mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 14:31:17 +00:00
Big actor cleanup (fixed) (#69)
* Started doing cleanup * did more work * did more migration * migrated more rodata and worked on some structs * did more work * Removal of ROOM field from initvars, some rodata migration, some string decompilation * General update * Decompiled vt strings * Tool work * Tool improvements * 270 overlay rodata files remaining * better float handling * floats * Many more floats * migrated boss_mo * assorted fixes * Migrated 10 * tool improvements * migrated 10 * 10 more * 1 more * did a few more * fixes * 10 more * more floats * Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed. * removed changes made to script by accident * migrated largest rodata - ovl_fishing * Did some more * 114 remaining * 99 left ! * almost done migrating rodata * did some more, done for tonight * almost done, tried add support to the script for z_player * All possible rodata migrated in actor overlays * update * removed static from all overlays, ran format.sh * Removed unknown actor structs * converted a few floats * Added new lines to header files that were missing them. Removed unused asm files * Removed unused asm files * Formatting newlines Further formatting spacing .float spacing More space formatting More spacing formatting Removing .balign 4 after floats Co-authored-by: Ethan Roseman <ethteck@gmail.com>
This commit is contained in:
parent
5aef81071e
commit
045a92d7c3
10327 changed files with 33390 additions and 45661 deletions
|
@ -1,18 +1,18 @@
|
|||
#include "z_arms_hook.h"
|
||||
|
||||
#define ROOM 0x00
|
||||
#define FLAGS 0x00000030
|
||||
|
||||
void ArmsHook_Init(ArmsHook* this, GlobalContext* globalCtx);
|
||||
void ArmsHook_Destroy(ArmsHook* this, GlobalContext* globalCtx);
|
||||
void ArmsHook_Update(ArmsHook* this, GlobalContext* globalCtx);
|
||||
void ArmsHook_Draw(ArmsHook* this, GlobalContext* globalCtx);
|
||||
void ArmsHook_SetupAction(ArmsHook* this, ActorFunc actionFunc);
|
||||
void func_80864FC4(ArmsHook* this, GlobalContext* globalCtx);
|
||||
|
||||
/*
|
||||
const ActorInit Arms_Hook_InitVars = {
|
||||
ACTOR_ARMS_HOOK,
|
||||
ACTORTYPE_ITEMACTION,
|
||||
ROOM,
|
||||
FLAGS,
|
||||
OBJECT_LINK_BOY,
|
||||
sizeof(ArmsHook),
|
||||
|
@ -22,7 +22,7 @@ const ActorInit Arms_Hook_InitVars = {
|
|||
(ActorFunc)ArmsHook_Draw,
|
||||
};
|
||||
*/
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arms_Hook/func_80864F00.s")
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arms_Hook/ArmsHook_SetupAction.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arms_Hook/ArmsHook_Init.s")
|
||||
|
||||
|
|
|
@ -6,7 +6,8 @@
|
|||
|
||||
typedef struct {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0xCC];
|
||||
/* 0x014C */ char unk_14C[0xC8];
|
||||
/* 0x0214 */ ActorFunc actionFunc;
|
||||
} ArmsHook; // size = 0x0218
|
||||
|
||||
extern const ActorInit Arms_Hook_InitVars;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue