2020-10-03 15:22:44 +00:00
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#include "global.h"
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2022-10-15 06:16:37 +00:00
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#include "quake.h"
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2020-10-03 15:22:44 +00:00
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#include "vt.h"
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2020-03-29 01:24:39 +00:00
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2022-10-15 06:16:37 +00:00
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typedef struct {
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/* 0x00 */ s16 index;
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/* 0x02 */ s16 duration;
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/* 0x04 */ Camera* cam;
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/* 0x08 */ u32 type;
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/* 0x0C */ s16 y;
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/* 0x0E */ s16 x;
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/* 0x10 */ s16 fov;
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/* 0x12 */ s16 upPitchOffset;
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/* 0x14 */ Vec3s orientation; // alters the orientation of the xy perturbation. Only x (pitch) and y (yaw) are used
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/* 0x1A */ s16 speed;
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/* 0x1C */ s16 isRelativeToScreen; // is the quake relative to the screen or on world coordinates
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/* 0x1E */ s16 timer;
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/* 0x20 */ s16 camId;
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} QuakeRequest; // size = 0x24
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QuakeRequest sQuakeRequests[4];
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s16 sQuakeUnused = 1;
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2020-03-29 01:24:39 +00:00
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s16 sQuakeRequestCount = 0;
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2020-04-16 18:08:23 +00:00
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2022-10-15 13:43:59 +00:00
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Vec3f* Quake_AddVecGeoToVec3f(Vec3f* dst, Vec3f* a, VecGeo* geo) {
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Vec3f vec;
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Vec3f b;
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2020-03-29 01:24:39 +00:00
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2022-10-15 13:43:59 +00:00
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OLib_VecGeoToVec3f(&b, geo);
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vec.x = a->x + b.x;
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vec.y = a->y + b.y;
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vec.z = a->z + b.z;
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*dst = vec;
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2020-03-29 01:24:39 +00:00
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return dst;
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}
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void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 y, f32 x) {
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Vec3f* at = &req->cam->at;
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Vec3f* eye = &req->cam->eye;
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Vec3f offset;
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VecGeo geo;
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VecGeo eyeToAtGeo;
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if (req->isRelativeToScreen) {
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offset.x = 0;
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offset.y = 0;
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offset.z = 0;
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OLib_Vec3fDiffToVecGeo(&eyeToAtGeo, eye, at);
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// y shake
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geo.r = req->y * y;
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// point unit vector up, then add on `req->orientation`
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geo.pitch = eyeToAtGeo.pitch + req->orientation.x + 0x4000;
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geo.yaw = eyeToAtGeo.yaw + req->orientation.y;
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// apply y shake
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Quake_AddVecGeoToVec3f(&offset, &offset, &geo);
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// x shake
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geo.r = req->x * x;
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// point unit vector left, then add on `req->orientation`
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geo.pitch = eyeToAtGeo.pitch + req->orientation.x;
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geo.yaw = eyeToAtGeo.yaw + req->orientation.y + 0x4000;
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// apply x shake
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Quake_AddVecGeoToVec3f(&offset, &offset, &geo);
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} else {
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offset.x = 0;
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offset.y = req->y * y;
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offset.z = 0;
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geo.r = req->x * x;
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geo.pitch = req->orientation.x;
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geo.yaw = req->orientation.y;
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Quake_AddVecGeoToVec3f(&offset, &offset, &geo);
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2020-03-29 01:24:39 +00:00
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}
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shake->atOffset = shake->eyeOffset = offset;
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shake->upYawOffset = 0x8000 * y;
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shake->upPitchOffset = req->upPitchOffset * y;
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shake->fovOffset = req->fov * y;
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2020-03-29 01:24:39 +00:00
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}
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s16 Quake_CallbackType1(QuakeRequest* req, ShakeInfo* shake) {
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2020-07-30 19:50:18 +00:00
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s32 pad;
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if (req->timer > 0) {
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f32 xyOffset = Math_SinS(req->speed * req->timer);
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2021-11-30 23:40:42 +00:00
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2022-10-15 06:16:37 +00:00
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Quake_UpdateShakeInfo(req, shake, xyOffset, Rand_ZeroOne() * xyOffset);
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req->timer--;
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2020-03-29 01:24:39 +00:00
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}
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return req->timer;
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2020-03-29 01:24:39 +00:00
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}
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s16 Quake_CallbackType5(QuakeRequest* req, ShakeInfo* shake) {
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if (req->timer > 0) {
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f32 xyOffset = Math_SinS(req->speed * req->timer);
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2021-11-30 23:40:42 +00:00
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2022-10-15 06:16:37 +00:00
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Quake_UpdateShakeInfo(req, shake, xyOffset, xyOffset);
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req->timer--;
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2020-03-29 01:24:39 +00:00
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}
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return req->timer;
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2020-03-29 01:24:39 +00:00
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}
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s16 Quake_CallbackType6(QuakeRequest* req, ShakeInfo* shake) {
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2020-07-30 19:50:18 +00:00
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s32 pad;
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f32 xyOffset;
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req->timer--;
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xyOffset = Math_SinS(req->speed * ((req->timer & 0xF) + 500));
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Quake_UpdateShakeInfo(req, shake, xyOffset, Rand_ZeroOne() * xyOffset);
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2020-03-29 01:24:39 +00:00
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2022-10-15 06:16:37 +00:00
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// Not returning the timer ensures quake type 6 continues indefinitely until manually removed
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2020-03-29 01:24:39 +00:00
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return 1;
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}
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s16 Quake_CallbackType3(QuakeRequest* req, ShakeInfo* shake) {
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if (req->timer > 0) {
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f32 xyOffset = Math_SinS(req->speed * req->timer) * ((f32)req->timer / req->duration);
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2021-11-30 23:40:42 +00:00
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2022-10-15 06:16:37 +00:00
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Quake_UpdateShakeInfo(req, shake, xyOffset, xyOffset);
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req->timer--;
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2020-03-29 01:24:39 +00:00
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}
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return req->timer;
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2020-03-29 01:24:39 +00:00
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}
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s16 Quake_CallbackType2(QuakeRequest* req, ShakeInfo* shake) {
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if (req->timer > 0) {
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f32 xyOffset = Rand_ZeroOne();
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2021-11-30 23:40:42 +00:00
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2022-10-15 06:16:37 +00:00
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Quake_UpdateShakeInfo(req, shake, xyOffset, Rand_ZeroOne() * xyOffset);
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req->timer--;
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2020-03-29 01:24:39 +00:00
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}
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return req->timer;
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}
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s16 Quake_CallbackType4(QuakeRequest* req, ShakeInfo* shake) {
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if (req->timer > 0) {
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f32 xyOffset = Rand_ZeroOne() * ((f32)req->timer / req->duration);
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2021-11-30 23:40:42 +00:00
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2022-10-15 06:16:37 +00:00
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Quake_UpdateShakeInfo(req, shake, xyOffset, Rand_ZeroOne() * xyOffset);
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req->timer--;
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2020-03-29 01:24:39 +00:00
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}
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return req->timer;
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2020-03-29 01:24:39 +00:00
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}
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2021-02-14 00:49:40 +00:00
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s16 Quake_GetFreeIndex(void) {
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s32 i;
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s32 index;
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s32 timerMin = 0x10000; // UINT16_MAX + 1
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2020-03-29 01:24:39 +00:00
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2022-10-15 06:16:37 +00:00
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for (i = 0; i < ARRAY_COUNT(sQuakeRequests); i++) {
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if (sQuakeRequests[i].type == QUAKE_TYPE_NONE) {
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index = i;
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timerMin = 0x20000; // Magic Number to indicate there was an unused quake index
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2020-03-29 01:24:39 +00:00
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break;
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}
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if (timerMin > sQuakeRequests[i].timer) {
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timerMin = sQuakeRequests[i].timer;
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index = i;
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2020-03-29 01:24:39 +00:00
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}
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}
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2022-10-15 06:16:37 +00:00
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if (timerMin != 0x20000) {
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osSyncPrintf(VT_COL(YELLOW, BLACK) "quake: too many request %d is changed new one !!\n" VT_RST, index);
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2020-03-29 01:24:39 +00:00
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}
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return index;
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2020-03-29 01:24:39 +00:00
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}
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QuakeRequest* Quake_RequestImpl(Camera* camera, u32 type) {
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s16 index = Quake_GetFreeIndex();
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QuakeRequest* req = &sQuakeRequests[index];
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2020-03-29 01:24:39 +00:00
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2022-05-01 22:06:35 +00:00
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__osMemset(req, 0, sizeof(QuakeRequest));
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2022-10-15 06:16:37 +00:00
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2022-05-12 18:35:31 +00:00
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req->cam = camera;
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req->camId = camera->camId;
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req->type = type;
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req->isRelativeToScreen = true;
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// Add a unique random identifier to the upper bits of the index
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// The `~3` assumes there are only 4 requests
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req->index = index + ((s16)(Rand_ZeroOne() * 0x10000) & ~3);
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2020-03-29 01:24:39 +00:00
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sQuakeRequestCount++;
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return req;
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}
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void Quake_Remove(QuakeRequest* req) {
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req->type = QUAKE_TYPE_NONE;
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req->timer = -1;
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2020-03-29 01:24:39 +00:00
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sQuakeRequestCount--;
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}
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QuakeRequest* Quake_GetRequest(s16 index) {
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QuakeRequest* req = &sQuakeRequests[index & 3];
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2020-04-16 21:36:12 +00:00
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if (req->type == QUAKE_TYPE_NONE) {
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2020-03-29 01:24:39 +00:00
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return NULL;
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}
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if (index != req->index) {
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return NULL;
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}
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return req;
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}
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2022-10-15 06:16:37 +00:00
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#define QUAKE_SPEED (1 << 0)
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#define QUAKE_Y_OFFSET (1 << 1)
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#define QUAKE_X_OFFSET (1 << 2)
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#define QUAKE_FOV (1 << 3)
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#define QUAKE_ROLL (1 << 4)
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#define QUAKE_ORIENTATION_PITCH (1 << 5)
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#define QUAKE_ORIENTATION_YAW (1 << 6)
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#define QUAKE_ORIENTATION_ROLL (1 << 7)
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#define QUAKE_DURATION (1 << 8)
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#define QUAKE_IS_RELATIVE_TO_SCREEN (1 << 9)
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QuakeRequest* Quake_SetValue(s16 index, s16 valueType, s16 value) {
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QuakeRequest* req = Quake_GetRequest(index);
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2020-03-29 01:24:39 +00:00
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if (req == NULL) {
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return NULL;
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}
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switch (valueType) {
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case QUAKE_SPEED:
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req->speed = value;
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break;
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case QUAKE_Y_OFFSET:
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req->y = value;
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break;
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case QUAKE_X_OFFSET:
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req->x = value;
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break;
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case QUAKE_FOV:
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req->fov = value;
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break;
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case QUAKE_ROLL:
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req->upPitchOffset = value;
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break;
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case QUAKE_ORIENTATION_PITCH:
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req->orientation.x = value;
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break;
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case QUAKE_ORIENTATION_YAW:
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req->orientation.y = value;
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break;
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case QUAKE_ORIENTATION_ROLL:
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req->orientation.z = value;
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break;
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case QUAKE_DURATION:
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req->timer = value;
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req->duration = req->timer;
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break;
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case QUAKE_IS_RELATIVE_TO_SCREEN:
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req->isRelativeToScreen = value;
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break;
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default:
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break;
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}
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//! @bug UB: missing return. "req" is in v0 at this point, but doing an
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//! explicit return uses an additional register.
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#ifdef AVOID_UB
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return req;
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#endif
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}
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/**
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* @param index
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* @param speed For periodic types only, the angular frequency of the sine wave (binang / frame)
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* @return true if successfully applied, false if the request does not exist
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*/
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u32 Quake_SetSpeed(s16 index, s16 speed) {
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QuakeRequest* req = Quake_GetRequest(index);
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2021-02-14 00:49:40 +00:00
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if (req != NULL) {
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req->speed = speed;
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2020-03-29 01:24:39 +00:00
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return true;
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}
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return false;
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}
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2022-10-15 06:16:37 +00:00
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/**
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* @param index quake request index to apply
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* @param duration Number of frames to apply the quake
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* @return true if successfully applied, false if the request does not exist
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*/
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u32 Quake_SetDuration(s16 index, s16 duration) {
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QuakeRequest* req = Quake_GetRequest(index);
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2021-02-14 00:49:40 +00:00
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if (req != NULL) {
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2022-10-15 06:16:37 +00:00
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req->duration = req->timer = duration;
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2020-03-29 01:24:39 +00:00
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return true;
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}
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return false;
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}
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2022-10-15 06:16:37 +00:00
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/**
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* @param index quake request index to get
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* @return Number of frames until the quake is finished
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*/
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s16 Quake_GetTimeLeft(s16 index) {
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QuakeRequest* req = Quake_GetRequest(index);
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2021-02-14 00:49:40 +00:00
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if (req != NULL) {
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2022-10-15 06:16:37 +00:00
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return req->timer;
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2020-03-29 01:24:39 +00:00
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}
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return 0;
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}
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2022-10-15 06:16:37 +00:00
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/**
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* @param index quake request index to apply
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* @param y Apply up/down shake
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* @param x Apply left/right shake
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* @param fov Apply zooming in/out shake (binang)
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* @param roll Apply rolling shake (binang)
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* @return true if successfully applied, false if the request does not exist
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*/
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u32 Quake_SetPerturbations(s16 index, s16 y, s16 x, s16 fov, s16 roll) {
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QuakeRequest* req = Quake_GetRequest(index);
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2021-02-14 00:49:40 +00:00
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if (req != NULL) {
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2020-03-29 01:24:39 +00:00
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req->y = y;
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req->x = x;
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2022-10-15 06:16:37 +00:00
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req->fov = fov;
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// Visual roll is indirectly achieved by offsetting the pitch in calculating the camera "Up" vector
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req->upPitchOffset = roll;
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2020-03-29 01:24:39 +00:00
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return true;
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}
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return false;
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}
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2022-10-15 06:16:37 +00:00
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/**
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* @param index quake request index to apply
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* @param isRelativeToScreen Is the quake applied relative to the screen or in absolute world coordinates
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* @param orientation orient the x/y shake to a different direction
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* @return true if successfully applied, false if the request does not exist
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*/
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u32 Quake_SetOrientation(s16 index, s16 isRelativeToScreen, Vec3s orientation) {
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QuakeRequest* req = Quake_GetRequest(index);
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2021-02-14 00:49:40 +00:00
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if (req != NULL) {
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2022-10-15 06:16:37 +00:00
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req->isRelativeToScreen = isRelativeToScreen;
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req->orientation = orientation;
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2020-03-29 01:24:39 +00:00
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return true;
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}
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return false;
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}
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|
2021-02-14 00:49:40 +00:00
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void Quake_Init(void) {
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2020-03-29 01:24:39 +00:00
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s16 i;
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2021-02-14 00:49:40 +00:00
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|
2022-10-15 06:16:37 +00:00
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for (i = 0; i < ARRAY_COUNT(sQuakeRequests); i++) {
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sQuakeRequests[i].type = QUAKE_TYPE_NONE;
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sQuakeRequests[i].timer = 0;
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2020-03-29 01:24:39 +00:00
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}
|
2022-10-15 06:16:37 +00:00
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sQuakeUnused = 1;
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2020-03-29 01:24:39 +00:00
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sQuakeRequestCount = 0;
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}
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|
2022-10-15 06:16:37 +00:00
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s16 Quake_Request(Camera* camera, u32 type) {
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|
return Quake_RequestImpl(camera, type)->index;
|
2020-03-29 01:24:39 +00:00
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}
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|
2022-10-15 06:16:37 +00:00
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|
|
u32 Quake_RemoveRequest(s16 index) {
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|
QuakeRequest* req = Quake_GetRequest(index);
|
2021-02-14 00:49:40 +00:00
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|
|
if (req != NULL) {
|
2020-03-29 01:24:39 +00:00
|
|
|
Quake_Remove(req);
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|
|
return true;
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|
}
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|
|
return false;
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}
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|
2022-10-15 06:16:37 +00:00
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|
|
s16 (*sQuakeCallbacks[])(QuakeRequest*, ShakeInfo*) = {
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NULL, // QUAKE_TYPE_NONE
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Quake_CallbackType1, // QUAKE_TYPE_1
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Quake_CallbackType2, // QUAKE_TYPE_2
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Quake_CallbackType3, // QUAKE_TYPE_3
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Quake_CallbackType4, // QUAKE_TYPE_4
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Quake_CallbackType5, // QUAKE_TYPE_5
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Quake_CallbackType6, // QUAKE_TYPE_6
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};
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|
|
s16 Quake_Update(Camera* camera, ShakeInfo* camShake) {
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|
|
f32 maxCurr;
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|
|
f32 maxNext;
|
2020-03-29 01:24:39 +00:00
|
|
|
ShakeInfo shake;
|
2022-10-15 06:16:37 +00:00
|
|
|
QuakeRequest* req;
|
2020-03-29 01:24:39 +00:00
|
|
|
f32 absSpeedDiv;
|
2022-10-15 06:16:37 +00:00
|
|
|
s16* camId;
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|
|
s32 index;
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|
|
s32 numQuakesApplied;
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|
|
u32 isDifferentCamId;
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|
|
Vec3f zeroVec;
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|
|
PlayState* play = camera->play;
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|
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|
|
zeroVec.x = 0.0f;
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|
|
zeroVec.y = 0.0f;
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|
|
zeroVec.z = 0.0f;
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|
|
camShake->upPitchOffset = 0;
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|
|
camShake->upYawOffset = 0;
|
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|
|
camShake->fovOffset = 0;
|
|
|
|
|
|
|
|
camShake->atOffset.x = 0.0f;
|
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|
|
camShake->atOffset.y = 0.0f;
|
|
|
|
camShake->atOffset.z = 0.0f;
|
|
|
|
|
|
|
|
camShake->eyeOffset.x = 0.0f;
|
|
|
|
camShake->eyeOffset.y = 0.0f;
|
|
|
|
camShake->eyeOffset.z = 0.0f;
|
|
|
|
|
|
|
|
camShake->maxOffset = 0.0f;
|
2020-03-29 01:24:39 +00:00
|
|
|
|
|
|
|
if (sQuakeRequestCount == 0) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2022-10-15 06:16:37 +00:00
|
|
|
numQuakesApplied = 0;
|
|
|
|
for (index = 0; index < ARRAY_COUNT(sQuakeRequests); index++) {
|
|
|
|
req = &sQuakeRequests[index];
|
|
|
|
if (req->type == QUAKE_TYPE_NONE) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (play->cameraPtrs[req->camId] == NULL) {
|
|
|
|
osSyncPrintf(VT_COL(YELLOW, BLACK) "quake: stopped! 'coz camera [%d] killed!!\n" VT_RST, req->camId);
|
|
|
|
Quake_Remove(req);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
camId = &camera->camId;
|
|
|
|
isDifferentCamId = req->cam->camId != *camId;
|
|
|
|
absSpeedDiv = (f32)ABS(req->speed) / 0x8000;
|
|
|
|
|
|
|
|
if (sQuakeCallbacks[req->type](req, &shake) == 0) {
|
|
|
|
// Quake has reached the end of its timer.
|
|
|
|
Quake_Remove(req);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (isDifferentCamId) {
|
|
|
|
// Quake is attached to a different camId
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fabsf(camShake->atOffset.x) < fabsf(shake.atOffset.x)) {
|
|
|
|
camShake->atOffset.x = shake.atOffset.x;
|
|
|
|
}
|
|
|
|
if (fabsf(camShake->atOffset.y) < fabsf(shake.atOffset.y)) {
|
|
|
|
camShake->atOffset.y = shake.atOffset.y;
|
|
|
|
}
|
|
|
|
if (fabsf(camShake->atOffset.z) < fabsf(shake.atOffset.z)) {
|
|
|
|
camShake->atOffset.z = shake.atOffset.z;
|
|
|
|
}
|
|
|
|
if (fabsf(camShake->eyeOffset.x) < fabsf(shake.eyeOffset.x)) {
|
|
|
|
camShake->eyeOffset.x = shake.eyeOffset.x;
|
|
|
|
}
|
|
|
|
if (fabsf(camShake->eyeOffset.y) < fabsf(shake.eyeOffset.y)) {
|
|
|
|
camShake->eyeOffset.y = shake.eyeOffset.y;
|
2020-03-29 01:24:39 +00:00
|
|
|
}
|
2022-10-15 06:16:37 +00:00
|
|
|
if (fabsf(camShake->eyeOffset.z) < fabsf(shake.eyeOffset.z)) {
|
|
|
|
camShake->eyeOffset.z = shake.eyeOffset.z;
|
|
|
|
}
|
|
|
|
if (camShake->upPitchOffset < shake.upPitchOffset) {
|
|
|
|
camShake->upPitchOffset = shake.upPitchOffset;
|
|
|
|
camShake->upYawOffset = shake.upYawOffset;
|
|
|
|
}
|
|
|
|
if (camShake->fovOffset < shake.fovOffset) {
|
|
|
|
camShake->fovOffset = shake.fovOffset;
|
|
|
|
}
|
|
|
|
|
|
|
|
maxCurr = OLib_Vec3fDist(&shake.atOffset, &zeroVec) * absSpeedDiv;
|
|
|
|
maxNext = OLib_Vec3fDist(&shake.eyeOffset, &zeroVec) * absSpeedDiv;
|
|
|
|
maxCurr = CLAMP_MIN(maxCurr, maxNext);
|
|
|
|
|
|
|
|
maxNext = camShake->upPitchOffset * (1.0f / 200.0f) * absSpeedDiv;
|
|
|
|
maxCurr = CLAMP_MIN(maxCurr, maxNext);
|
|
|
|
|
|
|
|
maxNext = camShake->fovOffset * (1.0f / 200.0f) * absSpeedDiv;
|
|
|
|
maxCurr = CLAMP_MIN(maxCurr, maxNext);
|
|
|
|
|
|
|
|
if (camShake->maxOffset < maxCurr) {
|
|
|
|
camShake->maxOffset = maxCurr;
|
|
|
|
}
|
|
|
|
|
|
|
|
numQuakesApplied++;
|
2020-03-29 01:24:39 +00:00
|
|
|
}
|
2022-10-15 06:16:37 +00:00
|
|
|
return numQuakesApplied;
|
2020-03-29 01:24:39 +00:00
|
|
|
}
|