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T() macro 8 (#2142)
* T() macro in fault * T() macro in game.c, gfxprint.c * T() macro in ucode_disas.c * T() macro in z_actor.c * T() macro in z_message.c * push fault key combo T() * z_message T: koko -> "here" * format
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7 changed files with 166 additions and 184 deletions
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@ -533,7 +533,7 @@ void* GameState_Alloc(GameState* gameState, size_t size, const char* file, int l
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void* ret;
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if (THA_IsCrash(&gameState->tha)) {
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PRINTF("ハイラルは滅亡している\n");
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PRINTF(T("ハイラルは滅亡している\n", "Hyrule is destroyed\n"));
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ret = NULL;
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} else if ((u32)THA_GetRemaining(&gameState->tha) < size) {
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PRINTF(T("滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)\n",
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