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Decompilation of The Legend of Zelda: Ocarina of Time
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Lucas Shaw 045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
asm Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
assets First proper commit. 2020-03-17 00:31:30 -04:00
data Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
docs/guides padmgr and related (#71) 2020-04-14 13:17:25 -04:00
include Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
scenes First proper commit. 2020-03-17 00:31:30 -04:00
src Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
tools Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
.clang-format Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.clang-tidy Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.gitattributes First proper commit. 2020-03-17 00:31:30 -04:00
.gitignore Added 'extract' target to makefile 2020-03-27 22:30:19 -04:00
.gitmodules First proper commit. 2020-03-17 00:31:30 -04:00
baserom_files.mk First proper commit. 2020-03-17 00:31:30 -04:00
checksum.md5 Added 'extract' target to makefile 2020-03-27 22:30:19 -04:00
diff.py Done 2020-03-24 00:16:01 -04:00
diff_settings.py First proper commit. 2020-03-17 00:31:30 -04:00
extract_assets.py First proper commit. 2020-03-17 00:31:30 -04:00
extract_baserom.py First proper commit. 2020-03-17 00:31:30 -04:00
fixbaserom.py fix make setup 2020-04-05 15:18:43 -04:00
fixle.sh Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
format.sh Fix format.sh to run clang-tidy inside NON_MATCHING functions 2020-03-24 00:35:35 +01:00
Jenkinsfile remove zap2 step from jenkinsfile 2020-04-05 17:55:49 -04:00
makefile padmgr and related (#71) 2020-04-14 13:17:25 -04:00
overlays.mk First proper commit. 2020-03-17 00:31:30 -04:00
overlays_asm.mk First proper commit. 2020-03-17 00:31:30 -04:00
progress.py Update progress script to account for boot handwritten asm 2020-03-23 23:20:34 +01:00
README.md Updated jenkins file, readme, and replaced 'extract' target with 'setup' 2020-03-28 17:34:57 -04:00
scenes.mk First proper commit. 2020-03-17 00:31:30 -04:00
spec Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
textures.mk First proper commit. 2020-03-17 00:31:30 -04:00
THANKS.md Added 'extract' target to makefile 2020-03-27 22:30:19 -04:00
undefined_syms.txt Decompiled ovl_Bg_Bdan_Objects (#66) 2020-04-12 12:04:14 -04:00

Legend of Zelda: Ocarina of Time Master Quest (debug)

- WARNING! -

The ROM this repository builds while has a matching checksum cannot be 'shifted' due
to hardcoded pointers which have yet to be dumped. Thus this repository is currently
in an experimental and research phase and cannot currently be used traditionally as a
source code base for general changes.

This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.

This is a disassembly and decompilation of Legend of Zelda: Ocarina of Time Master Quest (debug)

It builds the following ROM:

  • zelda_ocarina_mq_dbg.z64 md5: f0b7f35375f9cc8ca1b2d59d78e35405

Please refer to the Getting Started guide in the Wiki for setup instructions.