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oot/assets/xml/objects/object_fhg_pal.xml

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<Root>
<File Name="object_fhg" Segment="6">
<!-- Skeleton -->
<Skeleton Name="gPhantomHorseSkel" Type="Normal" LimbType="Skin" Offset="0xB098"/>
<!-- Animations -->
<Animation Name="gPhantomHorseRunningAnim" Offset="0xB4C8"/>
<Animation Name="gPhantomHorseAirAnim" Offset="0xB9D0"/>
<Animation Name="gPhantomHorseLeapAnim" Offset="0xC65C"/>
<Animation Name="gPhantomHorseLandAnim" Offset="0xCB1C"/>
<Animation Name="gPhantomHorseRearingAnim" Offset="0xDDB8"/>
<Animation Name="gPhantomHorseIdleAnim" Offset="0xE8A0"/>
<!-- Unused animations -->
<Animation Name="gPhantomHorseUnusedRearingAnim" Offset="0x5804"/>
<Animation Name="gPhantomHorseStillAnim" Offset="0x5990"/>
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/>
<!-- Boss title card -->
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x59A0"/>
<!-- Energy attack DLists -->
<DList Name="gPhantomWarpDL" Offset="0xFAA0"/>
<DList Name="gPhantomLightningBlastDL" Offset="0xFCF8"/>
<DList Name="gPhantomLightningDL" Offset="0x105E0"/>
<DList Name="gPhantomEnergyBallDL" Offset="0x12160"/>
<!-- Unused DLists -->
<DList Name="gPhantomUnkDL_FCA0" Offset="0xFCA0"/>
<DList Name="gPhantomUnkDL_10CA0" Offset="0x10CA0"/>
</File>
</Root>