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Fixes in PR #50

- Rename "sGraph_UpdateTime" to "sGraphUpdateTime"
- Rename "Graph_Ct"/"Graph_Dt" to "Graph_Init"/"Graph_Destroy"
- Change the LOG_STRING macro
- Rename "LOG_VALUE" to "LOG_NUM"
- Fix brace style
- Rename "UcodeInfo"/"UcodeDisas" to "UCodeInfo"/"UCodeDisas"
- Fix field names in "UCodeDisas"
- Fix typo in "GraphicsContext"
- Change the size of unknown fields in "GraphicsContext" to hex
- Rename "game_init_func" to "gameStateInitFunc"
This commit is contained in:
Random 2020-04-05 12:32:08 +02:00
parent 168d90b6b0
commit 02eaaa2039
12 changed files with 82 additions and 85 deletions

View file

@ -56,7 +56,7 @@ void ArrowFire_Init(ArrowFire* this, GlobalContext* globalCtx) {
void ArrowFire_Destroy(ArrowFire* this, GlobalContext* globalCtx) {
func_800876C8(globalCtx);
// Translates to: ""Disappearance" = Disappearance"
LOG_STRING("\"消滅\"", "消滅", "../z_arrow_fire.c", 421);
LOG_STRING("消滅", "../z_arrow_fire.c", 421);
}
void ArrowFire_Charge(ArrowFire* this, GlobalContext* globalCtx) {