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<Root >
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<ExternalFile XmlPath= "objects/gameplay_keep.xml" OutPath= "assets/objects/gameplay_keep/" />
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<File Name= "object_link_boy" Segment= "6" >
<Skeleton Name= "gLinkAdultSkel" Type= "Flex" LimbType= "LOD" Offset= "0x377F4" />
<!-- Far Limb DLists -->
<DList Name= "gLinkAdultWaistFarDL" Offset= "0x2F530" />
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<DList Name= "gLinkAdultRightThighFarDL" Offset= "0x2F7A0" />
<DList Name= "gLinkAdultRightLegFarDL" Offset= "0x2F9B8" />
<DList Name= "gLinkAdultRightFootFarDL" Offset= "0x2FB80" />
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<DList Name= "gLinkAdultLeftThighFarDL" Offset= "0x2FCA0" />
<DList Name= "gLinkAdultLeftLegFarDL" Offset= "0x2FEC0" />
<DList Name= "gLinkAdultLeftFootFarDL" Offset= "0x30088" />
<DList Name= "gLinkAdultCollarFarDL" Offset= "0x301A8" />
<DList Name= "gLinkAdultTorsoFarDL" Offset= "0x30250" />
<DList Name= "gLinkAdultHeadFarDL" Offset= "0x30400" />
<DList Name= "gLinkAdultHatFarDL" Offset= "0x309B0" />
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<DList Name= "gLinkAdultRightShoulderFarDL" Offset= "0x30AA0" />
<DList Name= "gLinkAdultRightArmFarDL" Offset= "0x30C48" />
<DList Name= "gLinkAdultRightHandFarDL" Offset= "0x274F8" />
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<DList Name= "gLinkAdultLeftShoulderFarDL" Offset= "0x30EF8" />
<DList Name= "gLinkAdultLeftArmFarDL" Offset= "0x310A0" />
<DList Name= "gLinkAdultLeftHandFarDL" Offset= "0x26C58" />
<!-- Near Limb DLists -->
<DList Name= "gLinkAdultWaistNearDL" Offset= "0x35330" />
<DList Name= "gLinkAdultRightThighNearDL" Offset= "0x35678" />
<DList Name= "gLinkAdultRightLegNearDL" Offset= "0x358B0" />
<DList Name= "gLinkAdultRightFootNearDL" Offset= "0x35B60" />
<DList Name= "gLinkAdultLeftThighNearDL" Offset= "0x35CB8" />
<DList Name= "gLinkAdultLeftLegNearDL" Offset= "0x35EF0" />
<DList Name= "gLinkAdultLeftFootNearDL" Offset= "0x361A0" />
<DList Name= "gLinkAdultCollarNearDL" Offset= "0x362F8" />
<DList Name= "gLinkAdultTorsoNearDL" Offset= "0x363B8" />
<DList Name= "gLinkAdultHeadNearDL" Offset= "0x365E8" />
<DList Name= "gLinkAdultHatNearDL" Offset= "0x36D30" />
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<DList Name= "gLinkAdultRightShoulderNearDL" Offset= "0x36E58" />
<DList Name= "gLinkAdultRightArmNearDL" Offset= "0x37018" />
<DList Name= "gLinkAdultRightHandNearDL" Offset= "0x22498" />
<DList Name= "gLinkAdultLeftShoulderNearDL" Offset= "0x37210" />
<DList Name= "gLinkAdultLeftArmNearDL" Offset= "0x373D8" />
<DList Name= "gLinkAdultLeftHandNearDL" Offset= "0x21AA8" />
<DList Name= "gLinkAdultBottleDL" Offset= "0x2AD58" />
<DList Name= "gLinkAdultHandHoldingBottleDL" Offset= "0x29600" />
<!-- Bodypart DLs not directly used in the skeleton -->
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<!-- TODO check left vs right -->
<DList Name= "gLinkAdultRightHandClosedNearDL" Offset= "0x226E0" />
<DList Name= "gLinkAdultRightHandClosedFarDL" Offset= "0x27690" />
<DList Name= "gLinkAdultLeftHandHoldingMasterSwordNearDL" Offset= "0x21F78" />
<DList Name= "gLinkAdultLeftHandHoldingMasterSwordFarDL" Offset= "0x27078" />
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<DList Name= "gLinkAdultLeftHandClosedNearDL" Offset= "0x21CE8" />
<DList Name= "gLinkAdultLeftHandClosedFarDL" Offset= "0x26DF0" />
<!-- Left hand, left arm, and right arm are used with the Bow. Not sure what right hand is for -->
<DList Name= "gLinkAdultRightArmOutNearDL" Offset= "0x29918" />
<DList Name= "gLinkAdultRightHandOutNearDL" Offset= "0x29C20" />
<DList Name= "gLinkAdultLeftArmOutNearDL" Offset= "0x29FA0" />
<DList Name= "gLinkAdultLeftHandOutNearDL" Offset= "0x24B58" />
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<!-- Limbs -->
<Limb Name= "gLinkAdultRootLimb" LimbType= "LOD" Offset= "0x37650" />
<Limb Name= "gLinkAdultWaistLimb" LimbType= "LOD" Offset= "0x37660" />
<Limb Name= "gLinkAdultLowerControlLimb" LimbType= "LOD" Offset= "0x37670" />
<Limb Name= "gLinkAdultRightThighLimb" LimbType= "LOD" Offset= "0x37680" />
<Limb Name= "gLinkAdultRightLegLimb" LimbType= "LOD" Offset= "0x37690" />
<Limb Name= "gLinkAdultRightFootLimb" LimbType= "LOD" Offset= "0x376A0" />
<Limb Name= "gLinkAdultLeftThighLimb" LimbType= "LOD" Offset= "0x376B0" />
<Limb Name= "gLinkAdultLeftLegLimb" LimbType= "LOD" Offset= "0x376C0" />
<Limb Name= "gLinkAdultLeftFootLimb" LimbType= "LOD" Offset= "0x376D0" />
<Limb Name= "gLinkAdultUpperControlLimb" LimbType= "LOD" Offset= "0x376E0" />
<Limb Name= "gLinkAdultHeadLimb" LimbType= "LOD" Offset= "0x376F0" />
<Limb Name= "gLinkAdultHatLimb" LimbType= "LOD" Offset= "0x37700" />
<Limb Name= "gLinkAdultCollarLimb" LimbType= "LOD" Offset= "0x37710" />
<Limb Name= "gLinkAdultLeftShoulderLimb" LimbType= "LOD" Offset= "0x37720" />
<Limb Name= "gLinkAdultLeftArmLimb" LimbType= "LOD" Offset= "0x37730" />
<Limb Name= "gLinkAdultLeftHandLimb" LimbType= "LOD" Offset= "0x37740" />
<Limb Name= "gLinkAdultRightShoulderLimb" LimbType= "LOD" Offset= "0x37750" />
<Limb Name= "gLinkAdultRightArmLimb" LimbType= "LOD" Offset= "0x37760" />
<Limb Name= "gLinkAdultRightHandLimb" LimbType= "LOD" Offset= "0x37770" />
<Limb Name= "gLinkAdultSwordAndSheathLimb" LimbType= "LOD" Offset= "0x37780" />
<Limb Name= "gLinkTorsoLimb" LimbType= "LOD" Offset= "0x37790" />
<!-- Swords and shields -->
<DList Name= "gLinkAdultMasterSwordAndSheathNearDL" Offset= "0x23160" />
<DList Name= "gLinkAdultMasterSwordAndSheathFarDL" Offset= "0x27F00" />
<DList Name= "gLinkAdultHylianShieldSwordAndSheathNearDL" Offset= "0x20A78" />
<DList Name= "gLinkAdultHylianShieldSwordAndSheathFarDL" Offset= "0x25FB8" />
<DList Name= "gLinkAdultHylianShieldAndSheathNearDL" Offset= "0x20E70" />
<DList Name= "gLinkAdultHylianShieldAndSheathFarDL" Offset= "0x262B8" />
<DList Name= "gLinkAdultMirrorShieldAndSheathNearDL" Offset= "0x216B0" />
<DList Name= "gLinkAdultMirrorShieldAndSheathFarDL" Offset= "0x26910" />
<DList Name= "gLinkAdultMirrorShieldSwordAndSheathNearDL" Offset= "0x211B8" />
<DList Name= "gLinkAdultMirrorShieldSwordAndSheathFarDL" Offset= "0x264F0" />
<DList Name= "gLinkAdultLeftHandHoldingBgsNearDL" Offset= "0x238C8" />
<DList Name= "gLinkAdultLeftHandHoldingBgsFarDL" Offset= "0x286B8" />
<DList Name= "gLinkAdultHandHoldingBrokenGiantsKnifeDL" Offset= "0x23D50" />
<DList Name= "gLinkAdultHandHoldingBrokenGiantsKnifeFarDL" Offset= "0x291E8" />
<DList Name= "gLinkAdultSheathNearDL" Offset= "0x249D8" />
<DList Name= "gLinkAdultSheathFarDL" Offset= "0x28150" />
<DList Name= "gLinkAdultRightHandHoldingHylianShieldNearDL" Offset= "0x22970" />
<DList Name= "gLinkAdultRightHandHoldingHylianShieldFarDL" Offset= "0x27918" />
<DList Name= "gLinkAdultBrokenGiantsKnifeBladeDL" Offset= "0x2BA38" /> <!-- Used for when Giants Knife shatters -->
<Texture Name= "gLinkAdultShieldHandleTex" OutName= "shield_handle" Format= "ci8" Width= "8" Height= "16" Offset= "0xD4B8" TlutOffset= "0xCD48" />
<Texture Name= "gLinkAdultHylianShieldBackTex" OutName= "hylian_shield_back" Format= "ci8" Width= "16" Height= "32" Offset= "0xD938" TlutOffset= "0xCB40" />
<Texture Name= "gLinkAdultSheathBandTex" OutName= "sheath_band" Format= "ci8" Width= "32" Height= "16" Offset= "0xE838" TlutOffset= "0xCB40" />
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<Texture Name= "gLinkAdultMirrorShieldLowerDesignTex" OutName= "mirror_shield_lower_design" Format= "ia16" Width= "32" Height= "64" Offset= "0xB280" />
<Texture Name= "gLinkAdultMirrorShieldUpperDesignTex" OutName= "mirror_shield_upper_design" Format= "ia8" Width= "64" Height= "32" Offset= "0xC280" />
<Texture Name= "gLinkAdultDefaultGauntlet1Tex" OutName= "default_gauntlet_1" Format= "ci8" Width= "16" Height= "32" Offset= "0xD2B8" TlutOffset= "0xCD48" />
<Texture Name= "gLinkAdultDefaultGauntlet2Tex" OutName= "default_gauntlet_2" Format= "ci8" Width= "16" Height= "32" Offset= "0xD538" TlutOffset= "0xCD48" />
<Texture Name= "gLinkAdultHandTex" OutName= "hand" Format= "ci8" Width= "16" Height= "16" Offset= "0xD738" TlutOffset= "0xCF50" />
<Texture Name= "gLinkAdultClosedHandThumbTex" OutName= "closed_hand_thumb" Format= "ci8" Width= "16" Height= "16" Offset= "0xD838" TlutOffset= "0xCF50" />
<Texture Name= "gLinkAdultClosedHandSideTex" OutName= "closed_hand_side" Format= "ci8" Width= "16" Height= "16" Offset= "0xDB38" TlutOffset= "0xCF50" /> <!-- TODO CHECK -->
<Texture Name= "gLinkAdultBowBodyTex" OutName= "bow_body" Format= "i8" Width= "8" Height= "8" Offset= "0xCB00" /> <!-- TODO get proper name for this -->
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<Texture Name= "gLinkAdultSwordEmblemTex" OutName= "sword_emblem" Format= "ci8" Width= "16" Height= "16" Offset= "0xEA38" TlutOffset= "0xCB40" />
<Texture Name= "gLinkAdultArmOutSleeveTex" OutName= "arm_out_sleeve" Format= "ci8" Width= "16" Height= "32" Offset= "0xEDB8" TlutOffset= "0xD078" />
<Texture Name= "gLinkAdultArmOutUpperGauntletTex" OutName= "arm_out_upper_gauntlet" Format= "ci8" Width= "32" Height= "32" Offset= "0xE038" TlutOffset= "0xCD48" />
<Texture Name= "gLinkAdultArmGauntletTex" OutName= "arm_gauntlet" Format= "ci8" Width= "32" Height= "32" Offset= "0x7F80" TlutOffset= "0x5800" />
<Texture Name= "gLinkAdultBoot2Tex" OutName= "boot_2" Format= "ci8" Width= "16" Height= "32" Offset= "0x6300" TlutOffset= "0x5800" />
<Texture Name= "gLinkAdultBootBuckleTex" OutName= "boot_buckle" Format= "ci8" Width= "32" Height= "16" Offset= "0x6500" TlutOffset= "0x5800" />
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<Texture Name= "gLinkAdultEarringTex" OutName= "earring" Format= "ia16" Width= "32" Height= "32" Offset= "0x7180" />
<!-- Bow -->
<DList Name= "gLinkAdultRightHandHoldingBowNearDL" Offset= "0x22DA8" />
<DList Name= "gLinkAdultRightHandHoldingBowFarDL" Offset= "0x27B88" />
<DList Name= "gLinkAdultRightHandHoldingBowFirstPersonDL" Offset= "0x2A248" />
<DList Name= "gLinkAdultBowStringDL" Offset= "0x2B108" />
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<DList Name= "gLinkAdultLeftHandHoldingHammerNearDL" Offset= "0x233E0" />
<DList Name= "gLinkAdultLeftHandHoldingHammerFarDL" Offset= "0x28288" />
<DList Name= "gLinkAdultRightHandHoldingMirrorShieldNearDL" Offset= "0x241C0" />
<DList Name= "gLinkAdultRightHandHoldingMirrorShieldFarDL" Offset= "0x28B40" />
<!-- Ocarina -->
<DList Name= "gLinkAdultRightHandHoldingOotNearDL" Offset= "0x24698" />
<DList Name= "gLinkAdultRightHandHoldingOotFarDL" Offset= "0x28F58" />
<!-- Hookshot -->
<DList Name= "gLinkAdultRightHandHoldingHookshotNearDL" Offset= "0x24D70" />
<DList Name= "gLinkAdultRightHandHoldingHookshotFarDL" Offset= "0x2A738" />
<DList Name= "gLinkAdultHookshotChainDL" Offset= "0x2AFF0" />
<DList Name= "gLinkAdultHookshotTipDL" Offset= "0x2B288" />
<Texture Name= "gLinkAdultHookshotMetalTex" OutName= "hookshot_metal" Format= "rgba16" Width= "8" Height= "8" Offset= "0xCA80" />
<Texture Name= "gLinkAdultHookshotHandleTex" OutName= "hookshot_handle" Format= "ci8" Width= "16" Height= "8" Offset= "0xEB38" TlutOffset= "0xCD48" />
<Texture Name= "gLinkAdultHookshotDesignTex" OutName= "hookshot_design" Format= "ci8" Width= "16" Height= "32" Offset= "0xEBB8" TlutOffset= "0xCB40" />
<Texture Name= "gLinkAdultHookshotChainTex" OutName= "hookshot_chain" Format= "rgba16" Width= "16" Height= "32" Offset= "0x2B338" />
<Texture Name= "gLinkAdultHookshotReticleTex" OutName= "hookshot_dot" Format= "i8" Width= "64" Height= "64" Offset= "0x2BB18" />
<Texture Name= "gLinkAdultBeltClaspTex" OutName= "belt_clasp" Format= "ci8" Width= "32" Height= "16" Offset= "0x6F80" TlutOffset= "0x5800" />
< Texture Name="gLinkAdultSkirtAndHatTex" OutName="skirt_and_hat" Format="rgba16" Width="32" Height="32" Offset="0x6700"/>
<Texture Name= "gLinkAdultBeltTex" OutName= "belt" Format= "ci8" Width= "8" Height= "16" Offset= "0x6F00" TlutOffset= "0x5800" />
<Texture Name= "gLinkAdultLegTex" OutName= "leg" Format= "ci8" Width= "16" Height= "32" Offset= "0x6100" TlutOffset= "0x5A00" />
<Texture Name= "gLinkAdultBootFarTex" OutName= "boot_far" Format= "ci8" Width= "16" Height= "32" Offset= "0x5600" TlutOffset= "0x5400" />
<Texture Name= "gLinkAdultBootTex" OutName= "boot" Format= "ci8" Width= "16" Height= "16" Offset= "0x6000" TlutOffset= "0x5800" />
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<Texture Name= "gLinkAdultCollarTex" OutName= "collar" Format= "rgba16" Width= "16" Height= "32" Offset= "0x9580" />
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<Texture Name= "gLinkAdultTunicTex" OutName= "tunic" Format= "ci8" Width= "16" Height= "32" Offset= "0x9380" TlutOffset= "0x5A00" />
<Texture Name= "gLinkAdultNeckTex" OutName= "neck" Format= "ci8" Width= "16" Height= "32" Offset= "0x7980" TlutOffset= "0x5A00" />
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<Texture Name= "gLinkAdultNose2Tex" OutName= "nose2" Format= "ci8" Width= "16" Height= "16" Offset= "0x5200" TlutOffset= "0x5C00" />
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<!-- Gauntlets -->
<DList Name= "gLinkAdultLeftGauntletPlate1DL" Offset= "0x25218" />
<DList Name= "gLinkAdultLeftGauntletPlate2DL" Offset= "0x252D8" />
<DList Name= "gLinkAdultLeftGauntletPlate3DL" Offset= "0x25438" />
<DList Name= "gLinkAdultRightGauntletPlate1DL" Offset= "0x25598" />
<DList Name= "gLinkAdultRightGauntletPlate2DL" Offset= "0x25658" />
<DList Name= "gLinkAdultRightGauntletPlate3DL" Offset= "0x257B8" />
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<Texture Name= "gLinkAdultGauntletPlate1Tex" OutName= "gauntlet_plate_1" Format= "rgba16" Width= "16" Height= "32" Offset= "0x9980" />
<Texture Name= "gLinkAdultGauntletPlate2Tex" OutName= "gauntlet_plate_2" Format= "rgba16" Width= "32" Height= "32" Offset= "0x9D80" />
<DList Name= "gLinkAdultHookshotReticleDL" Offset= "0x2CB48" />
<!-- Boots -->
<DList Name= "gLinkAdultLeftIronBootDL" Offset= "0x25918" /> <!-- TODO verify the positions -->
<DList Name= "gLinkAdultRightIronBootDL" Offset= "0x25A60" />
<Texture Name= "gLinkAdultIronBootTex" OutName= "iron_boot" Format= "ci8" Width= "16" Height= "16" Offset= "0xD1B8" TlutOffset= "0xCB40" />
<DList Name= "gLinkAdultLeftHoverBootDL" Offset= "0x25BA8" />
<DList Name= "gLinkAdultRightHoverBootDL" Offset= "0x25DB0" />
<Texture Name= "gLinkAdultHoverBootsHeelTex" OutName= "hover_boots_heel" Format= "rgba16" Width= "16" Height= "8" Offset= "0xA580" />
<Texture Name= "gLinkAdultHoverBootsJetTex" OutName= "hover_boots_jet" Format= "rgba16" Width= "32" Height= "32" Offset= "0xA680" />
<Texture Name= "gLinkAdultHoverBootsFeatherTex" OutName= "hover_boots_feather" Format= "rgba16" Width= "32" Height= "16" Offset= "0xAE80" />
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<!-- Sword and sheath -->
<Texture Name= "gLinkAdultSheathTex" OutName= "sheath" Format= "ci8" Width= "32" Height= "32" Offset= "0xDC38" TlutOffset= "0xCB40" />
<Texture Name= "gLinkAdultSwordPommelTex" OutName= "sword_pommel" Format= "ci8" Width= "16" Height= "16" Offset= "0xD0B8" TlutOffset= "0xCB40" />
<Texture Name= "gLinkAdultSwordGuardTex" OutName= "sword_guard" Format= "ci8" Width= "32" Height= "32" Offset= "0xE438" TlutOffset= "0xCB40" />
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<!-- Eyes -->
<Texture Name= "gLinkAdultEyesOpenTex" OutName= "eyes_open" Format= "ci8" Width= "64" Height= "32" Offset= "0x0000" TlutOffset= "0x5C00" />
<Texture Name= "gLinkAdultEyesHalfTex" OutName= "eyes_half" Format= "ci8" Width= "64" Height= "32" Offset= "0x0800" TlutOffset= "0x5C00" />
<Texture Name= "gLinkAdultEyesClosedfTex" OutName= "eyes_closed" Format= "ci8" Width= "64" Height= "32" Offset= "0x1000" TlutOffset= "0x5C00" />
<Texture Name= "gLinkAdultEyesRollLeftTex" OutName= "eyes_roll_left" Format= "ci8" Width= "64" Height= "32" Offset= "0x1800" TlutOffset= "0x5C00" /> <!-- Left from links perspective -->
<Texture Name= "gLinkAdultEyesRollRightTex" OutName= "eyes_roll_right" Format= "ci8" Width= "64" Height= "32" Offset= "0x2000" TlutOffset= "0x5C00" /> <!-- Right from links perspective -->
<Texture Name= "gLinkAdultEyesShockTex" OutName= "eyes_shock" Format= "ci8" Width= "64" Height= "32" Offset= "0x2800" TlutOffset= "0x5C00" />
<Texture Name= "gLinkAdultEyesUnk1Tex" OutName= "eyes_unk_1" Format= "ci8" Width= "64" Height= "32" Offset= "0x3000" TlutOffset= "0x5C00" />
<Texture Name= "gLinkAdultEyesUnk2Tex" OutName= "eyes_unk_2" Format= "ci8" Width= "64" Height= "32" Offset= "0x3800" TlutOffset= "0x5C00" />
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<!-- Mouth -->
<Texture Name= "gLinkAdultMouth1Tex" OutName= "mouth_1" Format= "ci8" Width= "32" Height= "32" Offset= "0x4000" TlutOffset= "0x5C00" />
<Texture Name= "gLinkAdultMouth2Tex" OutName= "mouth_2" Format= "ci8" Width= "32" Height= "32" Offset= "0x4400" TlutOffset= "0x5C00" />
<Texture Name= "gLinkAdultMouth3Tex" OutName= "mouth_3" Format= "ci8" Width= "32" Height= "32" Offset= "0x4800" TlutOffset= "0x5C00" />
<Texture Name= "gLinkAdultMouth4Tex" OutName= "mouth_4" Format= "ci8" Width= "32" Height= "32" Offset= "0x4C00" TlutOffset= "0x5C00" />
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<Texture Name= "gLinkAdultEarTex" OutName= "ear" Format= "ci8" Width= "16" Height= "16" Offset= "0x5000" TlutOffset= "0x5C00" />
<Texture Name= "gLinkAdultNoseTex" OutName= "nose" Format= "ci8" Width= "16" Height= "16" Offset= "0x5100" TlutOffset= "0x5C00" />
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<!-- Tluts -->
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<Texture Name= "gLinkAdultHeadTLUT" OutName= "head_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x5C00" />
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<Texture Name= "gLinkAdultTlut_005E00" OutName= "tlut_5E00" Format= "rgba16" Width= "16" Height= "16" Offset= "0x5E00" />
<!-- Unused -->
<Texture Name= "gLinkAdultUnusedHandTex" OutName= "unused_hand" Format= "ci8" Width= "16" Height= "16" Offset= "0x5300" TlutOffset= "0x5C00" />
<Texture Name= "gLinkAdultUnusedGauntlet1Tex" OutName= "unused_gauntlet_1" Format= "ci8" Width= "16" Height= "32" Offset= "0x7B80" TlutOffset= "0x5800" />
<Texture Name= "gLinkAdultUnusedGauntlet2Tex" OutName= "unused_gauntlet_2" Format= "ci8" Width= "16" Height= "32" Offset= "0x7D80" TlutOffset= "0x5800" />
<Texture Name= "gLinkAdultUnusedSheathTex" OutName= "unused_sheath" Format= "ci8" Width= "32" Height= "64" Offset= "0x8380" TlutOffset= "0x5E00" />
<Texture Name= "gLinkAdultUnusedSheathBandTex" OutName= "unused_sheat_band" Format= "ci8" Width= "32" Height= "16" Offset= "0x8B80" TlutOffset= "0x5E00" />
<Texture Name= "gLinkAdultUnusedSwordPommelTex" OutName= "unused_sword_pommel" Format= "ci8" Width= "16" Height= "16" Offset= "0x8D80" TlutOffset= "0x5E00" />
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2022-01-11 01:31:53 +00:00
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