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https://github.com/zeldaret/oot.git
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36 lines
1.9 KiB
XML
36 lines
1.9 KiB
XML
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<Root>
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<File Name="object_gj" Segment="6">
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<!-- This is the decorative rubble around the fight arena -->
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<DList Name="gGanonsCastleRubbleAroundArenaDL" Offset="0xDC0"/>
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<Collision Name="gGanonsCastleRubbleAroundArenaCol" Offset="0x1B70"/>
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<!-- Those four are used as the pile of rubble from where Ganondorf rises to transform into Ganon -->
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<DList Name="gGanonsCastleRubble4DL" Offset="0x2600"/>
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<Collision Name="gGanonsCastleRubble4Col" Offset="0x2850"/>
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<DList Name="gGanonsCastleRubble5DL" Offset="0x2A40"/>
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<Collision Name="gGanonsCastleRubble5Col" Offset="0x2D28"/>
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<DList Name="gGanonsCastleRubble6DL" Offset="0x2E80"/>
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<Collision Name="gGanonsCastleRubble6Col" Offset="0x2FE4"/>
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<DList Name="gGanonsCastleRubble7DL" Offset="0x3190"/>
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<Collision Name="gGanonsCastleRubble7Col" Offset="0x33E0"/>
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<!-- This three rubbles are the ones that Ganon can destroy during the fight -->
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<DList Name="gGanonsCastleRubble2DL" Offset="0x1D20"/>
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<Collision Name="gGanonsCastleRubble2Col" Offset="0x1F70"/>
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<DList Name="gGanonsCastleRubble3DL" Offset="0x2160"/>
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<Collision Name="gGanonsCastleRubble3Col" Offset="0x2448"/>
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<DList Name="gGanonsCastleRubbleTallDL" Offset="0x3710"/>
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<Collision Name="gGanonsCastleRubbleTallCol" Offset="0x3AF0"/>
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<!-- The following are unused -->
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<Texture Name="gGanonsCastleUnusedSpikeVariantTex" OutName="ganons_castle_unused_spike_variant" Format="ia16" Width="64" Height="32" Offset="0x8B20"/>
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<Texture Name="gGanonsCastleUnusedWallTex" OutName="ganons_castle_unused_wall" Format="rgb5a1" Width="32" Height="32" Offset="0x9B20"/>
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<Texture Name="gGanonsCastleUnusedTex_00A320" OutName="ganons_castle_unused_00A320" Format="ia16" Width="16" Height="32" Offset="0xA320"/>
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</File>
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</Root>
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