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oot/src/code/audio_heap.c

1378 lines
45 KiB
C
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#include "ultra64.h"
#include "global.h"
f32 func_800DDE20(f32 arg0) {
return 256.0f * gAudioContext.gAudioBufferParameters.unkUpdatesPerFrameScaled / arg0;
}
void func_800DDE3C(void) {
s32 i;
gAudioContext.unk_3520[255] = func_800DDE20(0.25f);
gAudioContext.unk_3520[254] = func_800DDE20(0.33f);
gAudioContext.unk_3520[253] = func_800DDE20(0.5f);
gAudioContext.unk_3520[252] = func_800DDE20(0.66f);
gAudioContext.unk_3520[251] = func_800DDE20(0.75f);
for (i = 128; i < 251; i++) {
gAudioContext.unk_3520[i] = func_800DDE20(251 - i);
}
for (i = 16; i < 128; i++) {
gAudioContext.unk_3520[i] = func_800DDE20(4 * (143 - i));
}
for (i = 1; i < 16; i++) {
gAudioContext.unk_3520[i] = func_800DDE20(60 * (23 - i));
}
gAudioContext.unk_3520[0] = 0.0f;
}
void Audio_ResetLoadStatus(void) {
s32 i;
for (i = 0; i < 0x30; i++) {
if (gAudioContext.gBankLoadStatus[i] != 5) {
gAudioContext.gBankLoadStatus[i] = 0;
}
}
for (i = 0; i < 0x30; i++) {
if (gAudioContext.gUnusedLoadStatus[i] != 5) {
gAudioContext.gUnusedLoadStatus[i] = 0;
}
}
for (i = 0; i < 0x80; i++) {
if (gAudioContext.gSeqLoadStatus[i] != 5) {
gAudioContext.gSeqLoadStatus[i] = 0;
}
}
}
void Audio_DiscardBank(s32 bankId) {
s32 i;
for (i = 0; i < gAudioContext.gMaxSimultaneousNotes; i++) {
Note* note = &gAudioContext.gNotes[i];
if (note->playbackState.bankId == bankId) {
if (note->playbackState.unk_04 == 0 && note->playbackState.priority != 0) {
note->playbackState.parentLayer->enabled = false;
note->playbackState.parentLayer->finished = true;
}
Audio_NoteDisable(note);
Audio_AudioListRemove(&note->listItem);
Audio_AudioListPushBack(&gNoteFreeLists.disabled, &note->listItem);
}
}
}
void func_800DE12C(s32 bankId) {
s32 i;
for (i = 0; i < gAudioContext.gMaxSimultaneousNotes; i++) {
Note* note = &gAudioContext.gNotes[i];
NotePlaybackState* state = &note->playbackState;
if (state->bankId == bankId) {
if (state->priority != 0 && state->adsr.action.s.state == ADSR_STATE_DECAY) {
state->priority = 1;
state->adsr.fadeOutVel = gAudioContext.gAudioBufferParameters.updatesPerFrameInv;
state->adsr.action.s.release = true;
}
}
}
}
void Audio_DiscardSequence(s32 seqId) {
s32 i;
for (i = 0; i < gAudioContext.gAudioBufferParameters.numSequencePlayers; i++) {
if (gAudioContext.gSequencePlayers[i].enabled && gAudioContext.gSequencePlayers[i].seqId == seqId) {
Audio_SequencePlayerDisable(&gAudioContext.gSequencePlayers[i]);
}
}
}
void func_800DE238(void* mem, u32 size) {
func_800E6880(mem, size);
}
void* func_800DE258(SoundAllocPool* pool, u32 size) {
void* ret = NULL;
if (gAudioContext.gUnkPool.start != 0) {
ret = Audio_AllocZeroed(&gAudioContext.gUnkPool, size);
}
if (ret == NULL) {
ret = Audio_AllocZeroed(pool, size);
}
return ret;
}
void* func_800DE2B0(SoundAllocPool* pool, u32 size) {
void* ret = NULL;
if (gAudioContext.gUnkPool.start != NULL) {
ret = Audio_Alloc(&gAudioContext.gUnkPool, size);
}
if (ret == NULL) {
ret = Audio_Alloc(pool, size);
}
return ret;
}
void* Audio_AllocDmaMemory(SoundAllocPool* pool, u32 size) {
void* ret;
ret = Audio_Alloc(pool, size);
if (ret != NULL) {
func_800DE238(ret, size);
}
return ret;
}
void* Audio_AllocDmaMemoryZeroed(SoundAllocPool* pool, u32 size) {
void* ret;
ret = Audio_AllocZeroed(pool, size);
if (ret != NULL) {
func_800DE238(ret, size);
}
return ret;
}
void* Audio_AllocZeroed(SoundAllocPool* pool, u32 size) {
u8* ret = Audio_Alloc(pool, size);
u8* ptr;
if (ret != NULL) {
for (ptr = ret; ptr < pool->cur; ptr++) {
*ptr = 0;
}
}
return ret;
}
void* Audio_Alloc(SoundAllocPool* pool, u32 size) {
u32 aligned = ALIGN16(size);
u8* ret = pool->cur;
if (pool->start + pool->size >= pool->cur + aligned) {
pool->cur += aligned;
} else {
return NULL;
}
pool->unused++;
return ret;
}
void Audio_SoundAllocPoolInit(SoundAllocPool* pool, void* memAddr, u32 size) {
pool->cur = pool->start = (u8*)ALIGN16((u32)memAddr);
pool->size = size - ((u32)memAddr & 0xF);
pool->unused = 0;
}
void Audio_PersistentPoolClear(PersistentPool* persistent) {
persistent->pool.unused = 0;
persistent->numEntries = 0;
persistent->pool.cur = persistent->pool.start;
}
void Audio_TemporaryPoolClear(TemporaryPool* temporary) {
temporary->pool.unused = 0;
temporary->pool.cur = temporary->pool.start;
temporary->nextSide = 0;
temporary->entries[0].ptr = temporary->pool.start;
temporary->entries[1].ptr = temporary->pool.start + temporary->pool.size;
temporary->entries[0].id = -1;
temporary->entries[1].id = -1;
}
void func_800DE4A0(SoundAllocPool* pool) {
pool->unused = 0;
pool->cur = pool->start;
}
void func_800DE4B0(s32 poolIdx) {
SoundMultiPool* loadedPool;
SoundAllocPool* persistentPool;
PersistentPool* persistent;
void* entryPtr;
u8* table;
switch (poolIdx) {
case 0:
loadedPool = &gAudioContext.gSeqLoadedPool;
table = gAudioContext.gSeqLoadStatus;
break;
case 1:
loadedPool = &gAudioContext.gBankLoadedPool;
table = gAudioContext.gBankLoadStatus;
break;
case 2:
loadedPool = &gAudioContext.gUnusedLoadedPool;
table = gAudioContext.gUnusedLoadStatus;
break;
}
persistent = &loadedPool->persistent;
persistentPool = &persistent->pool;
if (persistent->numEntries == 0) {
return;
}
entryPtr = persistent->entries[persistent->numEntries - 1].ptr;
persistentPool->cur = entryPtr;
persistentPool->unused--;
if (poolIdx == 2) {
func_800E0E6C(persistent->entries[persistent->numEntries - 1].id);
}
if (poolIdx == 1) {
Audio_DiscardBank(persistent->entries[persistent->numEntries - 1].id);
}
table[persistent->entries[persistent->numEntries - 1].id] = 0;
persistent->numEntries--;
}
void Audio_InitMainPools(s32 sizeForAudioInitPool) {
Audio_SoundAllocPoolInit(&gAudioContext.gAudioInitPool, gAudioContext.gAudioHeap, sizeForAudioInitPool);
Audio_SoundAllocPoolInit(&gAudioContext.gAudioSessionPool, gAudioContext.gAudioHeap + sizeForAudioInitPool,
gAudioContext.gAudioHeapSize - sizeForAudioInitPool);
gAudioContext.gUnkPool.start = NULL;
}
void Audio_SessionPoolsInit(AudioPoolSplit4* split) {
gAudioContext.gAudioSessionPool.cur = gAudioContext.gAudioSessionPool.start;
Audio_SoundAllocPoolInit(&gAudioContext.gNotesAndBuffersPool,
Audio_Alloc(&gAudioContext.gAudioSessionPool, split->wantSeq), split->wantSeq);
Audio_SoundAllocPoolInit(&gAudioContext.gSeqAndBankPool,
Audio_Alloc(&gAudioContext.gAudioSessionPool, split->wantCustom), split->wantCustom);
}
void Audio_SeqAndBankPoolInit(AudioPoolSplit2* split) {
gAudioContext.gSeqAndBankPool.cur = gAudioContext.gSeqAndBankPool.start;
Audio_SoundAllocPoolInit(&gAudioContext.gPersistentCommonPool,
Audio_Alloc(&gAudioContext.gSeqAndBankPool, split->wantPersistent), split->wantPersistent);
Audio_SoundAllocPoolInit(&gAudioContext.gTemporaryCommonPool,
Audio_Alloc(&gAudioContext.gSeqAndBankPool, split->wantTemporary), split->wantTemporary);
}
void Audio_PersistentPoolsInit(AudioPoolSplit3* split) {
gAudioContext.gPersistentCommonPool.cur = gAudioContext.gPersistentCommonPool.start;
Audio_SoundAllocPoolInit(&gAudioContext.gSeqLoadedPool.persistent.pool,
Audio_Alloc(&gAudioContext.gPersistentCommonPool, split->wantSeq), split->wantSeq);
Audio_SoundAllocPoolInit(&gAudioContext.gBankLoadedPool.persistent.pool,
Audio_Alloc(&gAudioContext.gPersistentCommonPool, split->wantBank), split->wantBank);
Audio_SoundAllocPoolInit(&gAudioContext.gUnusedLoadedPool.persistent.pool,
Audio_Alloc(&gAudioContext.gPersistentCommonPool, split->wantUnused), split->wantUnused);
Audio_PersistentPoolClear(&gAudioContext.gSeqLoadedPool.persistent);
Audio_PersistentPoolClear(&gAudioContext.gBankLoadedPool.persistent);
Audio_PersistentPoolClear(&gAudioContext.gUnusedLoadedPool.persistent);
}
void Audio_TemporaryPoolsInit(AudioPoolSplit3* split) {
gAudioContext.gTemporaryCommonPool.cur = gAudioContext.gTemporaryCommonPool.start;
Audio_SoundAllocPoolInit(&gAudioContext.gSeqLoadedPool.temporary.pool,
Audio_Alloc(&gAudioContext.gTemporaryCommonPool, split->wantSeq), split->wantSeq);
Audio_SoundAllocPoolInit(&gAudioContext.gBankLoadedPool.temporary.pool,
Audio_Alloc(&gAudioContext.gTemporaryCommonPool, split->wantBank), split->wantBank);
Audio_SoundAllocPoolInit(&gAudioContext.gUnusedLoadedPool.temporary.pool,
Audio_Alloc(&gAudioContext.gTemporaryCommonPool, split->wantUnused), split->wantUnused);
Audio_TemporaryPoolClear(&gAudioContext.gSeqLoadedPool.temporary);
Audio_TemporaryPoolClear(&gAudioContext.gBankLoadedPool.temporary);
Audio_TemporaryPoolClear(&gAudioContext.gUnusedLoadedPool.temporary);
}
void* Audio_AllocBankOrSeq(s32 poolIdx, s32 size, s32 arg2, s32 id) {
SoundMultiPool* loadedPool;
TemporaryPool* tp;
SoundAllocPool* pool;
void* mem;
void* ret;
u8 firstVal;
u8 secondVal;
s32 i;
u8* table;
s32 side;
switch (poolIdx) {
case 0:
loadedPool = &gAudioContext.gSeqLoadedPool;
table = gAudioContext.gSeqLoadStatus;
break;
case 1:
loadedPool = &gAudioContext.gBankLoadedPool;
table = gAudioContext.gBankLoadStatus;
break;
case 2:
loadedPool = &gAudioContext.gUnusedLoadedPool;
table = gAudioContext.gUnusedLoadStatus;
break;
}
if (arg2 == 0) {
tp = &loadedPool->temporary;
pool = &tp->pool;
if (pool->size < size) {
return NULL;
}
firstVal = (tp->entries[0].id == -1) ? 0 : table[tp->entries[0].id];
secondVal = (tp->entries[1].id == -1) ? 0 : table[tp->entries[1].id];
if (poolIdx == 1) {
if (firstVal == 4) {
for (i = 0; i < gAudioContext.gMaxSimultaneousNotes; i++) {
if (gAudioContext.gNotes[i].playbackState.bankId == tp->entries[0].id &&
gAudioContext.gNotes[i].noteSubEu.bitField0.s.enabled != 0) {
break;
}
}
if (i == gAudioContext.gMaxSimultaneousNotes) {
Audio_SetBankLoadStatus(tp->entries[0].id, 3);
firstVal = 3;
}
}
if (secondVal == 4) {
for (i = 0; i < gAudioContext.gMaxSimultaneousNotes; i++) {
if (gAudioContext.gNotes[i].playbackState.bankId == tp->entries[1].id &&
gAudioContext.gNotes[i].noteSubEu.bitField0.s.enabled != 0) {
break;
}
}
if (i == gAudioContext.gMaxSimultaneousNotes) {
Audio_SetBankLoadStatus(tp->entries[1].id, 3);
secondVal = 3;
}
}
}
if (firstVal == 0) {
tp->nextSide = 0;
} else if (secondVal == 0) {
tp->nextSide = 1;
} else if (firstVal == 3 && secondVal == 3) {
// Use the opposite side from last time.
} else if (firstVal == 3) {
tp->nextSide = 0;
} else if (secondVal == 3) {
tp->nextSide = 1;
} else {
// Check if there is a side which isn't in active use, if so, evict that one.
if (poolIdx == 0) {
if (firstVal == 2) {
for (i = 0; i < gAudioContext.gAudioBufferParameters.numSequencePlayers; i++) {
if (gAudioContext.gSequencePlayers[i].enabled != 0 &&
gAudioContext.gSequencePlayers[i].seqId == tp->entries[0].id) {
break;
}
}
if (i == gAudioContext.gAudioBufferParameters.numSequencePlayers) {
tp->nextSide = 0;
goto done;
}
}
if (secondVal == 2) {
for (i = 0; i < gAudioContext.gAudioBufferParameters.numSequencePlayers; i++) {
if (gAudioContext.gSequencePlayers[i].enabled != 0 &&
gAudioContext.gSequencePlayers[i].seqId == tp->entries[1].id) {
break;
}
}
if (i == gAudioContext.gAudioBufferParameters.numSequencePlayers) {
tp->nextSide = 1;
goto done;
}
}
} else if (poolIdx == 1) {
if (firstVal == 2) {
for (i = 0; i < gAudioContext.gMaxSimultaneousNotes; i++) {
if (gAudioContext.gNotes[i].playbackState.bankId == tp->entries[0].id &&
gAudioContext.gNotes[i].noteSubEu.bitField0.s.enabled != 0) {
break;
}
}
if (i == gAudioContext.gMaxSimultaneousNotes) {
tp->nextSide = 0;
goto done;
}
}
if (secondVal == 2) {
for (i = 0; i < gAudioContext.gMaxSimultaneousNotes; i++) {
if (gAudioContext.gNotes[i].playbackState.bankId == tp->entries[1].id &&
gAudioContext.gNotes[i].noteSubEu.bitField0.s.enabled != 0) {
break;
}
}
if (i == gAudioContext.gMaxSimultaneousNotes) {
tp->nextSide = 1;
goto done;
}
}
}
// No such luck. Evict the side that wasn't chosen last time, except
// if it is being loaded into.
if (tp->nextSide == 0) {
if (firstVal == 1) {
if (secondVal == 1) {
goto fail;
}
tp->nextSide = 1;
}
} else {
if (secondVal == 1) {
if (firstVal == 1) {
goto fail;
}
tp->nextSide = 0;
}
}
if (0) {
fail:
// Both sides are being loaded into.
return NULL;
}
}
done:
side = tp->nextSide;
if (tp->entries[side].id != -1) {
if (poolIdx == 2) {
func_800E0E6C(tp->entries[side].id);
}
table[tp->entries[side].id] = 0;
if (poolIdx == 1) {
Audio_DiscardBank(tp->entries[side].id);
}
}
switch (side) {
case 0:
tp->entries[0].ptr = pool->start;
tp->entries[0].id = id;
tp->entries[0].size = size;
pool->cur = pool->start + size;
if (tp->entries[1].id != -1 && tp->entries[1].ptr < pool->cur) {
if (poolIdx == 2) {
func_800E0E6C(tp->entries[1].id);
}
table[tp->entries[1].id] = 0;
switch (poolIdx) {
case 0:
Audio_DiscardSequence((s32)tp->entries[1].id);
break;
case 1:
Audio_DiscardBank((s32)tp->entries[1].id);
break;
}
tp->entries[1].id = -1;
tp->entries[1].ptr = pool->start + pool->size;
}
ret = tp->entries[0].ptr;
break;
case 1:
tp->entries[1].ptr = (u8*)((u32)(pool->start + pool->size - size) & ~0xF);
tp->entries[1].id = id;
tp->entries[1].size = size;
if (tp->entries[0].id != -1 && tp->entries[1].ptr < pool->cur) {
if (poolIdx == 2) {
func_800E0E6C(tp->entries[0].id);
}
table[tp->entries[0].id] = 0;
switch (poolIdx) {
case 0:
Audio_DiscardSequence(tp->entries[0].id);
break;
case 1:
Audio_DiscardBank(tp->entries[0].id);
break;
}
tp->entries[0].id = -1;
pool->cur = pool->start;
}
ret = tp->entries[1].ptr;
break;
default:
return NULL;
}
tp->nextSide ^= 1;
return ret;
}
mem = Audio_Alloc(&loadedPool->persistent.pool, size);
loadedPool->persistent.entries[loadedPool->persistent.numEntries].ptr = mem;
if (mem == NULL) {
switch (arg2) {
case 2:
return Audio_AllocBankOrSeq(poolIdx, size, 0, id);
case 0:
case 1:
return NULL;
}
}
loadedPool->persistent.entries[loadedPool->persistent.numEntries].id = id;
loadedPool->persistent.entries[loadedPool->persistent.numEntries].size = size;
return loadedPool->persistent.entries[loadedPool->persistent.numEntries++].ptr;
}
void* func_800DF074(s32 poolIdx, s32 arg1, s32 id) {
void* ret;
ret = func_800E04E8(poolIdx, id);
if (ret != NULL) {
return ret;
}
if (arg1 == 3) {
return NULL;
}
return func_800DF0CC(poolIdx, arg1, id);
}
void* func_800DF0CC(s32 poolIdx, s32 arg1, s32 bankId) {
u32 i;
SoundMultiPool* loadedPool;
TemporaryPool* temporary;
PersistentPool* persistent;
switch (poolIdx) {
case 0:
loadedPool = &gAudioContext.gSeqLoadedPool;
break;
case 1:
loadedPool = &gAudioContext.gBankLoadedPool;
break;
case 2:
loadedPool = &gAudioContext.gUnusedLoadedPool;
break;
}
temporary = &loadedPool->temporary;
if (arg1 == 0) {
if (temporary->entries[0].id == bankId) {
temporary->nextSide = 1;
return temporary->entries[0].ptr;
} else if (temporary->entries[1].id == bankId) {
temporary->nextSide = 0;
return temporary->entries[1].ptr;
} else {
return NULL;
}
}
persistent = &loadedPool->persistent;
for (i = 0; i < persistent->numEntries; i++) {
if (persistent->entries[i].id == bankId) {
return persistent->entries[i].ptr;
}
}
if (arg1 == 2) {
return func_800DF074(poolIdx, 0, bankId);
}
return NULL;
}
void func_800DF1D8(f32 arg0, f32 arg1, u16* arg2) {
s32 i;
f32 tmp[16];
tmp[0] = (f32)(arg1 * 262159.0f);
tmp[8] = (f32)(arg0 * 262159.0f);
tmp[1] = (f32)((arg1 * arg0) * 262159.0f);
tmp[9] = (f32)(((arg0 * arg0) + arg1) * 262159.0f);
for (i = 2; i < 8; i++) {
//! @bug value was probably meant to be stored to tmp[i] and tmp[8 + i]
arg2[i] = arg1 * tmp[i - 2] + arg0 * tmp[i - 1];
arg2[8 + i] = arg1 * tmp[6 + i] + arg0 * tmp[7 + i];
}
for (i = 0; i < 16; i++) {
arg2[i] = tmp[i];
}
}
void func_800DF5AC(s16* arg0) {
s32 i;
for (i = 0; i < 8; i++) {
arg0[i] = 0;
}
}
void func_800DF5DC(s16* arg0, s32 arg1) {
s32 i;
s16* ptr = &D_80130228[8 * arg1];
for (i = 0; i < 8; i++) {
arg0[i] = ptr[i];
}
}
void func_800DF630(s16* arg0, s32 arg1) {
s32 i;
s16* ptr = &D_80130328[8 * (arg1 - 1)];
for (i = 0; i < 8; i++) {
arg0[i] = ptr[i];
}
}
void func_800DF688(s16* arg0, s32 arg1, s32 arg2) {
s32 i;
if (arg1 == 0 && arg2 == 0) {
func_800DF5DC(arg0, 0);
} else if (arg2 == 0) {
func_800DF5DC(arg0, arg1);
} else if (arg1 == 0) {
func_800DF630(arg0, arg2);
} else {
s16* ptr1 = &D_80130228[8 * arg1];
s16* ptr2 = &D_80130328[8 * (arg2 - 1)];
for (i = 0; i < 8; i++) {
arg0[i] = (ptr1[i] + ptr2[i]) / 2;
}
}
}
void func_800DF7BC(SynthesisReverb* reverb) {
}
void func_800DF7C4(void) {
s32 count;
s32 i;
s32 j;
if (gAudioContext.gAudioBufferParameters.presetUnk4 == 2) {
count = 2;
} else {
count = 1;
}
for (i = 0; i < gAudioContext.gNumSynthesisReverbs; i++) {
for (j = 0; j < count; j++) {
func_800DF7BC(&gAudioContext.gSynthesisReverbs[i]);
}
}
}
void func_800DF888(void) {
s32 ind;
s32 i;
ind = gAudioContext.unk_28A8;
gAudioContext.unk_2974[ind] = gAudioContext.gAudioBufferParameters.minAiBufferLength;
for (i = 0; i < 0x580; i++) {
gAudioContext.unk_2968[ind][i] = 0;
}
}
s32 Audio_ResetStep(void) {
s32 i;
s32 j;
s32 sp24;
if (gAudioContext.gAudioBufferParameters.presetUnk4 == 2) {
sp24 = 2;
} else {
sp24 = 1;
}
switch (gAudioContext.gAudioResetStatus) {
case 5:
for (i = 0; i < gAudioContext.gAudioBufferParameters.numSequencePlayers; i++) {
Audio_SequencePlayerDisableAsFinished(&gAudioContext.gSequencePlayers[i]);
}
gAudioContext.gAudioResetFadeOutFramesLeft = 2 / sp24;
gAudioContext.gAudioResetStatus--;
break;
case 4:
if (gAudioContext.gAudioResetFadeOutFramesLeft != 0) {
gAudioContext.gAudioResetFadeOutFramesLeft--;
func_800DF7C4();
} else {
for (i = 0; i < gAudioContext.gMaxSimultaneousNotes; i++) {
if (gAudioContext.gNotes[i].noteSubEu.bitField0.s.enabled &&
gAudioContext.gNotes[i].playbackState.adsr.action.s.state != ADSR_STATE_DISABLED) {
gAudioContext.gNotes[i].playbackState.adsr.fadeOutVel =
gAudioContext.gAudioBufferParameters.updatesPerFrameInv;
gAudioContext.gNotes[i].playbackState.adsr.action.s.release = true;
}
}
gAudioContext.gAudioResetFadeOutFramesLeft = 8 / sp24;
gAudioContext.gAudioResetStatus--;
}
break;
case 3:
if (gAudioContext.gAudioResetFadeOutFramesLeft != 0) {
gAudioContext.gAudioResetFadeOutFramesLeft--;
func_800DF7C4();
} else {
gAudioContext.gAudioResetFadeOutFramesLeft = 2 / sp24;
gAudioContext.gAudioResetStatus--;
}
break;
case 2:
func_800DF888();
if (gAudioContext.gAudioResetFadeOutFramesLeft != 0) {
gAudioContext.gAudioResetFadeOutFramesLeft--;
} else {
gAudioContext.gAudioResetStatus--;
func_800E0CBC();
func_800E1148();
}
break;
case 1:
func_800DFBF8();
gAudioContext.gAudioResetStatus = 0;
for (i = 0; i < 3; i++) {
gAudioContext.unk_2974[i] = gAudioContext.gAudioBufferParameters.maxAiBufferLength;
for (j = 0; j < 0x580; j++) {
gAudioContext.unk_2968[i][j] = 0;
}
}
break;
}
if (gAudioContext.gAudioResetStatus < 3) {
return 0;
}
return 1;
}
void func_800DFBF8(void) {
s32 pad1[4];
s16* mem;
s32 persistentMem;
s32 temporaryMem;
s32 totalMem;
s32 wantMisc;
u32 intMask;
s32 i;
s32 j;
s32 pad2;
AudioSessionSettings* preset = &gAudioSessionPresets[gAudioContext.gAudioResetPresetIdToLoad];
gAudioContext.gSampleDmaNumListItems = 0;
gAudioContext.gAudioBufferParameters.frequency = preset->frequency;
gAudioContext.gAudioBufferParameters.aiFrequency = osAiSetFrequency(gAudioContext.gAudioBufferParameters.frequency);
gAudioContext.gAudioBufferParameters.samplesPerFrameTarget =
((gAudioContext.gAudioBufferParameters.frequency / gAudioContext.gRefreshRate) + 0xF) & 0xFFF0;
gAudioContext.gAudioBufferParameters.minAiBufferLength =
gAudioContext.gAudioBufferParameters.samplesPerFrameTarget - 0x10;
gAudioContext.gAudioBufferParameters.maxAiBufferLength =
gAudioContext.gAudioBufferParameters.samplesPerFrameTarget + 0x10;
gAudioContext.gAudioBufferParameters.updatesPerFrame =
((gAudioContext.gAudioBufferParameters.samplesPerFrameTarget + 0x10) / 0xD0) + 1;
gAudioContext.gAudioBufferParameters.samplesPerUpdate =
(gAudioContext.gAudioBufferParameters.samplesPerFrameTarget /
gAudioContext.gAudioBufferParameters.updatesPerFrame) &
~7;
gAudioContext.gAudioBufferParameters.samplesPerUpdateMax =
gAudioContext.gAudioBufferParameters.samplesPerUpdate + 8;
gAudioContext.gAudioBufferParameters.samplesPerUpdateMin =
gAudioContext.gAudioBufferParameters.samplesPerUpdate - 8;
gAudioContext.gAudioBufferParameters.resampleRate = 32000.0f / (s32)gAudioContext.gAudioBufferParameters.frequency;
gAudioContext.gAudioBufferParameters.unkUpdatesPerFrameScaled =
(1.0f / 256.0f) / gAudioContext.gAudioBufferParameters.updatesPerFrame;
gAudioContext.gAudioBufferParameters.unk_24 = gAudioContext.gAudioBufferParameters.updatesPerFrame * 0.25f;
gAudioContext.gAudioBufferParameters.updatesPerFrameInv =
1.0f / gAudioContext.gAudioBufferParameters.updatesPerFrame;
gAudioContext.unk_2874 = preset->unk_10;
gAudioContext.unk_2878 = preset->unk_12;
gAudioContext.gMaxSimultaneousNotes = preset->maxSimultaneousNotes;
gAudioContext.gAudioBufferParameters.numSequencePlayers = preset->numSequencePlayers;
if (gAudioContext.gAudioBufferParameters.numSequencePlayers > 4) {
gAudioContext.gAudioBufferParameters.numSequencePlayers = 4;
}
gAudioContext.unk_2 = preset->unk_14;
gAudioContext.gTempoInternalToExternal = (u32)(gAudioContext.gAudioBufferParameters.updatesPerFrame * 2880000.0f /
gTatumsPerBeat / gAudioContext.unk_2960);
gAudioContext.unk_2870 = gAudioContext.gRefreshRate;
gAudioContext.unk_2870 *= gAudioContext.gAudioBufferParameters.updatesPerFrame;
gAudioContext.unk_2870 /= gAudioContext.gAudioBufferParameters.aiFrequency;
gAudioContext.unk_2870 /= gAudioContext.gTempoInternalToExternal;
gAudioContext.gAudioBufferParameters.presetUnk4 = preset->unk_04;
gAudioContext.gAudioBufferParameters.samplesPerFrameTarget *= gAudioContext.gAudioBufferParameters.presetUnk4;
gAudioContext.gAudioBufferParameters.maxAiBufferLength *= gAudioContext.gAudioBufferParameters.presetUnk4;
gAudioContext.gAudioBufferParameters.minAiBufferLength *= gAudioContext.gAudioBufferParameters.presetUnk4;
gAudioContext.gAudioBufferParameters.updatesPerFrame *= gAudioContext.gAudioBufferParameters.presetUnk4;
if (gAudioContext.gAudioBufferParameters.presetUnk4 >= 2) {
gAudioContext.gAudioBufferParameters.maxAiBufferLength -= 0x10;
}
gAudioContext.gMaxAudioCmds =
gAudioContext.gMaxSimultaneousNotes * 0x10 * gAudioContext.gAudioBufferParameters.updatesPerFrame +
preset->numReverbs * 0x18 + 0x140;
persistentMem = preset->persistentSeqMem + preset->persistentBankMem + preset->persistentUnusedMem + 0x10;
temporaryMem = preset->temporarySeqMem + preset->temporaryBankMem + preset->temporaryUnusedMem + 0x10;
totalMem = persistentMem + temporaryMem;
wantMisc = gAudioContext.gAudioSessionPool.size - totalMem - 0x100;
if (gAudioContext.gUnkPool.start != NULL) {
gAudioContext.gUnkPool.cur = gAudioContext.gUnkPool.start;
}
gAudioContext.sSessionPoolSplit.wantSeq = wantMisc;
gAudioContext.sSessionPoolSplit.wantCustom = totalMem;
Audio_SessionPoolsInit(&gAudioContext.sSessionPoolSplit);
gAudioContext.sSeqAndBankPoolSplit.wantPersistent = persistentMem;
gAudioContext.sSeqAndBankPoolSplit.wantTemporary = temporaryMem;
Audio_SeqAndBankPoolInit(&gAudioContext.sSeqAndBankPoolSplit);
gAudioContext.sPersistentCommonPoolSplit.wantSeq = preset->persistentSeqMem;
gAudioContext.sPersistentCommonPoolSplit.wantBank = preset->persistentBankMem;
gAudioContext.sPersistentCommonPoolSplit.wantUnused = preset->persistentUnusedMem;
Audio_PersistentPoolsInit(&gAudioContext.sPersistentCommonPoolSplit);
gAudioContext.sTemporaryCommonPoolSplit.wantSeq = preset->temporarySeqMem;
gAudioContext.sTemporaryCommonPoolSplit.wantBank = preset->temporaryBankMem;
gAudioContext.sTemporaryCommonPoolSplit.wantUnused = preset->temporaryUnusedMem;
Audio_TemporaryPoolsInit(&gAudioContext.sTemporaryCommonPoolSplit);
Audio_ResetLoadStatus();
gAudioContext.gNotes =
Audio_AllocZeroed(&gAudioContext.gNotesAndBuffersPool, gAudioContext.gMaxSimultaneousNotes * sizeof(Note));
Audio_NoteInitAll();
Audio_InitNoteFreeList();
gAudioContext.gNoteSubsEu = Audio_AllocZeroed(&gAudioContext.gNotesAndBuffersPool,
gAudioContext.gAudioBufferParameters.updatesPerFrame *
gAudioContext.gMaxSimultaneousNotes * sizeof(NoteSubEu));
for (i = 0; i != 2; i++) {
gAudioContext.gAudioCmdBuffers[i] =
Audio_AllocDmaMemoryZeroed(&gAudioContext.gNotesAndBuffersPool, gAudioContext.gMaxAudioCmds * sizeof(u64));
}
gAudioContext.unk_3520 = Audio_Alloc(&gAudioContext.gNotesAndBuffersPool, 0x100 * sizeof(f32));
func_800DDE3C();
for (i = 0; i < 4; i++) {
gAudioContext.gSynthesisReverbs[i].useReverb = 0;
}
gAudioContext.gNumSynthesisReverbs = preset->numReverbs;
for (i = 0; i < gAudioContext.gNumSynthesisReverbs; i++) {
ReverbSettings* settings = &preset->reverbSettings[i];
SynthesisReverb* reverb = &gAudioContext.gSynthesisReverbs[i];
reverb->downsampleRate = settings->downsampleRate;
reverb->windowSize = settings->windowSize * 64;
reverb->windowSize /= reverb->downsampleRate;
reverb->unk_0C = settings->unk_4;
reverb->unk_0A = settings->unk_A;
reverb->unk_14 = settings->unk_6 * 64;
reverb->unk_16 = settings->unk_8;
reverb->unk_18 = 0;
reverb->unk_10 = settings->unk_C;
reverb->unk_12 = settings->unk_E;
reverb->unk_05 = settings->unk_10;
reverb->unk_08 = settings->unk_12;
reverb->useReverb = 8;
reverb->unk_28 = func_800DE258(&gAudioContext.gNotesAndBuffersPool, reverb->windowSize * sizeof(s16));
reverb->unk_2C = func_800DE258(&gAudioContext.gNotesAndBuffersPool, reverb->windowSize * sizeof(s16));
reverb->unk_1C = 0;
reverb->unk_20 = 0;
reverb->unk_03 = 0;
reverb->unk_24 = reverb->windowSize;
reverb->unk_02 = 2;
reverb->unk_00 = 1;
reverb->sound.sample = &reverb->sample;
reverb->sample.loop = &reverb->loop;
reverb->sound.tuning = 1.0f;
reverb->sample.bits4 = 4;
reverb->sample.bits2 = 0;
reverb->sample.bits24 = reverb->windowSize * 2;
reverb->sample.sampleAddr = (u8*)reverb->unk_28;
reverb->loop.start = 0;
reverb->loop.count = 1;
reverb->loop.end = reverb->windowSize;
if (reverb->downsampleRate != 1) {
reverb->unk_0E = 0x8000 / reverb->downsampleRate;
reverb->unk_30 = Audio_AllocZeroed(&gAudioContext.gNotesAndBuffersPool, 0x20);
reverb->unk_34 = Audio_AllocZeroed(&gAudioContext.gNotesAndBuffersPool, 0x20);
reverb->unk_38 = Audio_AllocZeroed(&gAudioContext.gNotesAndBuffersPool, 0x20);
reverb->unk_3C = Audio_AllocZeroed(&gAudioContext.gNotesAndBuffersPool, 0x20);
for (j = 0; j < gAudioContext.gAudioBufferParameters.updatesPerFrame; j++) {
mem = func_800DE258(&gAudioContext.gNotesAndBuffersPool, 0x340);
reverb->items[0][j].toDownsampleLeft = mem;
reverb->items[0][j].toDownsampleRight = mem + 0x1A0 / sizeof(s16);
mem = func_800DE258(&gAudioContext.gNotesAndBuffersPool, 0x340);
reverb->items[1][j].toDownsampleLeft = mem;
reverb->items[1][j].toDownsampleRight = mem + 0x1A0 / sizeof(s16);
}
}
if (settings->unk_14 != 0) {
reverb->unk_278 = Audio_AllocDmaMemoryZeroed(&gAudioContext.gNotesAndBuffersPool, 0x40);
reverb->unk_270 = Audio_AllocDmaMemory(&gAudioContext.gNotesAndBuffersPool, 8 * sizeof(s16));
func_800DF5DC(reverb->unk_270, settings->unk_14);
} else {
reverb->unk_270 = NULL;
}
if (settings->unk_16 != 0) {
reverb->unk_27C = Audio_AllocDmaMemoryZeroed(&gAudioContext.gNotesAndBuffersPool, 0x40);
reverb->unk_274 = Audio_AllocDmaMemory(&gAudioContext.gNotesAndBuffersPool, 8 * sizeof(s16));
func_800DF5DC(reverb->unk_274, settings->unk_16);
} else {
reverb->unk_274 = NULL;
}
}
Audio_InitSequencePlayers();
for (j = 0; j < gAudioContext.gAudioBufferParameters.numSequencePlayers; j++) {
func_800EC734(j);
Audio_ResetSequencePlayer(&gAudioContext.gSequencePlayers[j]);
}
func_800E0634(preset->unk_30, preset->unk_34);
func_800E1618(gAudioContext.gMaxSimultaneousNotes);
gAudioContext.unk_176C = 0;
func_800E3400();
func_800E4FB0();
func_800E3A14();
gAudioContext.unk_4 = 0x1000;
func_800E4D94();
intMask = osSetIntMask(1);
osWritebackDCacheAll();
osSetIntMask(intMask);
}
void* func_800E04E8(s32 poolIdx, s32 id) {
s32 i;
for (i = 0; i < gAudioContext.unk_2D50.unused; i++) {
if (gAudioContext.unk_2D60[i].poolIndex == poolIdx && gAudioContext.unk_2D60[i].id == id) {
return gAudioContext.unk_2D60[i].ptr;
}
}
return NULL;
}
void* func_800E0540(s32 poolIdx, s32 id, u32 size) {
void* ret;
s32 sp18;
sp18 = gAudioContext.unk_2D50.unused;
ret = Audio_Alloc(&gAudioContext.unk_2D50, size);
gAudioContext.unk_2D60[sp18].ptr = ret;
if (ret == NULL) {
return NULL;
}
gAudioContext.unk_2D60[sp18].poolIndex = poolIdx;
gAudioContext.unk_2D60[sp18].id = id;
gAudioContext.unk_2D60[sp18].size = size;
// @bug UB: missing return. "ret" is in v0 at this point, but doing an
// explicit return uses an additional register.
// return ret;
}
void* func_800E05C4(u32 size, s32 arg1, void* arg2, s8 arg3, s32 arg4) {
UnkHeapEntry* entry;
if (arg4 == 0) {
entry = func_800E06CC(size);
} else {
entry = func_800E0BF8(size);
}
if (entry != NULL) {
entry->unk_02 = arg1;
entry->unk_0C = arg2;
entry->unk_01 = arg3;
return entry->unk_08;
}
return NULL;
}
void func_800E0634(u32 arg0, u32 arg1) {
void* mem;
mem = func_800DE2B0(&gAudioContext.gNotesAndBuffersPool, arg0);
if (mem == NULL) {
gAudioContext.unk_2EE0.pool.size = 0;
} else {
Audio_SoundAllocPoolInit(&gAudioContext.unk_2EE0.pool, mem, arg0);
}
mem = func_800DE2B0(&gAudioContext.gNotesAndBuffersPool, arg1);
if (mem == NULL) {
gAudioContext.unk_3174.pool.size = 0;
} else {
Audio_SoundAllocPoolInit(&gAudioContext.unk_3174.pool, mem, arg1);
}
gAudioContext.unk_2EE0.size = 0;
gAudioContext.unk_3174.size = 0;
}
UnkHeapEntry* func_800E06CC(u32 size) {
u8* allocAfter;
u8* allocBefore;
void* mem;
s32 index;
s32 i;
UnkHeapEntry* ret;
AudioStruct0D68* thing;
UnkPool* unkPool;
u8* start;
u8* end;
unkPool = &gAudioContext.unk_3174;
allocBefore = unkPool->pool.cur;
mem = Audio_Alloc(&unkPool->pool, size);
if (mem == NULL) {
u8* old = unkPool->pool.cur;
unkPool->pool.cur = unkPool->pool.start;
mem = Audio_Alloc(&unkPool->pool, size);
if (mem == NULL) {
unkPool->pool.cur = old;
return NULL;
}
allocBefore = unkPool->pool.start;
}
allocAfter = unkPool->pool.cur;
index = -1;
for (i = 0; i < gAudioContext.unk_176C; i++) {
thing = &gAudioContext.unk_0D68[i];
if (thing->unk_10 == 0) {
start = thing->unk_08;
end = thing->unk_08 + thing->sample->bits24 - 1;
if (end < allocBefore && start < allocBefore) {
continue;
}
if (end >= allocAfter && start >= allocAfter) {
continue;
}
// Overlap
thing->unk_10 = 1;
}
}
for (i = 0; i < unkPool->size; i++) {
if (unkPool->entries[i].unk_00 == 0) {
continue;
}
start = unkPool->entries[i].unk_08;
end = start + unkPool->entries[i].size - 1;
if (end < allocBefore && start < allocBefore) {
continue;
}
if (end >= allocAfter && start >= allocAfter) {
continue;
}
// Overlap. Discard existing entry?
func_800E0AD8(&unkPool->entries[i]);
if (index == -1) {
index = i;
}
}
if (index == -1) {
index = unkPool->size++;
}
ret = &unkPool->entries[index];
ret->unk_00 = 1;
ret->unk_08 = mem;
ret->size = size;
return ret;
}
void func_800E0964(UnkHeapEntry* entry, s32 bankId) {
Drum* drum;
Instrument* inst;
AudioBankSound* sfx;
s32 instId;
s32 drumId;
s32 sfxId;
for (instId = 0; instId < gAudioContext.gCtlEntries[bankId].numInstruments; instId++) {
inst = Audio_GetInstrumentInner(bankId, instId);
if (inst != NULL) {
if (inst->normalRangeLo != 0) {
func_800E0BB4(entry, inst->lowNotesSound.sample);
}
if (inst->normalRangeHi != 0x7F) {
func_800E0BB4(entry, inst->highNotesSound.sample);
}
func_800E0BB4(entry, inst->normalNotesSound.sample);
}
}
for (drumId = 0; drumId < gAudioContext.gCtlEntries[bankId].numDrums; drumId++) {
drum = Audio_GetDrum(bankId, drumId);
if (drum != NULL) {
func_800E0BB4(entry, drum->sound.sample);
}
}
for (sfxId = 0; sfxId < gAudioContext.gCtlEntries[bankId].numSfx; sfxId++) {
sfx = Audio_GetSfx(bankId, sfxId);
if (sfx != NULL) {
func_800E0BB4(entry, sfx->sample);
}
}
}
void func_800E0AD8(UnkHeapEntry* entry) {
s32 numBanks;
s32 unk2;
s32 unk3;
s32 bankId;
numBanks = *gAudioContext.unk_2834;
for (bankId = 0; bankId < numBanks; bankId++) {
unk2 = gAudioContext.gCtlEntries[bankId].unk_02;
unk3 = gAudioContext.gCtlEntries[bankId].unk_03;
if (((unk2 != 0xFF) && (entry->unk_02 == unk2)) || ((unk3 != 0xFF) && (entry->unk_02 == unk3)) ||
entry->unk_02 == 0) {
if (func_800DF074(1, 2, bankId) != NULL) {
if (Audio_IsBankLoadComplete(bankId) != 0) {
func_800E0964(entry, bankId);
}
}
}
}
}
void func_800E0BB4(UnkHeapEntry* entry, AudioBankSample* sample) {
if (sample != NULL) {
if (sample->sampleAddr == entry->unk_08) {
sample->sampleAddr = entry->unk_0C;
sample->bits2 = entry->unk_01;
}
}
}
UnkHeapEntry* func_800E0BF8(u32 size) {
UnkPool* pool;
UnkHeapEntry* entry;
void* mem;
pool = &gAudioContext.unk_2EE0;
mem = Audio_Alloc(&pool->pool, size);
if (mem == NULL) {
return NULL;
}
entry = &pool->entries[pool->size];
entry->unk_00 = 1;
entry->unk_08 = mem;
entry->size = size;
pool->size++;
return entry;
}
void func_800E0C80(UnkHeapEntry* entry, s32 arg1, s32 arg2, s32 bankId) {
if ((entry->unk_02 == arg1) || (entry->unk_02 == arg2) || (entry->unk_02 == 0)) {
func_800E0964(entry, bankId);
}
}
void func_800E0CBC(void) {
s32 numBanks;
s32 unk2;
s32 unk3;
s32 bankId;
s32 j;
numBanks = *gAudioContext.unk_2834;
for (bankId = 0; bankId < numBanks; bankId++) {
unk2 = gAudioContext.gCtlEntries[bankId].unk_02;
unk3 = gAudioContext.gCtlEntries[bankId].unk_03;
if ((unk2 == 0xFF) && (unk3 == 0xFF)) {
continue;
}
if (func_800DF074(1, 3, bankId) == NULL || !Audio_IsBankLoadComplete(bankId)) {
continue;
}
for (j = 0; j < gAudioContext.unk_2EE0.size; j++) {
func_800E0C80(&gAudioContext.unk_2EE0.entries[j], unk2, unk3, bankId);
}
for (j = 0; j < gAudioContext.unk_3174.size; j++) {
func_800E0C80(&gAudioContext.unk_3174.entries[j], unk2, unk3, bankId);
}
}
}
typedef struct {
u8* unk_0;
u8* unk_4;
u32 unk_8;
u8 unk_C;
} Struct_800E0E0C;
void func_800E0E0C(Struct_800E0E0C* arg0, AudioBankSample* sample) {
if (sample != NULL) {
u8* start = arg0->unk_0;
u8* end = arg0->unk_0 + arg0->unk_8;
u8* sampleAddr = sample->sampleAddr;
if (start <= sampleAddr && sampleAddr < end) {
sample->sampleAddr = sampleAddr - start + arg0->unk_4;
sample->bits2 = arg0->unk_C & 0xFF;
}
}
}
void func_800E0E6C(s32 id) {
func_800E0EB4(0, id);
}
void func_800E0E90(s32 id) {
func_800E0EB4(1, id);
}
void func_800E0EB4(s32 arg0, s32 id) {
ManyStruct_800E0E0C_2* manyThing;
Struct_800E0E0C_2* thing;
s32 numBanks;
s32 instId;
s32 drumId;
s32 sfxId;
Struct_800E0E0C sp78;
s32 unk2;
s32 unk3;
s32 bankId;
Drum* drum;
Instrument* inst;
AudioBankSound* sfx;
u8** fakematch;
s32 pad[4];
manyThing = gAudioContext.unk_2838;
numBanks = *gAudioContext.unk_2834;
sp78.unk_0 = func_800DF074(2, 2, id);
if (sp78.unk_0 == NULL) {
return;
}
thing = &manyThing->unk_C[id];
sp78.unk_8 = thing->unk_8;
sp78.unk_C = thing->unk_C;
if ((sp78.unk_C == 2) || (sp78.unk_C == 3)) {
sp78.unk_4 = thing->unk_4;
} else {
sp78.unk_4 = NULL;
}
fakematch = &sp78.unk_0;
if ((arg0 != 0) && (arg0 == 1)) {
u8* temp = sp78.unk_4;
sp78.unk_4 = *fakematch;
sp78.unk_0 = temp;
sp78.unk_C = 0;
}
for (bankId = 0; bankId < numBanks; bankId++) {
unk2 = gAudioContext.gCtlEntries[bankId].unk_02;
unk3 = gAudioContext.gCtlEntries[bankId].unk_03;
if ((unk2 != 0xFF) || (unk3 != 0xFF)) {
if (!Audio_IsBankLoadComplete(bankId) || func_800DF074(1, 2, bankId) == NULL) {
continue;
}
if (unk2 == id) {
} else if (unk3 == id) {
} else {
continue;
}
for (instId = 0; instId < gAudioContext.gCtlEntries[bankId].numInstruments; instId++) {
inst = Audio_GetInstrumentInner(bankId, instId);
if (inst != NULL) {
if (inst->normalRangeLo != 0) {
func_800E0E0C(&sp78, inst->lowNotesSound.sample);
}
if (inst->normalRangeHi != 0x7F) {
func_800E0E0C(&sp78, inst->highNotesSound.sample);
}
func_800E0E0C(&sp78, inst->normalNotesSound.sample);
}
}
for (drumId = 0; drumId < gAudioContext.gCtlEntries[bankId].numDrums; drumId++) {
drum = Audio_GetDrum(bankId, drumId);
if (drum != NULL) {
func_800E0E0C(&sp78, drum->sound.sample);
}
}
for (sfxId = 0; sfxId < gAudioContext.gCtlEntries[bankId].numSfx; sfxId++) {
sfx = Audio_GetSfx(bankId, sfxId);
if (sfx != NULL) {
func_800E0E0C(&sp78, sfx->sample);
}
}
}
}
}
void func_800E1148(void) {
SoundMultiPool* pool;
PersistentPool* persistent;
TemporaryPool* temporary;
u32 i;
pool = &gAudioContext.gUnusedLoadedPool;
temporary = &pool->temporary;
if (temporary->entries[0].id != -1) {
func_800E0E6C(temporary->entries[0].id);
}
if (temporary->entries[1].id != -1) {
func_800E0E6C(temporary->entries[1].id);
}
persistent = &pool->persistent;
for (i = 0; i < persistent->numEntries; i++) {
func_800E0E6C(persistent->entries[i].id);
}
}