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Big actor cleanup (fixed) (#69)

* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
This commit is contained in:
Lucas Shaw 2020-04-14 11:16:34 -07:00 committed by GitHub
parent 5aef81071e
commit 045a92d7c3
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10327 changed files with 33390 additions and 45661 deletions

View file

@ -1,18 +1,52 @@
/*
* File: z_en_test.c
* Overlay: ovl_En_Test
* Description: Stalfos
*/
#include "z_en_test.h"
#define ROOM 0x00
#define FLAGS 0x00000015
void EnTest_Init(EnTest* this, GlobalContext* globalCtx);
void EnTest_Destroy(EnTest* this, GlobalContext* globalCtx);
void EnTest_Update(EnTest* this, GlobalContext* globalCtx);
void EnTest_Draw(EnTest* this, GlobalContext* globalCtx);
void EnTest_SetupAction(EnTest* this, ActorFunc actionFunc);
void func_8085F938(EnTest* this, GlobalContext* globalCtx);
void func_8085FAB0(EnTest* this, GlobalContext* globalCtx);
void func_8085FE48(EnTest* this, GlobalContext* globalCtx);
void func_8085FF9C(EnTest* this, GlobalContext* globalCtx);
void func_80860318(EnTest* this, GlobalContext* globalCtx);
void func_808603CC(EnTest* this, GlobalContext* globalCtx);
void func_80863360(EnTest* this, GlobalContext* globalCtx);
void func_808600EC(EnTest* this, GlobalContext* globalCtx);
void func_808604FC(EnTest* this, GlobalContext* globalCtx);
void func_80860C24(EnTest* this, GlobalContext* globalCtx);
void func_80860F84(EnTest* this, GlobalContext* globalCtx);
void func_8086149C(EnTest* this, GlobalContext* globalCtx);
void func_808615F4(EnTest* this, GlobalContext* globalCtx);
void func_80861898(EnTest* this, GlobalContext* globalCtx);
void func_808619EC(EnTest* this, GlobalContext* globalCtx);
void func_80861C40(EnTest* this, GlobalContext* globalCtx);
void func_80861DC8(EnTest* this, GlobalContext* globalCtx);
void func_80861F80(EnTest* this, GlobalContext* globalCtx);
void func_8086209C(EnTest* this, GlobalContext* globalCtx);
void func_808621D4(EnTest* this, GlobalContext* globalCtx);
void func_80862418(EnTest* this, GlobalContext* globalCtx);
void func_80862650(EnTest* this, GlobalContext* globalCtx);
void func_808628C8(EnTest* this, GlobalContext* globalCtx);
void func_80862E6C(EnTest* this, GlobalContext* globalCtx);
void func_80863044(EnTest* this, GlobalContext* globalCtx);
void func_8086318C(EnTest* this, GlobalContext* globalCtx);
void func_80863294(EnTest* this, GlobalContext* globalCtx);
s32 func_80863AB8(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, EnTest* this);
void func_80863CC4(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, EnTest* this);
/*
const ActorInit En_Test_InitVars = {
ACTOR_EN_TEST,
ACTORTYPE_ENEMY,
ROOM,
FLAGS,
OBJECT_SK2,
sizeof(EnTest),
@ -22,7 +56,8 @@ const ActorInit En_Test_InitVars = {
(ActorFunc)EnTest_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Test/func_8085F650.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Test/EnTest_SetupAction.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Test/EnTest_Init.s")

View file

@ -6,7 +6,14 @@
typedef struct {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x7DC];
/* 0x014C */ char unk_14C[0x03C];
/* 0x0188 */ SkelAnime skelAnime_188;
/* 0x01CC */ Vec3s actorDrawTbl_1CC[61];
/* 0x033A */ Vec3s transitionTbl_16E[61];
/* 0x04A8 */ SkelAnime skelAnime_4A8;
/* 0x04EC */ Vec3s actorDrawTbl_4EC[61];
/* 0x065A */ Vec3s transitionTbl_65A[61];
/* 0x07C8 */ char unk_7C8[0x160];
} EnTest; // size = 0x0928
extern const ActorInit En_Test_InitVars;