mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-10 08:50:23 +00:00
Big actor cleanup (fixed) (#69)
* Started doing cleanup * did more work * did more migration * migrated more rodata and worked on some structs * did more work * Removal of ROOM field from initvars, some rodata migration, some string decompilation * General update * Decompiled vt strings * Tool work * Tool improvements * 270 overlay rodata files remaining * better float handling * floats * Many more floats * migrated boss_mo * assorted fixes * Migrated 10 * tool improvements * migrated 10 * 10 more * 1 more * did a few more * fixes * 10 more * more floats * Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed. * removed changes made to script by accident * migrated largest rodata - ovl_fishing * Did some more * 114 remaining * 99 left ! * almost done migrating rodata * did some more, done for tonight * almost done, tried add support to the script for z_player * All possible rodata migrated in actor overlays * update * removed static from all overlays, ran format.sh * Removed unknown actor structs * converted a few floats * Added new lines to header files that were missing them. Removed unused asm files * Removed unused asm files * Formatting newlines Further formatting spacing .float spacing More space formatting More spacing formatting Removing .balign 4 after floats Co-authored-by: Ethan Roseman <ethteck@gmail.com>
This commit is contained in:
parent
5aef81071e
commit
045a92d7c3
10327 changed files with 33390 additions and 45661 deletions
|
@ -1,14 +1,13 @@
|
|||
/*
|
||||
* File: z_demo_go.c
|
||||
* Overlay: Demo_Go
|
||||
* Description:
|
||||
* Description: Gorons (Cutscene)
|
||||
*/
|
||||
|
||||
#include "z_demo_go.h"
|
||||
|
||||
#include <vt.h>
|
||||
|
||||
#define ROOM 0x00
|
||||
#define FLAGS 0x00000010
|
||||
|
||||
void DemoGo_Init(DemoGo* this, GlobalContext* globalCtx);
|
||||
|
@ -41,7 +40,6 @@ ActorFunc D_8097D468[] = {
|
|||
const ActorInit Demo_Go_InitVars = {
|
||||
ACTOR_DEMO_GO,
|
||||
ACTORTYPE_NPC,
|
||||
ROOM,
|
||||
FLAGS,
|
||||
OBJECT_OF1D_MAP,
|
||||
sizeof(DemoGo),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue