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Fixes in PR #50
- Rename "sGraph_UpdateTime" to "sGraphUpdateTime" - Rename "Graph_Ct"/"Graph_Dt" to "Graph_Init"/"Graph_Destroy" - Change the LOG_STRING macro - Rename "LOG_VALUE" to "LOG_NUM" - Fix brace style - Rename "UcodeInfo"/"UcodeDisas" to "UCodeInfo"/"UCodeDisas" - Fix field names in "UCodeDisas" - Fix typo in "GraphicsContext" - Change the size of unknown fields in "GraphicsContext" to hex - Rename "game_init_func" to "gameStateInitFunc"
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12 changed files with 82 additions and 85 deletions
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@ -56,7 +56,7 @@ void ArrowLight_Init(ArrowLight* this, GlobalContext* globalCtx) {
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void ArrowLight_Destroy(ArrowLight* this, GlobalContext* globalCtx) {
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func_800876C8(globalCtx);
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// Translates to: ""Disappearance" = Disappearance"
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LOG_STRING("\"消滅\"", "消滅", "../z_arrow_light.c", 403);
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LOG_STRING("消滅", "../z_arrow_light.c", 403);
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}
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void ArrowLight_Charge(ArrowLight* this, GlobalContext* globalCtx) {
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