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Big actor cleanup (fixed) (#69)

* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
This commit is contained in:
Lucas Shaw 2020-04-14 11:16:34 -07:00 committed by GitHub
commit 045a92d7c3
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GPG key ID: 4AEE18F83AFDEB23
10327 changed files with 33390 additions and 45661 deletions

View file

@ -1,6 +1,11 @@
/*
* File: z_shot_sun.c
* Overlay: ovl_Shot_Sun
* Description: Song of Storms Fairy
*/
#include "z_shot_sun.h"
#define ROOM 0x00
#define FLAGS 0x00000009
void ShotSun_Init(ShotSun* this, GlobalContext* globalCtx);
@ -11,7 +16,6 @@ void ShotSun_Update(ShotSun* this, GlobalContext* globalCtx);
const ActorInit Shot_Sun_InitVars = {
ACTOR_SHOT_SUN,
ACTORTYPE_PROP,
ROOM,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(ShotSun),

View file

@ -6,7 +6,9 @@
typedef struct {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x5C];
/* 0x014C */ char unk_14C[0x4C];
/* 0x0198 */ ActorFunc actionFunc;
/* 0x019C */ char unk_19C[0xC];
} ShotSun; // size = 0x01A8
extern const ActorInit Shot_Sun_InitVars;