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Decompilation of The Legend of Zelda: Ocarina of Time
045a92d7c3
* Started doing cleanup * did more work * did more migration * migrated more rodata and worked on some structs * did more work * Removal of ROOM field from initvars, some rodata migration, some string decompilation * General update * Decompiled vt strings * Tool work * Tool improvements * 270 overlay rodata files remaining * better float handling * floats * Many more floats * migrated boss_mo * assorted fixes * Migrated 10 * tool improvements * migrated 10 * 10 more * 1 more * did a few more * fixes * 10 more * more floats * Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed. * removed changes made to script by accident * migrated largest rodata - ovl_fishing * Did some more * 114 remaining * 99 left ! * almost done migrating rodata * did some more, done for tonight * almost done, tried add support to the script for z_player * All possible rodata migrated in actor overlays * update * removed static from all overlays, ran format.sh * Removed unknown actor structs * converted a few floats * Added new lines to header files that were missing them. Removed unused asm files * Removed unused asm files * Formatting newlines Further formatting spacing .float spacing More space formatting More spacing formatting Removing .balign 4 after floats Co-authored-by: Ethan Roseman <ethteck@gmail.com> |
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asm | ||
assets | ||
data | ||
docs/guides | ||
include | ||
scenes | ||
src | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
baserom_files.mk | ||
checksum.md5 | ||
diff.py | ||
diff_settings.py | ||
extract_assets.py | ||
extract_baserom.py | ||
fixbaserom.py | ||
fixle.sh | ||
format.sh | ||
Jenkinsfile | ||
makefile | ||
overlays.mk | ||
overlays_asm.mk | ||
progress.py | ||
README.md | ||
scenes.mk | ||
spec | ||
textures.mk | ||
THANKS.md | ||
undefined_syms.txt |
Legend of Zelda: Ocarina of Time Master Quest (debug)
- WARNING! -
The ROM this repository builds while has a matching checksum cannot be 'shifted' due
to hardcoded pointers which have yet to be dumped. Thus this repository is currently
in an experimental and research phase and cannot currently be used traditionally as a
source code base for general changes.
This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.
This is a disassembly and decompilation of Legend of Zelda: Ocarina of Time Master Quest (debug)
It builds the following ROM:
- zelda_ocarina_mq_dbg.z64
md5: f0b7f35375f9cc8ca1b2d59d78e35405
Please refer to the Getting Started guide in the Wiki for setup instructions.