mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-16 12:02:50 +00:00
Updated to use latest version of ZAPD (#777)
* Updated config file * Added missing files * Temporarily removed asm_processor changes. * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "96ffc1e62" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "96ffc1e62" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "179af7d11" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "179af7d11" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Cleanup and fixes. * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "50ad2fe78" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "50ad2fe78" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Makefile fix * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "b9120803e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "b9120803e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This commit is contained in:
parent
6e58354c71
commit
0432011bd9
141 changed files with 7843 additions and 4338 deletions
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@ -4,17 +4,21 @@
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#include "ZTexture.h"
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#include "BitConverter.h"
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#include "CRC32.h"
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#include "File.h"
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#include "Globals.h"
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#include "Path.h"
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#include "StringHelper.h"
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#include <Directory.h>
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#include "stb_image.h"
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#include "stb_image_write.h"
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using namespace std;
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using namespace tinyxml2;
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ZTexture::ZTexture() : ZResource()
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REGISTER_ZFILENODE(Texture, ZTexture);
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ZTexture::ZTexture(ZFile* nParent) : ZResource(nParent)
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{
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bmpRgb = nullptr;
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bmpRgba = nullptr;
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@ -22,6 +26,7 @@ ZTexture::ZTexture() : ZResource()
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height = 0;
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type = TextureType::Error;
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isPalette = false;
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isRawDataFixed = false;
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}
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ZTexture::~ZTexture()
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@ -43,29 +48,25 @@ ZTexture::~ZTexture()
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type = TextureType::Error;
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}
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// EXTRACT MODE
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ZTexture* ZTexture::ExtractFromXML(XMLElement* reader, vector<uint8_t> nRawData, int nRawDataIndex,
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string nRelPath)
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void ZTexture::ExtractFromXML(tinyxml2::XMLElement* reader, const std::vector<uint8_t>& nRawData,
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const uint32_t nRawDataIndex, const std::string& nRelPath)
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{
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ZTexture* tex = new ZTexture();
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ParseXML(reader);
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rawDataIndex = nRawDataIndex;
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rawData = vector<uint8_t>(nRawData.data() + rawDataIndex,
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nRawData.data() + rawDataIndex + GetRawDataSize());
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tex->ParseXML(reader);
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tex->rawDataIndex = nRawDataIndex;
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tex->rawData = vector<uint8_t>(nRawData.data() + tex->rawDataIndex,
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nRawData.data() + tex->rawDataIndex + tex->GetRawDataSize());
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relativePath = nRelPath;
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tex->relativePath = nRelPath;
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tex->FixRawData();
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tex->PrepareBitmap();
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return tex;
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FixRawData();
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PrepareBitmap();
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}
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ZTexture* ZTexture::FromBinary(TextureType nType, std::vector<uint8_t> nRawData, int nRawDataIndex,
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std::string nName, int nWidth, int nHeight)
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ZTexture* ZTexture::FromBinary(TextureType nType, std::vector<uint8_t> nRawData,
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uint32_t nRawDataIndex, std::string nName, int32_t nWidth,
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int32_t nHeight, ZFile* nParent)
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{
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ZTexture* tex = new ZTexture();
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ZTexture* tex = new ZTexture(nParent);
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tex->width = nWidth;
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tex->height = nHeight;
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@ -74,19 +75,20 @@ ZTexture* ZTexture::FromBinary(TextureType nType, std::vector<uint8_t> nRawData,
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tex->outName = nName;
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tex->rawDataIndex = nRawDataIndex;
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int dataEnd = tex->rawDataIndex + tex->GetRawDataSize();
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size_t dataEnd = tex->rawDataIndex + tex->GetRawDataSize();
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tex->rawData = vector<uint8_t>(nRawData.data() + tex->rawDataIndex, nRawData.data() + dataEnd);
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tex->FixRawData();
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tex->CalcHash();
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tex->PrepareBitmap();
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return tex;
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}
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// BUILD MODE
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// Build Source File Mode
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ZTexture* ZTexture::BuildFromXML(XMLElement* reader, string inFolder, bool readFile)
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{
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ZTexture* tex = new ZTexture();
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ZTexture* tex = new ZTexture(nullptr);
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tex->ParseXML(reader);
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@ -98,13 +100,13 @@ ZTexture* ZTexture::BuildFromXML(XMLElement* reader, string inFolder, bool readF
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ZTexture* ZTexture::FromPNG(string pngFilePath, TextureType texType)
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{
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int comp;
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ZTexture* tex = new ZTexture();
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int32_t comp;
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ZTexture* tex = new ZTexture(nullptr);
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tex->type = texType;
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tex->name = StringHelper::Split(Path::GetFileNameWithoutExtension(pngFilePath), ".")[0];
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tex->bmpRgb =
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(uint8_t*)stbi_load((pngFilePath).c_str(), &tex->width, &tex->height, &comp, STBI_rgb);
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tex->bmpRgb = (uint8_t*)stbi_load((pngFilePath).c_str(), (int*)&tex->width, (int*)&tex->height,
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&comp, STBI_rgb);
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stbi_image_free(tex->bmpRgb);
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tex->bmpRgb = nullptr;
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tex->rawData = vector<uint8_t>(tex->GetRawDataSize());
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@ -149,7 +151,7 @@ ZTexture* ZTexture::FromPNG(string pngFilePath, TextureType texType)
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ZTexture* ZTexture::FromHLTexture(HLTexture* hlTex)
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{
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ZTexture* tex = new ZTexture();
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ZTexture* tex = new ZTexture(nullptr);
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tex->width = hlTex->width;
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tex->height = hlTex->height;
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@ -163,10 +165,23 @@ void ZTexture::ParseXML(XMLElement* reader)
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ZResource::ParseXML(reader);
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if (reader->Attribute("Width") != nullptr)
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{
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width = atoi(reader->Attribute("Width"));
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}
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else
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{
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throw std::runtime_error("Width == nullptr for asset " + (string)reader->Attribute("Name"));
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}
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if (reader->Attribute("Height") != nullptr)
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{
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height = atoi(reader->Attribute("Height"));
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}
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else
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{
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throw std::runtime_error("Height == nullptr for asset " +
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(string)reader->Attribute("Name"));
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}
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string formatStr = reader->Attribute("Format");
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@ -196,12 +211,25 @@ void ZTexture::FixRawData()
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rawData[i + 1] = tmp;
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}
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}
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isRawDataFixed = !isRawDataFixed;
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}
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void ZTexture::PrepareBitmap()
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{
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bmpRgb = new uint8_t[width * height * 3];
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bmpRgba = new uint8_t[width * height * 4];
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switch (type)
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{
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case TextureType::RGBA16bpp:
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case TextureType::RGBA32bpp:
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case TextureType::GrayscaleAlpha4bpp:
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case TextureType::GrayscaleAlpha8bpp:
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case TextureType::GrayscaleAlpha16bpp:
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bmpRgba = new uint8_t[width * height * 4];
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break;
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default:
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bmpRgb = new uint8_t[width * height * 3];
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break;
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}
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switch (type)
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{
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void ZTexture::PrepareBitmapRGBA16()
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{
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for (int y = 0; y < height; y++)
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for (int32_t y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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for (int32_t x = 0; x < width; x++)
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{
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int pos = ((y * width) + x) * 2;
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int32_t pos = ((y * width) + x) * 2;
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short data = (short)((rawData[pos + 1] << 8) + rawData[pos]);
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uint8_t r = (uint8_t)((data & 0xF800) >> 11);
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uint8_t g = (uint8_t)((data & 0x07C0) >> 6);
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void ZTexture::PrepareBitmapRGBA32()
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{
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for (int y = 0; y < height; y++)
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for (uint16_t y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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for (uint16_t x = 0; x < width; x++)
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{
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int pos = ((y * width) + x) * 4;
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uint16_t pos = ((y * width) + x) * 4;
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bmpRgba[(((y * width) + x) * 4) + 0] = rawData[pos + 2];
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bmpRgba[(((y * width) + x) * 4) + 1] = rawData[pos + 1];
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void ZTexture::PrepareBitmapGrayscale4()
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{
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for (int y = 0; y < height; y++)
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for (uint16_t y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x += 2)
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for (uint16_t x = 0; x < width; x += 2)
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{
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for (int i = 0; i < 2; i++)
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for (uint8_t i = 0; i < 2; i++)
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{
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int pos = ((y * width) + x) / 2;
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uint16_t pos = ((y * width) + x) / 2;
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uint8_t grayscale = 0;
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if (i == 0)
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grayscale = (uint8_t)(rawData[pos] & 0xF0);
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grayscale = rawData[pos] & 0xF0;
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else
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grayscale = (uint8_t)((rawData[pos] & 0x0F) << 4);
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grayscale = (rawData[pos] & 0x0F) << 4;
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bmpRgb[(((y * width) + x + i) * 3) + 0] = grayscale;
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bmpRgb[(((y * width) + x + i) * 3) + 1] = grayscale;
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void ZTexture::PrepareBitmapGrayscale8()
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{
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for (int y = 0; y < height; y++)
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for (uint16_t y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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for (uint16_t x = 0; x < width; x++)
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{
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int pos = ((y * width) + x) * 1;
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uint16_t pos = ((y * width) + x) * 1;
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bmpRgb[(((y * width) + x) * 3) + 0] = rawData[pos];
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bmpRgb[(((y * width) + x) * 3) + 1] = rawData[pos];
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void ZTexture::PrepareBitmapGrayscaleAlpha4()
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{
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for (int y = 0; y < height; y++)
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for (uint16_t y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x += 2)
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for (uint16_t x = 0; x < width; x += 2)
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{
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for (int i = 0; i < 2; i++)
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for (uint16_t i = 0; i < 2; i++)
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{
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int pos = ((y * width) + x) / 2;
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uint16_t pos = ((y * width) + x) / 2;
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uint8_t data = 0;
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if (i == 0)
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data = (uint8_t)((rawData[pos] & 0xF0) >> 4);
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data = (rawData[pos] & 0xF0) >> 4;
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else
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data = (uint8_t)(rawData[pos] & 0x0F);
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data = rawData[pos] & 0x0F;
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uint8_t grayscale = (uint8_t)(((data & 0x0E) >> 1) * 32);
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uint8_t alpha = (uint8_t)((data & 0x01) * 255);
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uint8_t grayscale = ((data & 0x0E) >> 1) * 32;
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uint8_t alpha = (data & 0x01) * 255;
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bmpRgba[(((y * width) + x + i) * 4) + 0] = grayscale;
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bmpRgba[(((y * width) + x + i) * 4) + 1] = grayscale;
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void ZTexture::PrepareBitmapGrayscaleAlpha8()
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{
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for (int y = 0; y < height; y++)
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for (uint16_t y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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for (uint16_t x = 0; x < width; x++)
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{
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int pos = ((y * width) + x) * 1;
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uint8_t grayscale = (uint8_t)(rawData[pos] & 0xF0);
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uint8_t alpha = (uint8_t)((rawData[pos] & 0x0F) << 4);
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uint16_t pos = ((y * width) + x) * 1;
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uint8_t grayscale = rawData[pos] & 0xF0;
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uint8_t alpha = (rawData[pos] & 0x0F) << 4;
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bmpRgba[(((y * width) + x) * 4) + 0] = grayscale;
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bmpRgba[(((y * width) + x) * 4) + 1] = grayscale;
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@ -361,11 +389,11 @@ void ZTexture::PrepareBitmapGrayscaleAlpha8()
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void ZTexture::PrepareBitmapGrayscaleAlpha16()
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{
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for (int y = 0; y < height; y++)
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for (uint16_t y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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for (uint16_t x = 0; x < width; x++)
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{
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int pos = ((y * width) + x) * 2;
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uint16_t pos = ((y * width) + x) * 2;
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uint8_t grayscale = rawData[pos + 0];
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uint8_t alpha = rawData[pos + 1];
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@ -379,19 +407,19 @@ void ZTexture::PrepareBitmapGrayscaleAlpha16()
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void ZTexture::PrepareBitmapPalette4()
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{
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for (int y = 0; y < height; y++)
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for (uint16_t y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x += 2)
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for (uint16_t x = 0; x < width; x += 2)
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{
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for (int i = 0; i < 2; i++)
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for (uint16_t i = 0; i < 2; i++)
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{
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int pos = ((y * width) + x) / 2;
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uint16_t pos = ((y * width) + x) / 2;
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uint8_t paletteIndex = 0;
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if (i == 0)
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paletteIndex = (uint8_t)((rawData[pos] & 0xF0) >> 4);
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paletteIndex = (rawData[pos] & 0xF0) >> 4;
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else
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paletteIndex = (uint8_t)((rawData[pos] & 0x0F));
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paletteIndex = (rawData[pos] & 0x0F);
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bmpRgb[(((y * width) + x + i) * 3) + 0] = paletteIndex * 16;
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bmpRgb[(((y * width) + x + i) * 3) + 1] = paletteIndex * 16;
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@ -403,11 +431,11 @@ void ZTexture::PrepareBitmapPalette4()
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void ZTexture::PrepareBitmapPalette8()
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{
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for (int y = 0; y < height; y++)
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for (uint16_t y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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for (uint16_t x = 0; x < width; x++)
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{
|
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int pos = ((y * width) + x) * 1;
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uint16_t pos = ((y * width) + x) * 1;
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bmpRgb[(((y * width) + x) * 3) + 0] = rawData[pos];
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bmpRgb[(((y * width) + x) * 3) + 1] = rawData[pos];
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@ -456,45 +484,45 @@ void ZTexture::PrepareRawData(string inFolder)
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void ZTexture::PrepareRawDataRGBA16(string rgbaPath)
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{
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int width;
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int height;
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int comp;
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int32_t width;
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int32_t height;
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int32_t comp;
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bmpRgba = (uint8_t*)stbi_load(rgbaPath.c_str(), &width, &height, &comp, STBI_rgb_alpha);
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for (int y = 0; y < height; y++)
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for (uint16_t y = 0; y < height; y++)
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||||
{
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||||
for (int x = 0; x < width; x++)
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||||
for (uint16_t x = 0; x < width; x++)
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||||
{
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int pos = ((y * width) + x) * 2;
|
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uint16_t pos = ((y * width) + x) * 2;
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uint8_t r = (uint8_t)(bmpRgba[(((y * width) + x) * 4) + 0] / 8);
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uint8_t g = (uint8_t)(bmpRgba[(((y * width) + x) * 4) + 1] / 8);
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uint8_t b = (uint8_t)(bmpRgba[(((y * width) + x) * 4) + 2] / 8);
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uint8_t r = bmpRgba[(((y * width) + x) * 4) + 0] / 8;
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uint8_t g = bmpRgba[(((y * width) + x) * 4) + 1] / 8;
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uint8_t b = bmpRgba[(((y * width) + x) * 4) + 2] / 8;
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uint8_t alphaBit = (bmpRgba[(((y * width) + x) * 4) + 3] != 0);
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uint8_t alphaBit = bmpRgba[(((y * width) + x) * 4) + 3] != 0;
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uint16_t data = (uint16_t)((r << 11) + (g << 6) + (b << 1) + alphaBit);
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uint16_t data = (r << 11) + (g << 6) + (b << 1) + alphaBit;
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|
||||
rawData[pos + 0] = (uint8_t)((data & 0xFF00) >> 8);
|
||||
rawData[pos + 1] = (uint8_t)((data & 0x00FF));
|
||||
rawData[pos + 0] = (data & 0xFF00) >> 8;
|
||||
rawData[pos + 1] = (data & 0x00FF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ZTexture::PrepareRawDataRGBA32(string rgbaPath)
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int comp;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
int32_t comp;
|
||||
|
||||
bmpRgba = (uint8_t*)stbi_load(rgbaPath.c_str(), &width, &height, &comp, STBI_rgb_alpha);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
for (uint16_t y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
for (uint16_t x = 0; x < width; x++)
|
||||
{
|
||||
int pos = ((y * width) + x) * 4;
|
||||
uint16_t pos = ((y * width) + x) * 4;
|
||||
|
||||
rawData[pos + 0] = bmpRgba[(((y * width) + x) * 4) + 0];
|
||||
rawData[pos + 1] = bmpRgba[(((y * width) + x) * 4) + 1];
|
||||
|
@ -506,19 +534,19 @@ void ZTexture::PrepareRawDataRGBA32(string rgbaPath)
|
|||
|
||||
void ZTexture::PrepareRawDataGrayscale4(string grayPath)
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int comp;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
int32_t comp;
|
||||
|
||||
bmpRgb = (uint8_t*)stbi_load(grayPath.c_str(), &width, &height, &comp, STBI_rgb);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
for (uint16_t y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x += 2)
|
||||
for (uint16_t x = 0; x < width; x += 2)
|
||||
{
|
||||
int pos = ((y * width) + x) / 2;
|
||||
uint8_t r1 = (uint8_t)(bmpRgb[(((y * width) + x) * 3) + 0]);
|
||||
uint8_t r2 = (uint8_t)(bmpRgb[(((y * width) + x + 1) * 3) + 0]);
|
||||
uint16_t pos = ((y * width) + x) / 2;
|
||||
uint8_t r1 = bmpRgb[(((y * width) + x) * 3) + 0];
|
||||
uint8_t r2 = bmpRgb[(((y * width) + x + 1) * 3) + 0];
|
||||
|
||||
rawData[pos] = (uint8_t)(((r1 / 16) << 4) + (r2 / 16));
|
||||
}
|
||||
|
@ -527,17 +555,17 @@ void ZTexture::PrepareRawDataGrayscale4(string grayPath)
|
|||
|
||||
void ZTexture::PrepareRawDataGrayscale8(string grayPath)
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int comp;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
int32_t comp;
|
||||
|
||||
bmpRgb = (uint8_t*)stbi_load(grayPath.c_str(), &width, &height, &comp, STBI_rgb);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
for (uint16_t y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
for (uint16_t x = 0; x < width; x++)
|
||||
{
|
||||
int pos = ((y * width) + x);
|
||||
uint16_t pos = (y * width) + x;
|
||||
rawData[pos] = bmpRgb[(((y * width) + x) * 3) + 0];
|
||||
}
|
||||
}
|
||||
|
@ -545,28 +573,28 @@ void ZTexture::PrepareRawDataGrayscale8(string grayPath)
|
|||
|
||||
void ZTexture::PrepareRawDataGrayscaleAlpha4(string grayAlphaPath)
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int comp;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
int32_t comp;
|
||||
|
||||
bmpRgba = (uint8_t*)stbi_load(grayAlphaPath.c_str(), &width, &height, &comp, STBI_rgb_alpha);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
for (uint16_t y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x += 2)
|
||||
for (uint16_t x = 0; x < width; x += 2)
|
||||
{
|
||||
int pos = ((y * width) + x) / 2;
|
||||
uint16_t pos = ((y * width) + x) / 2;
|
||||
uint8_t data = 0;
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
for (uint16_t i = 0; i < 2; i++)
|
||||
{
|
||||
uint8_t cR = bmpRgba[(((y * width) + x + i) * 4) + 0];
|
||||
uint8_t alphaBit = (bmpRgba[(((y * width) + x + i) * 4) + 3] != 0);
|
||||
uint8_t alphaBit = bmpRgba[(((y * width) + x + i) * 4) + 3] != 0;
|
||||
|
||||
if (i == 0)
|
||||
data += (uint8_t)((((cR / 32) << 1) + alphaBit) << 4);
|
||||
data += (((cR / 32) << 1) + alphaBit) << 4;
|
||||
else
|
||||
data += (uint8_t)(((cR / 32) << 1) + alphaBit);
|
||||
data += ((cR / 32) << 1) + alphaBit;
|
||||
}
|
||||
|
||||
rawData[pos] = data;
|
||||
|
@ -576,84 +604,84 @@ void ZTexture::PrepareRawDataGrayscaleAlpha4(string grayAlphaPath)
|
|||
|
||||
void ZTexture::PrepareRawDataGrayscaleAlpha8(string grayAlphaPath)
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int comp;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
int32_t comp;
|
||||
|
||||
bmpRgba = (uint8_t*)stbi_load(grayAlphaPath.c_str(), &width, &height, &comp, STBI_rgb_alpha);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
for (uint16_t y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
for (uint16_t x = 0; x < width; x++)
|
||||
{
|
||||
int pos = ((y * width) + x) * 1;
|
||||
uint16_t pos = ((y * width) + x) * 1;
|
||||
|
||||
uint8_t r = (uint8_t)(bmpRgba[(((y * width) + x) * 4) + 0]);
|
||||
uint8_t a = (uint8_t)(bmpRgba[(((y * width) + x) * 4) + 3]);
|
||||
uint8_t r = bmpRgba[(((y * width) + x) * 4) + 0];
|
||||
uint8_t a = bmpRgba[(((y * width) + x) * 4) + 3];
|
||||
|
||||
rawData[pos] = (uint8_t)(((r / 16) << 4) + (a / 16));
|
||||
rawData[pos] = ((r / 16) << 4) + (a / 16);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ZTexture::PrepareRawDataGrayscaleAlpha16(string grayAlphaPath)
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int comp;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
int32_t comp;
|
||||
|
||||
bmpRgba = (uint8_t*)stbi_load(grayAlphaPath.c_str(), &width, &height, &comp, STBI_rgb_alpha);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
for (uint16_t y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
for (uint16_t x = 0; x < width; x++)
|
||||
{
|
||||
int pos = ((y * width) + x) * 2;
|
||||
uint16_t pos = ((y * width) + x) * 2;
|
||||
|
||||
uint8_t cR = bmpRgba[(((y * width) + x) * 4) + 0];
|
||||
uint8_t aR = bmpRgba[(((y * width) + x) * 4) + 3];
|
||||
|
||||
rawData[pos + 0] = (uint8_t)(cR);
|
||||
rawData[pos + 1] = (uint8_t)(aR);
|
||||
rawData[pos + 0] = cR;
|
||||
rawData[pos + 1] = aR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ZTexture::PrepareRawDataPalette4(string palPath)
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int comp;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
int32_t comp;
|
||||
|
||||
bmpRgb = (uint8_t*)stbi_load(palPath.c_str(), &width, &height, &comp, STBI_rgb);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
for (uint16_t y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x += 2)
|
||||
for (uint16_t x = 0; x < width; x += 2)
|
||||
{
|
||||
int pos = ((y * width) + x) / 2;
|
||||
uint16_t pos = ((y * width) + x) / 2;
|
||||
|
||||
uint8_t cR1 = bmpRgb[(((y * width) + x) * 3) + 0];
|
||||
uint8_t cR2 = bmpRgb[(((y * width) + x + 1) * 3) + 0];
|
||||
|
||||
rawData[pos] = (uint8_t)(((cR1 / 16) << 4) + (cR2 / 16));
|
||||
rawData[pos] = ((cR1 / 16) << 4) + (cR2 / 16);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ZTexture::PrepareRawDataPalette8(string palPath)
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int comp;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
int32_t comp;
|
||||
|
||||
bmpRgb = (uint8_t*)stbi_load(palPath.c_str(), &width, &height, &comp, STBI_rgb);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
for (uint16_t y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
for (uint16_t x = 0; x < width; x++)
|
||||
{
|
||||
int pos = ((y * width) + x);
|
||||
uint16_t pos = ((y * width) + x);
|
||||
|
||||
uint8_t cR = bmpRgb[(((y * width) + x) * 3) + 0];
|
||||
rawData[pos] = cR;
|
||||
|
@ -683,14 +711,9 @@ float ZTexture::GetPixelMultiplyer()
|
|||
}
|
||||
}
|
||||
|
||||
vector<uint8_t> ZTexture::GetRawData()
|
||||
size_t ZTexture::GetRawDataSize()
|
||||
{
|
||||
return rawData;
|
||||
}
|
||||
|
||||
int ZTexture::GetRawDataSize()
|
||||
{
|
||||
return (int)(width * height * GetPixelMultiplyer());
|
||||
return (width * height * GetPixelMultiplyer());
|
||||
}
|
||||
|
||||
std::string ZTexture::GetIMFmtFromType()
|
||||
|
@ -736,22 +759,22 @@ std::string ZTexture::GetIMSizFromType()
|
|||
}
|
||||
}
|
||||
|
||||
int ZTexture::GetWidth()
|
||||
uint16_t ZTexture::GetWidth()
|
||||
{
|
||||
return width;
|
||||
}
|
||||
|
||||
int ZTexture::GetHeight()
|
||||
uint16_t ZTexture::GetHeight()
|
||||
{
|
||||
return height;
|
||||
}
|
||||
|
||||
void ZTexture::SetWidth(int nWidth)
|
||||
void ZTexture::SetWidth(uint16_t nWidth)
|
||||
{
|
||||
width = nWidth;
|
||||
}
|
||||
|
||||
void ZTexture::SetHeight(int nHeight)
|
||||
void ZTexture::SetHeight(uint16_t nHeight)
|
||||
{
|
||||
height = nHeight;
|
||||
}
|
||||
|
@ -763,58 +786,70 @@ TextureType ZTexture::GetTextureType()
|
|||
|
||||
void ZTexture::Save(const std::string& outFolder)
|
||||
{
|
||||
// Optionally generate text file containing CRC information. This is going to be a one time
|
||||
// process for generating the Texture Pool XML.
|
||||
if (Globals::Instance->testMode)
|
||||
{
|
||||
if (hash != 0)
|
||||
{
|
||||
File::WriteAllText(StringHelper::Sprintf("%s/%s.txt",
|
||||
Globals::Instance->outputPath.c_str(),
|
||||
outName.c_str()),
|
||||
StringHelper::Sprintf("%08lX", hash));
|
||||
hash = 0;
|
||||
}
|
||||
}
|
||||
|
||||
std::string outPath = GetPoolOutPath(outFolder);
|
||||
|
||||
if (!Directory::Exists(outPath))
|
||||
Directory::CreateDirectory(outPath);
|
||||
|
||||
if (type == TextureType::RGBA32bpp)
|
||||
stbi_write_png((outFolder + "/" + outName + ".rgba32.png").c_str(), width, height, 4,
|
||||
bmpRgba, width * 4);
|
||||
stbi_write_png((outPath + "/" + outName + ".rgba32.png").c_str(), width, height, 4, bmpRgba,
|
||||
width * 4);
|
||||
else if (type == TextureType::RGBA16bpp)
|
||||
stbi_write_png((outFolder + "/" + outName + ".rgb5a1.png").c_str(), width, height, 4,
|
||||
bmpRgba, width * 4);
|
||||
stbi_write_png((outPath + "/" + outName + ".rgb5a1.png").c_str(), width, height, 4, bmpRgba,
|
||||
width * 4);
|
||||
else if (type == TextureType::Grayscale8bpp)
|
||||
stbi_write_png((outFolder + "/" + outName + ".i8.png").c_str(), width, height, 3, bmpRgb,
|
||||
stbi_write_png((outPath + "/" + outName + ".i8.png").c_str(), width, height, 3, bmpRgb,
|
||||
width * 3);
|
||||
else if (type == TextureType::Grayscale4bpp)
|
||||
stbi_write_png((outFolder + "/" + outName + ".i4.png").c_str(), width, height, 3, bmpRgb,
|
||||
stbi_write_png((outPath + "/" + outName + ".i4.png").c_str(), width, height, 3, bmpRgb,
|
||||
width * 3);
|
||||
else if (type == TextureType::GrayscaleAlpha16bpp)
|
||||
stbi_write_png((outFolder + "/" + outName + ".ia16.png").c_str(), width, height, 4, bmpRgba,
|
||||
stbi_write_png((outPath + "/" + outName + ".ia16.png").c_str(), width, height, 4, bmpRgba,
|
||||
width * 4);
|
||||
else if (type == TextureType::GrayscaleAlpha8bpp)
|
||||
stbi_write_png((outFolder + "/" + outName + ".ia8.png").c_str(), width, height, 4, bmpRgba,
|
||||
stbi_write_png((outPath + "/" + outName + ".ia8.png").c_str(), width, height, 4, bmpRgba,
|
||||
width * 4);
|
||||
else if (type == TextureType::GrayscaleAlpha4bpp)
|
||||
stbi_write_png((outFolder + "/" + outName + ".ia4.png").c_str(), width, height, 4, bmpRgba,
|
||||
stbi_write_png((outPath + "/" + outName + ".ia4.png").c_str(), width, height, 4, bmpRgba,
|
||||
width * 4);
|
||||
else if (type == TextureType::Palette4bpp)
|
||||
stbi_write_png((outFolder + "/" + outName + ".ci4.png").c_str(), width, height, 3, bmpRgb,
|
||||
stbi_write_png((outPath + "/" + outName + ".ci4.png").c_str(), width, height, 3, bmpRgb,
|
||||
width * 3);
|
||||
else if (type == TextureType::Palette8bpp)
|
||||
stbi_write_png((outFolder + "/" + outName + ".ci8.png").c_str(), width, height, 3, bmpRgb,
|
||||
stbi_write_png((outPath + "/" + outName + ".ci8.png").c_str(), width, height, 3, bmpRgb,
|
||||
width * 3);
|
||||
|
||||
// if (outName != name && outName != "")
|
||||
// File::WriteAllText(outFolder + "/" + outName + ".cfg", name.c_str());
|
||||
}
|
||||
|
||||
// HOTSPOT
|
||||
string ZTexture::GetSourceOutputCode(const std::string& prefix)
|
||||
{
|
||||
sourceOutput = "";
|
||||
|
||||
// sprintf(line, "%s:\n", name.c_str());
|
||||
// sourceOutput += line;
|
||||
|
||||
// TODO: TEMP
|
||||
relativePath = "build/assets/" + relativePath;
|
||||
FixRawData();
|
||||
|
||||
// sourceOutput += StringHelper::Sprintf("u64 %s[] = \n{\n", name.c_str());
|
||||
|
||||
uint8_t* rawDataArr = rawData.data();
|
||||
|
||||
for (size_t i = 0; i < rawData.size(); i += 8)
|
||||
{
|
||||
if (i % 32 == 0)
|
||||
sourceOutput += "\t";
|
||||
sourceOutput += " ";
|
||||
|
||||
sourceOutput +=
|
||||
StringHelper::Sprintf("0x%016llX, ", BitConverter::ToUInt64BE(rawDataArr, i));
|
||||
|
@ -824,10 +859,10 @@ string ZTexture::GetSourceOutputCode(const std::string& prefix)
|
|||
}
|
||||
|
||||
// Ensure there's always a trailing line feed to prevent dumb warnings.
|
||||
// Please don't remove this line, unless you somehow made a way to prevent
|
||||
// that warning when building the OoT repo.
|
||||
sourceOutput += "\n";
|
||||
|
||||
// sourceOutput += "};\n";
|
||||
|
||||
return sourceOutput;
|
||||
}
|
||||
|
||||
|
@ -841,9 +876,23 @@ ZResourceType ZTexture::GetResourceType()
|
|||
return ZResourceType::Texture;
|
||||
}
|
||||
|
||||
std::string ZTexture::GetSourceTypeName()
|
||||
{
|
||||
return "u64";
|
||||
}
|
||||
|
||||
void ZTexture::CalcHash()
|
||||
{
|
||||
hash = 0;
|
||||
// Make sure raw data is fixed before we calc the hash...
|
||||
bool fixFlag = !isRawDataFixed;
|
||||
|
||||
if (fixFlag)
|
||||
FixRawData();
|
||||
|
||||
hash = CRC32B(rawData.data(), GetRawDataSize());
|
||||
|
||||
if (fixFlag)
|
||||
FixRawData();
|
||||
}
|
||||
|
||||
std::string ZTexture::GetExternalExtension()
|
||||
|
@ -873,9 +922,16 @@ std::string ZTexture::GetExternalExtension()
|
|||
}
|
||||
}
|
||||
|
||||
std::string ZTexture::GetPoolOutPath(std::string defaultValue)
|
||||
{
|
||||
if (Globals::Instance->cfg.texturePool.find(hash) != Globals::Instance->cfg.texturePool.end())
|
||||
return Path::GetDirectoryName(Globals::Instance->cfg.texturePool[hash].path);
|
||||
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
string ZTexture::GetSourceOutputHeader(const std::string& prefix)
|
||||
{
|
||||
// return StringHelper::Sprintf("extern u64 %s[];\n", name.c_str());
|
||||
return "";
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue