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T() macro 8 (#2142)

* T() macro in fault

* T() macro in game.c, gfxprint.c

* T() macro in ucode_disas.c

* T() macro in z_actor.c

* T() macro in z_message.c

* push fault key combo T()

* z_message T: koko -> "here"

* format
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Dragorn421 2024-09-07 04:00:12 +02:00 committed by GitHub
parent a8151899cf
commit 02816c410c
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GPG key ID: B5690EEEBB952194
7 changed files with 166 additions and 184 deletions

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@ -533,7 +533,7 @@ void* GameState_Alloc(GameState* gameState, size_t size, const char* file, int l
void* ret;
if (THA_IsCrash(&gameState->tha)) {
PRINTF("ハイラルは滅亡している\n");
PRINTF(T("ハイラルは滅亡している\n", "Hyrule is destroyed\n"));
ret = NULL;
} else if ((u32)THA_GetRemaining(&gameState->tha) < size) {
PRINTF(T("滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)\n",