mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-06 14:20:11 +00:00
Big actor cleanup (fixed) (#69)
* Started doing cleanup * did more work * did more migration * migrated more rodata and worked on some structs * did more work * Removal of ROOM field from initvars, some rodata migration, some string decompilation * General update * Decompiled vt strings * Tool work * Tool improvements * 270 overlay rodata files remaining * better float handling * floats * Many more floats * migrated boss_mo * assorted fixes * Migrated 10 * tool improvements * migrated 10 * 10 more * 1 more * did a few more * fixes * 10 more * more floats * Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed. * removed changes made to script by accident * migrated largest rodata - ovl_fishing * Did some more * 114 remaining * 99 left ! * almost done migrating rodata * did some more, done for tonight * almost done, tried add support to the script for z_player * All possible rodata migrated in actor overlays * update * removed static from all overlays, ran format.sh * Removed unknown actor structs * converted a few floats * Added new lines to header files that were missing them. Removed unused asm files * Removed unused asm files * Formatting newlines Further formatting spacing .float spacing More space formatting More spacing formatting Removing .balign 4 after floats Co-authored-by: Ethan Roseman <ethteck@gmail.com>
This commit is contained in:
parent
5aef81071e
commit
045a92d7c3
10327 changed files with 33390 additions and 45661 deletions
|
@ -1,6 +1,11 @@
|
|||
/*
|
||||
* File: z_obj_timeblock.c
|
||||
* Overlay: ovl_Obj_Timeblock
|
||||
* Description: Song of Time Block
|
||||
*/
|
||||
|
||||
#include "z_obj_timeblock.h"
|
||||
|
||||
#define ROOM 0x00
|
||||
#define FLAGS 0x0A000011
|
||||
|
||||
void ObjTimeblock_Init(ObjTimeblock* this, GlobalContext* globalCtx);
|
||||
|
@ -12,7 +17,6 @@ void ObjTimeblock_Draw(ObjTimeblock* this, GlobalContext* globalCtx);
|
|||
const ActorInit Obj_Timeblock_InitVars = {
|
||||
ACTOR_OBJ_TIMEBLOCK,
|
||||
ACTORTYPE_ITEMACTION,
|
||||
ROOM,
|
||||
FLAGS,
|
||||
OBJECT_TIMEBLOCK,
|
||||
sizeof(ObjTimeblock),
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
#include <global.h>
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0x30];
|
||||
/* 0x0000 */ DynaPolyActor dyna;
|
||||
/* 0x0164 */ char unk_164[0x4];
|
||||
/* 0x0168 */ ActorFunc actionFunc;
|
||||
/* 0x016C */ char unk_16C[0x10];
|
||||
} ObjTimeblock; // size = 0x017C
|
||||
|
||||
extern const ActorInit Obj_Timeblock_InitVars;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue