mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-08 15:30:14 +00:00
Big actor cleanup (fixed) (#69)
* Started doing cleanup * did more work * did more migration * migrated more rodata and worked on some structs * did more work * Removal of ROOM field from initvars, some rodata migration, some string decompilation * General update * Decompiled vt strings * Tool work * Tool improvements * 270 overlay rodata files remaining * better float handling * floats * Many more floats * migrated boss_mo * assorted fixes * Migrated 10 * tool improvements * migrated 10 * 10 more * 1 more * did a few more * fixes * 10 more * more floats * Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed. * removed changes made to script by accident * migrated largest rodata - ovl_fishing * Did some more * 114 remaining * 99 left ! * almost done migrating rodata * did some more, done for tonight * almost done, tried add support to the script for z_player * All possible rodata migrated in actor overlays * update * removed static from all overlays, ran format.sh * Removed unknown actor structs * converted a few floats * Added new lines to header files that were missing them. Removed unused asm files * Removed unused asm files * Formatting newlines Further formatting spacing .float spacing More space formatting More spacing formatting Removing .balign 4 after floats Co-authored-by: Ethan Roseman <ethteck@gmail.com>
This commit is contained in:
parent
5aef81071e
commit
045a92d7c3
10327 changed files with 33390 additions and 45661 deletions
|
@ -1,42 +1,32 @@
|
|||
/*
|
||||
* File: z_obj_roomtimer.c
|
||||
* Overlay: ovl_Obj_Roomtimer
|
||||
* Description:
|
||||
* Description: Timer
|
||||
*/
|
||||
|
||||
#include <ultra64.h>
|
||||
#include <global.h>
|
||||
#include <z64.h>
|
||||
#include "z_obj_roomtimer.h"
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ ActorFunc updateFunc;
|
||||
/* 0x0150 */ u32 switchFlag;
|
||||
} ActorRoomTimer; // size = 0x0154
|
||||
|
||||
#define ROOM 0x00
|
||||
#define FLAGS 0x00000010
|
||||
|
||||
static void Init(ActorRoomTimer* this, GlobalContext* globalCtx);
|
||||
static void Destroy(ActorRoomTimer* this, GlobalContext* globalCtx);
|
||||
static void Update(ActorRoomTimer* this, GlobalContext* globalCtx);
|
||||
static void func_80B9D054(ActorRoomTimer* this, GlobalContext* globalCtx);
|
||||
static void func_80B9D0B0(ActorRoomTimer* this, GlobalContext* globalCtx);
|
||||
void ObjRoomtimer_Init(ObjRoomtimer* this, GlobalContext* globalCtx);
|
||||
void ObjRoomtimer_Destroy(ObjRoomtimer* this, GlobalContext* globalCtx);
|
||||
void ObjRoomtimer_Update(ObjRoomtimer* this, GlobalContext* globalCtx);
|
||||
void func_80B9D054(ObjRoomtimer* this, GlobalContext* globalCtx);
|
||||
void func_80B9D0B0(ObjRoomtimer* this, GlobalContext* globalCtx);
|
||||
|
||||
const ActorInit Obj_Roomtimer_InitVars = {
|
||||
ACTOR_OBJ_ROOMTIMER,
|
||||
ACTORTYPE_ENEMY,
|
||||
ROOM,
|
||||
FLAGS,
|
||||
OBJECT_GAMEPLAY_KEEP,
|
||||
sizeof(ActorRoomTimer),
|
||||
(ActorFunc)Init,
|
||||
(ActorFunc)Destroy,
|
||||
(ActorFunc)Update,
|
||||
sizeof(ObjRoomtimer),
|
||||
(ActorFunc)ObjRoomtimer_Init,
|
||||
(ActorFunc)ObjRoomtimer_Destroy,
|
||||
(ActorFunc)ObjRoomtimer_Update,
|
||||
(ActorFunc)NULL,
|
||||
};
|
||||
|
||||
static void Init(ActorRoomTimer* this, GlobalContext* globalCtx) {
|
||||
void ObjRoomtimer_Init(ObjRoomtimer* this, GlobalContext* globalCtx) {
|
||||
s16 params = this->actor.params;
|
||||
|
||||
this->switchFlag = (params >> 10) & 0x3F;
|
||||
|
@ -54,7 +44,7 @@ static void Init(ActorRoomTimer* this, GlobalContext* globalCtx) {
|
|||
this->updateFunc = (ActorFunc)func_80B9D054;
|
||||
}
|
||||
|
||||
static void Destroy(ActorRoomTimer* this, GlobalContext* globalCtx) {
|
||||
void ObjRoomtimer_Destroy(ObjRoomtimer* this, GlobalContext* globalCtx) {
|
||||
if (this->actor.params != 0x3FF) {
|
||||
if (gSaveContext.timer_1_value > 0) {
|
||||
gSaveContext.timer_1_state = 10;
|
||||
|
@ -62,7 +52,7 @@ static void Destroy(ActorRoomTimer* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
static void func_80B9D054(ActorRoomTimer* this, GlobalContext* globalCtx) {
|
||||
void func_80B9D054(ObjRoomtimer* this, GlobalContext* globalCtx) {
|
||||
if (this->actor.params != 0x3FF) {
|
||||
func_80088B34(this->actor.params);
|
||||
}
|
||||
|
@ -71,7 +61,7 @@ static void func_80B9D054(ActorRoomTimer* this, GlobalContext* globalCtx) {
|
|||
this->updateFunc = (ActorFunc)func_80B9D0B0;
|
||||
}
|
||||
|
||||
static void func_80B9D0B0(ActorRoomTimer* this, GlobalContext* globalCtx) {
|
||||
void func_80B9D0B0(ObjRoomtimer* this, GlobalContext* globalCtx) {
|
||||
if (Flags_GetTempClear(globalCtx, this->actor.room)) {
|
||||
if (this->actor.params != 0x3FF) {
|
||||
gSaveContext.timer_1_state = 10;
|
||||
|
@ -92,6 +82,6 @@ static void func_80B9D0B0(ActorRoomTimer* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
static void Update(ActorRoomTimer* this, GlobalContext* globalCtx) {
|
||||
void ObjRoomtimer_Update(ObjRoomtimer* this, GlobalContext* globalCtx) {
|
||||
this->updateFunc(this, globalCtx);
|
||||
}
|
||||
|
|
16
src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h
Normal file
16
src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h
Normal file
|
@ -0,0 +1,16 @@
|
|||
#ifndef _Z_OBJ_ROOMTIMER_H_
|
||||
#define _Z_OBJ_ROOMTIMER_H_
|
||||
|
||||
#include <ultra64.h>
|
||||
#include <global.h>
|
||||
#include <z64.h>
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ ActorFunc updateFunc;
|
||||
/* 0x0150 */ u32 switchFlag;
|
||||
} ObjRoomtimer; // size = 0x0154
|
||||
|
||||
extern const ActorInit Obj_Roomtimer_InitVars;
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue