mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-07 14:50:15 +00:00
Big actor cleanup (fixed) (#69)
* Started doing cleanup * did more work * did more migration * migrated more rodata and worked on some structs * did more work * Removal of ROOM field from initvars, some rodata migration, some string decompilation * General update * Decompiled vt strings * Tool work * Tool improvements * 270 overlay rodata files remaining * better float handling * floats * Many more floats * migrated boss_mo * assorted fixes * Migrated 10 * tool improvements * migrated 10 * 10 more * 1 more * did a few more * fixes * 10 more * more floats * Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed. * removed changes made to script by accident * migrated largest rodata - ovl_fishing * Did some more * 114 remaining * 99 left ! * almost done migrating rodata * did some more, done for tonight * almost done, tried add support to the script for z_player * All possible rodata migrated in actor overlays * update * removed static from all overlays, ran format.sh * Removed unknown actor structs * converted a few floats * Added new lines to header files that were missing them. Removed unused asm files * Removed unused asm files * Formatting newlines Further formatting spacing .float spacing More space formatting More spacing formatting Removing .balign 4 after floats Co-authored-by: Ethan Roseman <ethteck@gmail.com>
This commit is contained in:
parent
5aef81071e
commit
045a92d7c3
10327 changed files with 33390 additions and 45661 deletions
|
@ -1,18 +1,20 @@
|
|||
#include "z_en_si.h"
|
||||
|
||||
#define ROOM 0x00
|
||||
#define FLAGS 0x00000201
|
||||
|
||||
void EnSi_Init(EnSi* this, GlobalContext* globalCtx);
|
||||
void EnSi_Destroy(EnSi* this, GlobalContext* globalCtx);
|
||||
void EnSi_Update(EnSi* this, GlobalContext* globalCtx);
|
||||
void EnSi_Draw(EnSi* this, GlobalContext* globalCtx);
|
||||
s32 func_80AFB748(EnSi* this, GlobalContext* globalCtx);
|
||||
void func_80AFB768(EnSi* this, GlobalContext* globalCtx);
|
||||
void func_80AFB89C(EnSi* this, GlobalContext* globalCtx);
|
||||
void func_80AFB950(EnSi* this, GlobalContext* globalCtx);
|
||||
|
||||
/*
|
||||
const ActorInit En_Si_InitVars = {
|
||||
ACTOR_EN_SI,
|
||||
ACTORTYPE_ITEMACTION,
|
||||
ROOM,
|
||||
FLAGS,
|
||||
OBJECT_ST,
|
||||
sizeof(EnSi),
|
||||
|
|
|
@ -6,7 +6,8 @@
|
|||
|
||||
typedef struct {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0x54];
|
||||
/* 0x014C */ ActorFunc actionFunc;
|
||||
/* 0x0150 */ char unk_150[0x50];
|
||||
} EnSi; // size = 0x01A0
|
||||
|
||||
extern const ActorInit En_Si_InitVars;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue