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Fixes in PR #50
- Rename "sGraph_UpdateTime" to "sGraphUpdateTime" - Rename "Graph_Ct"/"Graph_Dt" to "Graph_Init"/"Graph_Destroy" - Change the LOG_STRING macro - Rename "LOG_VALUE" to "LOG_NUM" - Fix brace style - Rename "UcodeInfo"/"UcodeDisas" to "UCodeInfo"/"UCodeDisas" - Fix field names in "UCodeDisas" - Fix typo in "GraphicsContext" - Change the size of unknown fields in "GraphicsContext" to hex - Rename "game_init_func" to "gameStateInitFunc"
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12 changed files with 82 additions and 85 deletions
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@ -1534,8 +1534,8 @@ void Graph_DisassembleUCode(void* arg0);
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void Graph_UCodeFaultClient(void* arg0);
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void* Graph_InitTHGA(GraphicsContext* gfxCtx);
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GameStateOverlay* Graph_GetNextGameState();
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void Graph_Ct(GraphicsContext* gfxCtx);
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void Graph_Dt(GraphicsContext* gfxCtx);
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void Graph_Init(GraphicsContext* gfxCtx);
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void Graph_Destroy(GraphicsContext* gfxCtx);
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void Graph_TaskSet00(GraphicsContext* gfxCtx);
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void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState);
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void Graph_ThreadEntry(void*);
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