWA) {
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 10) % 256, 32, 64));
2020-03-22 21:19:43 +00:00
}
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5876);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 36
2020-03-22 21:19:43 +00:00
void func_8009BC44(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
s8 sp83;
2020-03-22 21:19:43 +00:00
if (1) {} // Necessary to match
2020-03-17 04:31:30 +00:00
sp83 = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5894);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
2020-03-22 21:19:43 +00:00
if (globalCtx->sceneNum == SCENE_GANON_TOU) {
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 64, 64));
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 255 - (gameplayFrames * 1) % 256, 64, 64, 1, 0,
(gameplayFrames * 1) % 256, 64, 64));
2020-03-17 04:31:30 +00:00
}
gSPSegment(POLY_OPA_DISP++, 0x0B,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 255 - (gameplayFrames * 1) % 128,
(gameplayFrames * 1) % 128, 32, 32, 1, (gameplayFrames * 1) % 128,
(gameplayFrames * 1) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
sp83 = (sp83 >> 1) + 192;
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, sp83, sp83, sp83, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5930);
2020-03-17 04:31:30 +00:00
}
// Screen Shake for Ganon's Tower Collapse
2020-03-22 21:19:43 +00:00
void func_8009BEEC(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
s32 var;
2020-03-22 21:19:43 +00:00
if (globalCtx->gameplayFrames % 128 == 13) {
var = Quake_Add(GET_ACTIVE_CAM(globalCtx), 2);
Quake_SetSpeed(var, 10000);
Quake_SetQuakeValues(var, 4, 0, 0, 0);
Quake_SetCountdown(var, 127);
2020-03-17 04:31:30 +00:00
}
if ((globalCtx->gameplayFrames % 64 == 0) && (Rand_ZeroOne() > 0.6f)) {
var = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3);
Quake_SetSpeed(var, 32000.0f + (Rand_ZeroOne() * 3000.0f));
Quake_SetQuakeValues(var, 10.0f - (Rand_ZeroOne() * 9.0f), 0, 0, 0);
Quake_SetCountdown(var, 48.0f - (Rand_ZeroOne() * 15.0f));
2020-03-17 04:31:30 +00:00
}
}
// Scene Draw Config 38
2020-03-22 21:19:43 +00:00
void func_8009C0AC(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
s8 sp7B;
2020-03-22 21:19:43 +00:00
if (1) {} // Necessary to match
2020-03-17 04:31:30 +00:00
sp7B = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5968);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 512, 64, 128, 1, 0,
511 - (gameplayFrames * 1) % 512, 64, 128));
gSPSegment(POLY_OPA_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 256, 32, 64, 1, 0,
255 - (gameplayFrames * 1) % 256, 32, 64));
gSPSegment(POLY_XLU_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 20) % 2048, 16, 512, 1, 0,
(gameplayFrames * 30) % 2048, 16, 512));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
sp7B = (sp7B >> 1) + 192;
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, sp7B, sp7B, sp7B, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6004);
2020-03-17 04:31:30 +00:00
2020-03-22 21:19:43 +00:00
if (Flags_GetSwitch(globalCtx, 0x37)) {
if ((globalCtx->sceneNum == SCENE_GANON_DEMO) || (globalCtx->sceneNum == SCENE_GANON_FINAL) ||
(globalCtx->sceneNum == SCENE_GANON_SONOGO) || (globalCtx->sceneNum == SCENE_GANONTIKA_SONOGO)) {
2020-03-17 04:31:30 +00:00
func_8009BEEC(globalCtx);
}
}
}
void* sIceCavernEntranceTextures[] = {
gIceCavernDayEntranceTex,
gIceCavernNightEntranceTex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 37
2020-03-22 21:19:43 +00:00
void func_8009C3EC(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
2020-03-22 21:19:43 +00:00
if (0) {} // Necessary to match
2020-03-17 04:31:30 +00:00
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6042);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sIceCavernEntranceTextures[gSaveContext.nightFlag]));
gSPSegment(POLY_OPA_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
{ s32 pad[2]; }
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6076);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 42
2020-03-22 21:19:43 +00:00
void func_8009C608(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6151);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 60) % 2048, 8, 512, 1, 0,
(gameplayFrames * 50) % 2048, 8, 512));
gSPSegment(POLY_OPA_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames * 1) % 128, 0, 32, 32, 1,
(gameplayFrames * 1) % 128, 0, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0B,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 1023 - (gameplayFrames * 6) % 1024, 16, 256, 1, 0,
1023 - (gameplayFrames * 3) % 1024, 16, 256));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6187);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 43
2020-03-22 21:19:43 +00:00
void func_8009C8B8(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6201);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, 255 - (gameplayFrames * 10) % 256, 32, 64));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6232);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 47
2020-03-22 21:19:43 +00:00
void func_8009CAC0(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6249);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6264);
2020-03-17 04:31:30 +00:00
}
void* sGTGEntranceTextures[] = {
gGTGDayEntranceTex,
gGTGNightEntranceTex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 27
2020-03-22 21:19:43 +00:00
void func_8009CC00(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
2020-03-22 21:19:43 +00:00
if (0) {} // Necessary to match
2020-03-17 04:31:30 +00:00
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6290);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGTGEntranceTextures[gSaveContext.nightFlag]));
gSPSegment(POLY_OPA_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
{ s32 pad[2]; }
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6320);
2020-03-17 04:31:30 +00:00
}
Gfx* Gfx_TwoTexScrollPrimColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2,
u32 x2, u32 y2, s32 width2, s32 height2, s32 r, s32 g, s32 b, s32 a) {
2020-03-17 04:31:30 +00:00
Gfx* displayList = Graph_Alloc(gfxCtx, 10 * sizeof(Gfx));
x1 %= 2048;
y1 %= 2048;
x2 %= 2048;
y2 %= 2048;
gDPTileSync(displayList);
2020-03-22 21:19:43 +00:00
gDPSetTileSize(displayList + 1, tile1, x1, y1, (x1 + ((width1 - 1) << 2)), (y1 + ((height1 - 1) << 2)));
gDPTileSync(displayList + 2);
gDPSetTileSize(displayList + 3, tile2, x2, y2, (x2 + ((width2 - 1) << 2)), (y2 + ((height2 - 1) << 2)));
gDPSetPrimColor(displayList + 4, 0, 0, r, g, b, a);
2020-03-22 21:19:43 +00:00
gSPEndDisplayList(displayList + 5);
2020-03-17 04:31:30 +00:00
return displayList;
}
// Scene Draw Config 50
2020-03-22 21:19:43 +00:00
void func_8009CF84(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6433);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScrollPrimColor(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128,
(gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128,
(gameplayFrames * 1) % 128, 32, 32, 255, 255, 255,
globalCtx->roomCtx.unk_74[0] + 127));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6449);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 41
2020-03-22 21:19:43 +00:00
void func_8009D0E8(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6463);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TexScroll(globalCtx->state.gfxCtx, 127 - (gameplayFrames * 4) % 128, 0, 32, 32));
gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 5) % 64, 16, 16));
gSPSegment(POLY_OPA_DISP++, 0x0A,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, 63 - (gameplayFrames * 2) % 64, 16, 16));
2020-03-22 21:19:43 +00:00
gSPSegment(
POLY_XLU_DISP++, 0x0B,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 127 - (gameplayFrames * 3) % 128, 32, 32, 1, 0, 0, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6491);
2020-03-17 04:31:30 +00:00
}
void* sLonLonHouseEntranceTextures[] = {
gLonLonHouseDayEntranceTex,
gLonLonHouseNightEntranceTex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 44
2020-03-22 21:19:43 +00:00
void func_8009D31C(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6515);
2020-03-17 04:31:30 +00:00
{ s32 pad[2]; }
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonHouseEntranceTextures[gSaveContext.nightFlag]));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6528);
2020-03-17 04:31:30 +00:00
}
void* sGuardHouseView2Textures[] = {
gGuardHouseOutSideView1DayTex,
gGuardHouseOutSideView1NightTex,
};
void* sGuardHouseView1Textures[] = {
gGuardHouseOutSideView2DayTex,
gGuardHouseOutSideView2NightTex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 45
2020-03-22 21:19:43 +00:00
void func_8009D438(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
s32 var;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6560);
2020-03-17 04:31:30 +00:00
2020-03-22 21:19:43 +00:00
if (LINK_IS_ADULT) {
2020-03-17 04:31:30 +00:00
var = 1;
2020-03-22 21:19:43 +00:00
} else {
var = gSaveContext.nightFlag;
2020-03-22 21:19:43 +00:00
}
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGuardHouseView1Textures[var]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sGuardHouseView2Textures[var]));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6581);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 46
2020-03-22 21:19:43 +00:00
void func_8009D5B4(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6595);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 1023 - (gameplayFrames * 3) % 1024, 16, 256, 1, 0,
1023 - (gameplayFrames * 6) % 1024, 16, 256));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6615);
2020-03-17 04:31:30 +00:00
}
void* sForestTempleEntranceTextures[] = {
gForestTempleDayEntranceTex,
gForestTempleNightEntranceTex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 22
2020-03-22 21:19:43 +00:00
void func_8009D758(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
2020-03-22 21:19:43 +00:00
if (0) {} // Necessary to match
2020-03-17 04:31:30 +00:00
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6640);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sForestTempleEntranceTextures[gSaveContext.nightFlag]));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_OPA_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
{ s32 pad[2]; }
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6671);
2020-03-17 04:31:30 +00:00
}
void* sSpiritTempleEntranceTextures[] = {
gSpiritTempleDayEntranceTex,
gSpiritTempleNightEntranceTex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 25
2020-03-22 21:19:43 +00:00
void func_8009D974(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6752);
2020-03-17 04:31:30 +00:00
{ s32 pad[2]; }
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sSpiritTempleEntranceTextures[gSaveContext.nightFlag]));
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6762);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 1
2020-03-22 21:19:43 +00:00
void func_8009DA30(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
Gfx* displayListHead;
displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 3 * sizeof(Gfx));
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6814);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_XLU_DISP++, 0x0A, displayListHead);
2020-03-17 04:31:30 +00:00
if ((gSaveContext.dayTime >= 0x4AAC) && (gSaveContext.dayTime <= 0xC555)) {
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead);
2020-03-22 21:19:43 +00:00
} else {
if (gSaveContext.dayTime > 0xC555) {
if (globalCtx->roomCtx.unk_74[0] != 255) {
Math_StepToS(&globalCtx->roomCtx.unk_74[0], 255, 5);
2020-03-22 21:19:43 +00:00
}
} else if (gSaveContext.dayTime >= 0x4000) {
if (globalCtx->roomCtx.unk_74[0] != 0) {
Math_StepToS(&globalCtx->roomCtx.unk_74[0], 0, 10);
2020-03-22 21:19:43 +00:00
}
2020-03-17 04:31:30 +00:00
}
gDPSetPrimColor(displayListHead++, 0, 0, 255, 255, 255, globalCtx->roomCtx.unk_74[0]);
gSPDisplayList(displayListHead++, spot00_room_0DL_012B20);
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6866);
2020-03-17 04:31:30 +00:00
}
void* sKakarikoWindowTextures[] = {
gKakarikoVillageDayWindowTex,
gKakarikoVillageNightWindowTex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 2
2020-03-22 21:19:43 +00:00
void func_8009DD5C(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6890);
2020-03-17 04:31:30 +00:00
{ s32 pad[2]; }
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures[gSaveContext.nightFlag]));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6903);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 3
2020-03-22 21:19:43 +00:00
void func_8009DE78(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6917);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 6) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 6) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6948);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 4
2020-03-22 21:19:43 +00:00
void func_8009E0B8(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
u8 spA3;
u16 spA0;
Gfx* displayListHead;
spA3 = 128;
spA0 = 500;
displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 6 * sizeof(Gfx));
if (1) {}
if (1) {}
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6965);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
if (gSaveContext.sceneSetupIndex == 4) {
spA3 = 255 - (u8)globalCtx->roomCtx.unk_74[0];
} else if (gSaveContext.sceneSetupIndex == 6) {
spA0 = globalCtx->roomCtx.unk_74[0] + 500;
} else if (((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) && GET_EVENTCHKINF(EVENTCHKINF_07)) {
2020-03-17 04:31:30 +00:00
spA0 = 2150;
2020-03-22 21:19:43 +00:00
}
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_OPA_DISP++, 0x0A, displayListHead);
2020-03-17 04:31:30 +00:00
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 128, 128, 128, spA3);
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead++);
gSPSegment(POLY_XLU_DISP++, 0x0B, displayListHead);
gSPSegment(POLY_OPA_DISP++, 0x0B, displayListHead);
2020-03-17 04:31:30 +00:00
gDPPipeSync(displayListHead++);
gDPSetEnvColor(displayListHead++, 128, 128, 128, spA0 * 0.1f);
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead);
gSPSegment(POLY_OPA_DISP++, 0x0C,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (s16)(-globalCtx->roomCtx.unk_74[0] * 0.02f), 32, 16, 1,
0, (s16)(-globalCtx->roomCtx.unk_74[0] * 0.02f), 32, 16));
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7044);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 5
2020-03-22 21:19:43 +00:00
void func_8009E54C(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7058);
2020-03-17 04:31:30 +00:00
if ((gSaveContext.sceneSetupIndex > 3) || (LINK_IS_ADULT && !GET_EVENTCHKINF(EVENTCHKINF_69))) {
globalCtx->roomCtx.unk_74[0] = 87;
2020-03-22 21:19:43 +00:00
}
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames, gameplayFrames, 32, 32, 1, 0, 0, 32,
32, 0, 0, 0, globalCtx->roomCtx.unk_74[0] + 168));
gSPSegment(POLY_OPA_DISP++, 0x09,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, -gameplayFrames, -gameplayFrames, 32, 32, 1, 0, 0,
16, 64, 0, 0, 0, globalCtx->roomCtx.unk_74[0] + 168));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7097);
2020-03-17 04:31:30 +00:00
}
void* sZorasDomainEntranceTextures[] = {
gZorasDomainDayEntranceTex,
gZorasDomainNightEntranceTex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 6
2020-03-22 21:19:43 +00:00
void func_8009E730(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
u32 var;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7123);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
var = 127 - (gameplayFrames * 1) % 128;
2020-03-22 21:19:43 +00:00
if (LINK_IS_ADULT) {
2020-03-17 04:31:30 +00:00
var = 0;
2020-03-22 21:19:43 +00:00
}
gSPSegment(POLY_OPA_DISP++, 0x0C, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 64, 32, 1, 0, var, 64, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sZorasDomainEntranceTextures[gSaveContext.nightFlag]));
2020-03-17 04:31:30 +00:00
{ s32 pad[2]; }
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7147);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 7
2020-03-22 21:19:43 +00:00
void func_8009E8C0(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7161);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 0, 32, 32, 1, 0, 0, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 255 - (gameplayFrames * 2) % 256, 64, 64, 1, 0,
255 - (gameplayFrames * 2) % 256, 64, 64));
gSPSegment(POLY_XLU_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 128, 32, 32, 1, 0,
(gameplayFrames * 1) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7192);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 8
2020-03-22 21:19:43 +00:00
void func_8009EAD8(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7206);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 3) % 1024, 32, 256, 1, 0,
(gameplayFrames * 3) % 1024, 32, 256));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 256, 64, 64, 1, 0,
(gameplayFrames * 1) % 256, 64, 64));
gSPSegment(POLY_XLU_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 2) % 128, 32, 32, 1, 0,
(gameplayFrames * 2) % 128, 32, 32));
2020-03-22 21:19:43 +00:00
gSPSegment(
POLY_OPA_DISP++, 0x0B,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 3) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0C,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 128, 32, 32, 1, 0,
(gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0D,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 64, 16, 16, 1, 0,
(gameplayFrames * 1) % 64, 16, 16));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7260);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 9
2020-03-22 21:19:43 +00:00
void func_8009EE44(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
2020-03-22 21:19:43 +00:00
if (0) {} // Necessary to match
2020-03-17 04:31:30 +00:00
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7274);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 128, 0, 32, 16, 1, gameplayFrames % 128, 0,
32, 16));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, gameplayFrames % 128, 32, 32, 1,
gameplayFrames % 128, gameplayFrames % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
if ((globalCtx->roomCtx.unk_74[0] == 0) && (INV_CONTENT(ITEM_COJIRO) == ITEM_COJIRO)) {
if (globalCtx->roomCtx.unk_74[1] == 50) {
func_8002F7DC(&GET_PLAYER(globalCtx)->actor, NA_SE_EV_CHICKEN_CRY_M);
globalCtx->roomCtx.unk_74[0] = 1;
2020-03-17 04:31:30 +00:00
}
globalCtx->roomCtx.unk_74[1]++;
2020-03-17 04:31:30 +00:00
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7309);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 10
2020-03-22 21:19:43 +00:00
void func_8009F074(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7323);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - gameplayFrames % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7339);
2020-03-17 04:31:30 +00:00
}
void* D_8012A380[] = {
gSpot12_009678Tex,
gSpot12_00DE78Tex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 11
2020-03-22 21:19:43 +00:00
void func_8009F1B4(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7363);
2020-03-17 04:31:30 +00:00
{ s32 pad[2]; }
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380[gSaveContext.nightFlag]));
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7371);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 12
2020-03-22 21:19:43 +00:00
void func_8009F270(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7385);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128,
32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128,
32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7409);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 13
2020-03-22 21:19:43 +00:00
void func_8009F40C(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7423);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7443);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 14
2020-03-22 21:19:43 +00:00
void func_8009F5D4(GlobalContext* globalCtx) {
Gfx* displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 3 * sizeof(Gfx));
2020-03-17 04:31:30 +00:00
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7461);
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_XLU_DISP++, 0x08, displayListHead);
2020-03-17 04:31:30 +00:00
if ((gSaveContext.dayTime >= 0x4AAC) && (gSaveContext.dayTime <= 0xC000)) {
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead);
2020-03-22 21:19:43 +00:00
} else {
if (gSaveContext.dayTime > 0xC000) {
if (globalCtx->roomCtx.unk_74[0] != 255) {
Math_StepToS(&globalCtx->roomCtx.unk_74[0], 255, 5);
2020-03-22 21:19:43 +00:00
}
} else if (gSaveContext.dayTime >= 0x4000) {
if (globalCtx->roomCtx.unk_74[0] != 0) {
Math_StepToS(&globalCtx->roomCtx.unk_74[0], 0, 10);
2020-03-22 21:19:43 +00:00
}
2020-03-17 04:31:30 +00:00
}
gDPSetPrimColor(displayListHead++, 0, 0, 255, 255, 255, globalCtx->roomCtx.unk_74[0]);
gSPDisplayList(displayListHead++, spot16_room_0DL_00AA48);
2020-03-17 04:31:30 +00:00
gSPEndDisplayList(displayListHead);
}
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7495);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 15
2020-03-22 21:19:43 +00:00
void func_8009F7D4(GlobalContext* globalCtx) {
s8 sp6F = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8;
s8 sp6E = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8;
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7512);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
sp6F = (sp6F >> 1) + 192;
sp6E = (sp6E >> 1) + 192;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128,
32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, sp6F, sp6E, 255, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7530);
2020-03-17 04:31:30 +00:00
}
void* sGoronCityEntranceTextures[] = {
gGoronCityDayEntranceTex,
gGoronCityNightEntranceTex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 16
2020-03-22 21:19:43 +00:00
void func_8009F9D0(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7555);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 127 - gameplayFrames % 128, 32, 32, 1,
gameplayFrames % 128, 0, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronCityEntranceTextures[gSaveContext.nightFlag]));
2020-03-17 04:31:30 +00:00
{ s32 pad[2]; }
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7578);
2020-03-17 04:31:30 +00:00
}
void* sLonLonRanchWindowTextures[] = {
gLonLonRanchDayWindowTex,
gLonLonRangeNightWindowsTex,
};
2020-03-17 04:31:30 +00:00
// Scene Draw Config 17
2020-03-22 21:19:43 +00:00
void func_8009FB74(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7602);
2020-03-17 04:31:30 +00:00
{ s32 pad[2]; }
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonRanchWindowTextures[gSaveContext.nightFlag]));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7615);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 18
2020-03-22 21:19:43 +00:00
void func_8009FC90(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7630);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 127 - gameplayFrames % 128, 32, 32, 1,
127 - gameplayFrames % 128, 0, 32, 32));
gSPSegment(POLY_OPA_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128,
127 - (gameplayFrames * 6) % 128, 32, 32, 1, (gameplayFrames * 6) % 128,
127 - (gameplayFrames * 3) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 64);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 64);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7653);
2020-03-17 04:31:30 +00:00
}
f32 D_8012A398 = 0.0f;
2020-03-22 21:19:43 +00:00
void func_8009FE58(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
static s16 D_8012A39C = 538;
static s16 D_8012A3A0 = 4272;
u32 gameplayFrames;
f32 temp;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7712);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
2020-03-22 21:19:43 +00:00
if (globalCtx->sceneNum == SCENE_BDAN) {
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 128, (gameplayFrames * 2) % 128, 32,
32, 1, 127 - gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, 32));
gSPSegment(POLY_OPA_DISP++, 0x0B,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 255 - (gameplayFrames * 4) % 256, 32, 64, 1, 0,
255 - (gameplayFrames * 4) % 256, 32, 64));
2020-03-22 21:19:43 +00:00
} else {
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TexScroll(globalCtx->state.gfxCtx, (127 - (gameplayFrames * 1)) % 128,
(gameplayFrames * 1) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
}
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
if (FrameAdvance_IsEnabled(globalCtx) != true) {
2020-03-17 04:31:30 +00:00
D_8012A39C += 1820;
D_8012A3A0 += 1820;
temp = 0.020000001f;
View_SetDistortionOrientation(&globalCtx->view,
((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_CosS(D_8012A39C),
((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A39C),
((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A3A0));
View_SetDistortionScale(&globalCtx->view, 1.f + (0.79999995f * temp * Math_SinS(D_8012A3A0)),
1.f + (0.39999998f * temp * Math_CosS(D_8012A3A0)),
1.f + (1 * temp * Math_CosS(D_8012A39C)));
View_SetDistortionSpeed(&globalCtx->view, 0.95f);
2020-03-17 04:31:30 +00:00
switch (globalCtx->roomCtx.unk_74[0]) {
2020-03-17 04:31:30 +00:00
case 0:
break;
case 1:
if (globalCtx->roomCtx.unk_74[1] < 1200) {
globalCtx->roomCtx.unk_74[1] += 200;
2020-03-22 21:19:43 +00:00
} else {
globalCtx->roomCtx.unk_74[0]++;
2020-03-17 04:31:30 +00:00
}
break;
case 2:
if (globalCtx->roomCtx.unk_74[1] > 0) {
globalCtx->roomCtx.unk_74[1] -= 30;
2020-03-22 21:19:43 +00:00
} else {
globalCtx->roomCtx.unk_74[1] = 0;
globalCtx->roomCtx.unk_74[0] = 0;
2020-03-17 04:31:30 +00:00
}
break;
}
D_8012A398 += 0.15f + (globalCtx->roomCtx.unk_74[1] * 0.001f);
2020-03-17 04:31:30 +00:00
}
2020-03-23 23:11:21 +00:00
if (globalCtx->roomCtx.curRoom.num == 2) {
Matrix_Scale(1.0f, sinf(D_8012A398) * 0.8f, 1.0f, MTXMODE_NEW);
2020-03-23 23:11:21 +00:00
} else {
2020-03-17 04:31:30 +00:00
Matrix_Scale(1.005f, sinf(D_8012A398) * 0.8f, 1.005f, MTXMODE_NEW);
2020-03-23 23:11:21 +00:00
}
2020-03-17 04:31:30 +00:00
gSPSegment(POLY_OPA_DISP++, 0x0D, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_scene_table.c", 7809));
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7811);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 26
2020-03-22 21:19:43 +00:00
void func_800A0334(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7825);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 512, 32,
128, 1, gameplayFrames % 128, (gameplayFrames * 1) % 512, 32, 128));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_OPA_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7852);
2020-03-17 04:31:30 +00:00
}
// Scene Draw Config 52
2020-03-22 21:19:43 +00:00
void func_800A055C(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
func_8009BEEC(globalCtx);
}
// Scene Draw Config 51
2020-03-22 21:19:43 +00:00
void func_800A057C(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
func_8009BEEC(globalCtx);
}
// Scene Draw Config 49
2020-03-22 21:19:43 +00:00
void func_800A059C(GlobalContext* globalCtx) {
2020-03-17 04:31:30 +00:00
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7893);
2020-03-17 04:31:30 +00:00
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TexScroll(globalCtx->state.gfxCtx, 127 - (gameplayFrames * 2) % 128, 0, 32, 64));
gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128));
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
2020-03-17 04:31:30 +00:00
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7910);
2020-03-17 04:31:30 +00:00
}
2020-03-22 21:19:43 +00:00
void (*sSceneDrawHandlers[])(GlobalContext*) = {
func_80099550, func_8009DA30, func_8009DD5C, func_8009DE78, func_8009E0B8, func_8009E54C, func_8009E730,
func_8009E8C0, func_8009EAD8, func_8009EE44, func_8009F074, func_8009F1B4, func_8009F270, func_8009F40C,
func_8009F5D4, func_8009F7D4, func_8009F9D0, func_8009FB74, func_8009FC90, func_800995DC, func_80099878,
func_8009FE58, func_8009D758, func_8009B0FC, func_8009AE30, func_8009D974, func_800A0334, func_8009CC00,
func_80099760, func_8009B86C, func_80099BD8, func_8009A45C, func_8009A798, func_8009A9DC, func_8009B9BC,
func_8009BAA4, func_8009BC44, func_8009C3EC, func_8009C0AC, func_8009ACA8, func_8009AFE0, func_8009D0E8,
func_8009C608, func_8009C8B8, func_8009D31C, func_8009D438, func_8009D5B4, func_8009CAC0, func_8009AB98,
func_800A059C, func_8009CF84, func_800A057C, func_800A055C,
2020-03-17 04:31:30 +00:00
};
2020-03-22 21:19:43 +00:00
void Scene_Draw(GlobalContext* globalCtx) {
if (HREG(80) == 17) {
if (HREG(95) != 17) {
HREG(95) = 17;
2020-03-17 04:31:30 +00:00
HREG(81) = 1;
HREG(82) = 1;
HREG(83) = 0;
HREG(84) = 0;
HREG(85) = 0;
HREG(86) = 0;
HREG(87) = 0;
HREG(88) = 0;
HREG(89) = 0;
HREG(91) = 0;
HREG(92) = 0;
HREG(93) = 0;
HREG(94) = 0;
}
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 8104);
2020-03-17 04:31:30 +00:00
2020-03-22 21:19:43 +00:00
if (HREG(81) == 1) {
gSPDisplayList(POLY_OPA_DISP++, sDefaultDisplayList);
gSPDisplayList(POLY_XLU_DISP++, sDefaultDisplayList);
2020-03-17 04:31:30 +00:00
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 8109);
2020-03-17 04:31:30 +00:00
2020-03-22 21:19:43 +00:00
if (HREG(82) == 1) {
2020-03-17 04:31:30 +00:00
sSceneDrawHandlers[globalCtx->sceneConfig](globalCtx);
2020-03-22 21:19:43 +00:00
}
} else {
2020-03-17 04:31:30 +00:00
sSceneDrawHandlers[globalCtx->sceneConfig](globalCtx);
2020-03-22 21:19:43 +00:00
}
2020-03-17 04:31:30 +00:00
}