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Cleanup symbols from undefined_syms.txt (3rd round) (#938)

* Cleanup symbols from undefined_syms.txt (3rd round)

* Add comments in xmls near symbols that cause ZAPD issues

* Group `D_01000000` symbol definitions
This commit is contained in:
Dragorn421 2021-09-28 23:17:04 +02:00 committed by GitHub
parent 52f93d135f
commit 063b4aed0c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 42 additions and 87 deletions

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@ -1,8 +1,8 @@
<Root> <Root>
<File Name="object_efc_star_field" Segment="6"> <File Name="object_efc_star_field" Segment="6">
<DList Name="object_efc_star_field_DL_000080" Offset="0x80"/> <DList Name="object_efc_star_field_DL_000080" Offset="0x80"/> <!-- rain -->
<Texture Name="object_efc_star_field_Tex_000108" OutName="tex_00000108" Format="i8" Width="16" Height="64" Offset="0x108"/> <Texture Name="object_efc_star_field_Tex_000108" OutName="tex_00000108" Format="i8" Width="16" Height="64" Offset="0x108"/>
<DList Name="object_efc_star_field_DL_000DE0" Offset="0xDE0"/> <DList Name="object_efc_star_field_DL_000DE0" Offset="0xDE0"/> <!-- rocks -->
<Texture Name="object_efc_star_field_Tex_000FD0" OutName="tex_00000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0"/> <Texture Name="object_efc_star_field_Tex_000FD0" OutName="tex_00000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0"/>
</File> </File>
</Root> </Root>

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@ -14,12 +14,12 @@
<Texture Name="object_toki_objects_Tex_0055C0" OutName="tex_0055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0" /> <Texture Name="object_toki_objects_Tex_0055C0" OutName="tex_0055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0" />
<Blob Name="object_toki_objects_Blob_0065C0" Size="0xA00" Offset="0x65C0" /> <Blob Name="object_toki_objects_Blob_0065C0" Size="0xA00" Offset="0x65C0" />
<Texture Name="object_toki_objects_Tex_006FC0" OutName="tex_006FC0" Format="rgba16" Width="16" Height="16" Offset="0x6FC0" /> <Texture Name="object_toki_objects_Tex_006FC0" OutName="tex_006FC0" Format="rgba16" Width="16" Height="16" Offset="0x6FC0" />
<DList Name="object_toki_objects_DL_007440" Offset="0x7440" /> <DList Name="object_toki_objects_DL_007440" Offset="0x7440" /> <!-- Door of Time left -->
<DList Name="object_toki_objects_DL_007578" Offset="0x7578" /> <DList Name="object_toki_objects_DL_007578" Offset="0x7578" /> <!-- Door of Time right -->
<Collision Name="gDoorTokiCol" Offset="0x7888"/> <Collision Name="gDoorTokiCol" Offset="0x7888"/>
<DList Name="object_toki_objects_DL_007E20" Offset="0x7E20" /> <DList Name="object_toki_objects_DL_007E20" Offset="0x7E20" />
<DList Name="object_toki_objects_DL_007EE0" Offset="0x7EE0" /> <DList Name="object_toki_objects_DL_007EE0" Offset="0x7EE0" />
<DList Name="object_toki_objects_DL_008190" Offset="0x8190" /> <DList Name="object_toki_objects_DL_008190" Offset="0x8190" />
<DList Name="object_toki_objects_DL_008390" Offset="0x8390" /> <DList Name="object_toki_objects_DL_008390" Offset="0x8390" /> <!-- light plane -->
</File> </File>
</Root> </Root>

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@ -1,6 +1,11 @@
<Root> <Root>
<File Name="spot02_scene" Segment="2"> <File Name="spot02_scene" Segment="2">
<Scene Name="spot02_scene" Offset="0x0"/> <Scene Name="spot02_scene" Offset="0x0"/>
<!-- This symbol should be named spot02_scene_Cs_003C80 but a ZAPD bug prevents it -->
<Cutscene Name="spot02_sceneCutsceneData0x003C80" Offset="0x3C80"/>
<Cutscene Name="spot02_scene_Cs_005020" Offset="0x5020"/>
</File> </File>
<File Name="spot02_room_0" Segment="3"> <File Name="spot02_room_0" Segment="3">
<DList Name="gSpot02DL_0026D0" Offset="0x26D0"/> <DList Name="gSpot02DL_0026D0" Offset="0x26D0"/>

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@ -1,6 +1,10 @@
<Root> <Root>
<File Name="spot05_scene" Segment="2"> <File Name="spot05_scene" Segment="2">
<Cutscene Name="gMinuetCs" Offset="0x3F80"/> <Cutscene Name="gMinuetCs" Offset="0x3F80"/>
<!-- This symbol should be named spot05_scene_Cs_005730 but a ZAPD bug prevents it -->
<Cutscene Name="spot05_sceneCutsceneData0x005730" Offset="0x5730"/>
<Path Name="gSpot05Path_0069D8" Offset="0x69D8"/> <Path Name="gSpot05Path_0069D8" Offset="0x69D8"/>
<Path Name="gSpot05Path_0069E0" Offset="0x69E0"/> <Path Name="gSpot05Path_0069E0" Offset="0x69E0"/>
<Path Name="gSpot05Path_0069E8" Offset="0x69E8"/> <Path Name="gSpot05Path_0069E8" Offset="0x69E8"/>

View file

@ -57,8 +57,6 @@ static Gfx* sDLists[] = {
0x06002ED0, 0x06002ED0,
}; };
extern Gfx D_06001250[];
void BgHakaMegane_Init(Actor* thisx, GlobalContext* globalCtx) { void BgHakaMegane_Init(Actor* thisx, GlobalContext* globalCtx) {
BgHakaMegane* this = THIS; BgHakaMegane* this = THIS;

View file

@ -1,6 +1,8 @@
#include "z_demo_kankyo.h" #include "z_demo_kankyo.h"
#include "z64cutscene_commands.h" #include "z64cutscene_commands.h"
#include "objects/gameplay_keep/gameplay_keep.h" #include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_efc_star_field/object_efc_star_field.h"
#include "objects/object_toki_objects/object_toki_objects.h"
#define FLAGS 0x00000030 #define FLAGS 0x00000030
@ -174,12 +176,6 @@ static s16 D_8098CF80;
static s16 sRainScale; static s16 sRainScale;
static s16 D_8098CF84; static s16 D_8098CF84;
extern Gfx D_06000080[]; // rain DL
extern Gfx D_06000DE0[]; // rocks DL
extern Gfx D_06007440[]; // DoT DL left
extern Gfx D_06007578[]; // DoT DL right
extern Gfx D_06008390[]; // light plane DL
void DemoKankyo_SetupAction(DemoKankyo* this, DemoKankyoActionFunc actionFunc) { void DemoKankyo_SetupAction(DemoKankyo* this, DemoKankyoActionFunc actionFunc) {
this->actionFunc = actionFunc; this->actionFunc = actionFunc;
} }
@ -627,7 +623,7 @@ void DemoKankyo_DrawRain(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1344), gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1344),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14);
gSPDisplayList(POLY_XLU_DISP++, D_06000080); gSPDisplayList(POLY_XLU_DISP++, object_efc_star_field_DL_000080);
} }
} }
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1358); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1358);
@ -649,7 +645,7 @@ void DemoKankyo_DrawRock(Actor* thisx, GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_OPA_DISP++, 155, 255, 55, 255); gDPSetEnvColor(POLY_OPA_DISP++, 155, 255, 55, 255);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1404), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1404),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, D_06000DE0); gSPDisplayList(POLY_OPA_DISP++, object_efc_star_field_DL_000DE0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1409); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1409);
} }
@ -701,11 +697,11 @@ void DemoKankyo_DrawDoorOfTime(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Translate(-this->unk_150[0].unk_18, 0.0f, 0.0f, MTXMODE_APPLY); Matrix_Translate(-this->unk_150[0].unk_18, 0.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1492), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1492),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, D_06007440); gSPDisplayList(POLY_OPA_DISP++, object_toki_objects_DL_007440);
Matrix_Translate(this->unk_150[0].unk_18 + this->unk_150[0].unk_18, 0.0f, 0.0f, MTXMODE_APPLY); Matrix_Translate(this->unk_150[0].unk_18 + this->unk_150[0].unk_18, 0.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1497), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1497),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, D_06007578); gSPDisplayList(POLY_OPA_DISP++, object_toki_objects_DL_007578);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1501); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1501);
} }
@ -723,7 +719,7 @@ void DemoKankyo_DrawLightPlane(Actor* thisx, GlobalContext* globalCtx) {
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, globalCtx->state.frames & 0x7F, 64, 32)); Gfx_TexScroll(globalCtx->state.gfxCtx, 0, globalCtx->state.frames & 0x7F, 64, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1529), gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1529),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, D_06008390); gSPDisplayList(POLY_XLU_DISP++, object_toki_objects_DL_008390);
} }
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1534); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1534);

View file

@ -6,6 +6,7 @@
#include "z_en_ko.h" #include "z_en_ko.h"
#include "objects/object_fa/object_fa.h" #include "objects/object_fa/object_fa.h"
#include "objects/object_os_anime/object_os_anime.h"
#include "vt.h" #include "vt.h"
#define FLAGS 0x00000019 #define FLAGS 0x00000019
@ -28,12 +29,6 @@ void func_80A99560(EnKo* this, GlobalContext* globalCtx);
s32 func_80A98ECC(EnKo* this, GlobalContext* globalCtx); s32 func_80A98ECC(EnKo* this, GlobalContext* globalCtx);
extern AnimationHeader D_06006A60;
extern AnimationHeader D_06007830;
extern AnimationHeader D_06007D94;
extern AnimationHeader D_0600879C;
extern AnimationHeader D_06008F6C;
const ActorInit En_Ko_InitVars = { const ActorInit En_Ko_InitVars = {
ACTOR_EN_KO, ACTOR_EN_KO,
ACTORCAT_NPC, ACTORCAT_NPC,
@ -631,12 +626,12 @@ s32 func_80A97D68(EnKo* this, GlobalContext* globalCtx) {
s16 arg3; s16 arg3;
if (this->unk_1E8.unk_00 != 0) { if (this->unk_1E8.unk_00 != 0) {
if ((this->skelAnime.animation == &D_06006A60) == false) { if ((this->skelAnime.animation == &gObjOsAnim_6A60) == false) {
func_80034EC0(&this->skelAnime, sOsAnimeTable, 0x20); func_80034EC0(&this->skelAnime, sOsAnimeTable, 0x20);
} }
arg3 = 2; arg3 = 2;
} else { } else {
if ((this->skelAnime.animation == &D_06007830) == false) { if ((this->skelAnime.animation == &gObjOsAnim_7830) == false) {
func_80034EC0(&this->skelAnime, sOsAnimeTable, 0x21); func_80034EC0(&this->skelAnime, sOsAnimeTable, 0x21);
} }
arg3 = 1; arg3 = 1;
@ -684,13 +679,13 @@ s32 func_80A97F70(EnKo* this, GlobalContext* globalCtx) {
s16 arg3; s16 arg3;
if (this->unk_1E8.unk_00 != 0) { if (this->unk_1E8.unk_00 != 0) {
if ((this->skelAnime.animation == &D_06008F6C) == false) { if ((this->skelAnime.animation == &gObjOsAnim_8F6C) == false) {
func_80034EC0(&this->skelAnime, sOsAnimeTable, 0x1D); func_80034EC0(&this->skelAnime, sOsAnimeTable, 0x1D);
} }
func_80034F54(globalCtx, this->unk_2E4, this->unk_304, 16); func_80034F54(globalCtx, this->unk_2E4, this->unk_304, 16);
arg3 = 2; arg3 = 2;
} else { } else {
if ((this->skelAnime.animation == &D_06007D94) == false) { if ((this->skelAnime.animation == &gObjOsAnim_7D94) == false) {
func_80034EC0(&this->skelAnime, sOsAnimeTable, 0x1E); func_80034EC0(&this->skelAnime, sOsAnimeTable, 0x1E);
} }
arg3 = 1; arg3 = 1;
@ -704,14 +699,14 @@ s32 func_80A98034(EnKo* this, GlobalContext* globalCtx) {
s32 result; s32 result;
if (this->unk_1E8.unk_00 != 0) { if (this->unk_1E8.unk_00 != 0) {
if ((this->skelAnime.animation == &D_06008F6C) == false) { if ((this->skelAnime.animation == &gObjOsAnim_8F6C) == false) {
func_80034EC0(&this->skelAnime, sOsAnimeTable, 0x1D); func_80034EC0(&this->skelAnime, sOsAnimeTable, 0x1D);
} }
func_80034F54(globalCtx, this->unk_2E4, this->unk_304, 16); func_80034F54(globalCtx, this->unk_2E4, this->unk_304, 16);
result = EnKo_IsWithinTalkAngle(this); result = EnKo_IsWithinTalkAngle(this);
arg3 = (result == true) ? 2 : 1; arg3 = (result == true) ? 2 : 1;
} else { } else {
if ((this->skelAnime.animation == &D_0600879C) == false) { if ((this->skelAnime.animation == &gObjOsAnim_879C) == false) {
func_80034EC0(&this->skelAnime, sOsAnimeTable, 0x1F); func_80034EC0(&this->skelAnime, sOsAnimeTable, 0x1F);
} }
arg3 = 1; arg3 = 1;

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@ -6,6 +6,7 @@
#include "z_en_mm.h" #include "z_en_mm.h"
#include "objects/object_mm/object_mm.h" #include "objects/object_mm/object_mm.h"
#include "objects/object_link_child/object_link_child.h"
#define FLAGS 0x00000019 #define FLAGS 0x00000019
@ -519,8 +520,6 @@ void EnMm_Update(Actor* thisx, GlobalContext* globalCtx) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
} }
extern Gfx D_0602CA38[]; // bunny hood dlist from object_link_child. replace with proper symbol later
void EnMm_Draw(Actor* thisx, GlobalContext* globalCtx) { void EnMm_Draw(Actor* thisx, GlobalContext* globalCtx) {
static void* mouthTextures[] = { gRunningManMouthOpenTex, gRunningManMouthClosedTex }; static void* mouthTextures[] = { gRunningManMouthOpenTex, gRunningManMouthClosedTex };
s32 pad; s32 pad;
@ -566,7 +565,7 @@ void EnMm_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_800D1694(97.0f, -1203.0f, 240.0f, &sp50); func_800D1694(97.0f, -1203.0f, 240.0f, &sp50);
Matrix_ToMtx(mtx, "../z_en_mm.c", 1131); Matrix_ToMtx(mtx, "../z_en_mm.c", 1131);
gSPDisplayList(POLY_OPA_DISP++, D_0602CA38); gSPDisplayList(POLY_OPA_DISP++, gLinkChildBunnyHoodDL);
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment); gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
} }
} }

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@ -6,6 +6,7 @@
#include "z_en_okarina_tag.h" #include "z_en_okarina_tag.h"
#include "scenes/misc/hakaana_ouke/hakaana_ouke_scene.h" #include "scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
#include "scenes/overworld/spot02/spot02_scene.h"
#include "vt.h" #include "vt.h"
#define FLAGS 0x02000010 #define FLAGS 0x02000010
@ -35,8 +36,6 @@ const ActorInit En_Okarina_Tag_InitVars = {
NULL, NULL,
}; };
extern CutsceneData D_02003C80[];
extern CutsceneData D_02005020[];
extern CutsceneData D_80ABF9D0[]; extern CutsceneData D_80ABF9D0[];
extern CutsceneData D_80ABFB40[]; extern CutsceneData D_80ABFB40[];
@ -253,8 +252,8 @@ void func_80ABF4C8(EnOkarinaTag* this, GlobalContext* globalCtx) {
gSaveContext.cutsceneTrigger = 1; gSaveContext.cutsceneTrigger = 1;
break; break;
case 6: case 6:
globalCtx->csCtx.segment = globalCtx->csCtx.segment = LINK_IS_ADULT ? SEGMENTED_TO_VIRTUAL(&spot02_sceneCutsceneData0x003C80)
LINK_IS_ADULT ? SEGMENTED_TO_VIRTUAL(&D_02003C80) : SEGMENTED_TO_VIRTUAL(&D_02005020); : SEGMENTED_TO_VIRTUAL(&spot02_scene_Cs_005020);
gSaveContext.cutsceneTrigger = 1; gSaveContext.cutsceneTrigger = 1;
gSaveContext.eventChkInf[1] |= 0x2000; gSaveContext.eventChkInf[1] |= 0x2000;
func_80078884(NA_SE_SY_CORRECT_CHIME); func_80078884(NA_SE_SY_CORRECT_CHIME);

View file

@ -1,6 +1,8 @@
#include "z_en_sa.h" #include "z_en_sa.h"
#include "overlays/actors/ovl_En_Elf/z_en_elf.h" #include "overlays/actors/ovl_En_Elf/z_en_elf.h"
#include "objects/object_sa/object_sa.h" #include "objects/object_sa/object_sa.h"
#include "scenes/overworld/spot04/spot04_scene.h"
#include "scenes/overworld/spot05/spot05_scene.h"
#define FLAGS 0x02000019 #define FLAGS 0x02000019
@ -97,9 +99,6 @@ static struct_80034EC0_Entry sAnimations[] = {
{ &gSariaWaitArmsToSideAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f }, { &gSariaWaitArmsToSideAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f },
}; };
extern CutsceneData D_02005730[];
extern CutsceneData D_02010E20[];
s16 func_80AF5560(EnSa* this, GlobalContext* globalCtx) { s16 func_80AF5560(EnSa* this, GlobalContext* globalCtx) {
s16 textState = func_8010BDBC(&globalCtx->msgCtx); s16 textState = func_8010BDBC(&globalCtx->msgCtx);
@ -471,7 +470,7 @@ void EnSa_Init(Actor* thisx, GlobalContext* globalCtx) {
case 4: case 4:
this->unk_210 = 0; this->unk_210 = 0;
this->actor.gravity = -1.0f; this->actor.gravity = -1.0f;
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(D_02010E20); globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gSpot04Cs_10E20);
gSaveContext.cutsceneTrigger = 1; gSaveContext.cutsceneTrigger = 1;
EnSa_ChangeAnim(this, 4); EnSa_ChangeAnim(this, 4);
this->actionFunc = func_80AF68E4; this->actionFunc = func_80AF68E4;
@ -591,7 +590,7 @@ void func_80AF683C(EnSa* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx); Player* player = GET_PLAYER(globalCtx);
if (!(player->actor.world.pos.z >= -2220.0f) && !Gameplay_InCsMode(globalCtx)) { if (!(player->actor.world.pos.z >= -2220.0f) && !Gameplay_InCsMode(globalCtx)) {
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(D_02005730); globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(spot05_sceneCutsceneData0x005730);
gSaveContext.cutsceneTrigger = 1; gSaveContext.cutsceneTrigger = 1;
this->actionFunc = func_80AF68E4; this->actionFunc = func_80AF68E4;
} }

View file

@ -6,6 +6,7 @@
#include "vt.h" #include "vt.h"
#include "z_item_shield.h" #include "z_item_shield.h"
#include "objects/object_link_child/object_link_child.h"
#define FLAGS 0x00000010 #define FLAGS 0x00000010
@ -19,8 +20,6 @@ void ItemShield_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80B86F68(ItemShield* this, GlobalContext* globalCtx); void func_80B86F68(ItemShield* this, GlobalContext* globalCtx);
void func_80B86BC8(ItemShield* this, GlobalContext* globalCtx); void func_80B86BC8(ItemShield* this, GlobalContext* globalCtx);
extern Gfx D_060224F8[];
static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {
{ {
COLTYPE_NONE, COLTYPE_NONE,
@ -226,7 +225,7 @@ void ItemShield_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_item_shield.c", 460), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_item_shield.c", 460),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(D_060224F8)); gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(gLinkChildDekuShieldDL));
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_item_shield.c", 465); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_item_shield.c", 465);
} }
} }

View file

@ -83,7 +83,7 @@ D_0703811C = 0x0703811C;
// z_skelanime // z_skelanime
link_animetion_segment = 0x07000000; link_animetion_segment = 0x07000000;
// z_title // z_kankyo, z_demo_kankyo, z_en_viewer, z_object_kankyo, z_eff_ss_dead_dd
D_01000000 = 0x01000000; D_01000000 = 0x01000000;
// z_arms_hook // z_arms_hook
@ -100,13 +100,6 @@ D_0E000000 = 0x0E000000;
// z_vismono // z_vismono
D_0F000000 = 0x0F000000; D_0F000000 = 0x0F000000;
// z_eff_ss_dead_dd
D_01000000 = 0x01000000;
// z_en_okarina_Tag
D_02003C80 = 0x02003C80;
D_02005020 = 0x02005020;
// z_en_a_keep or en_a_obj // z_en_a_keep or en_a_obj
D_06000730 = 0x06000730; D_06000730 = 0x06000730;
@ -161,38 +154,9 @@ D_06010298 = 0x06010298;
D_06010514 = 0x06010514; D_06010514 = 0x06010514;
D_060114E8 = 0x060114E8; D_060114E8 = 0x060114E8;
// z_demo_kankyo
D_06000080 = 0x06000080;
D_06000DE0 = 0x06000DE0;
D_06007440 = 0x06007440;
D_06007578 = 0x06007578;
D_06008390 = 0x06008390;
// z_en_hy // z_en_hy
D_06005BC8 = 0x06005BC8; D_06005BC8 = 0x06005BC8;
// z_en_ko
D_06006A60 = 0x06006A60;
D_06007830 = 0x06007830;
D_06007D94 = 0x06007D94;
D_0600879C = 0x0600879C;
D_06008F6C = 0x06008F6C;
// z_en_mm
D_0602CA38 = 0x0602CA38;
// z_en_ossan
D_060000F0 = 0x060000F0;
// z_en_sa
D_02005730 = 0x02005730;
D_02010E20 = 0x02010E20;
// z_en_viewer
D_01000000 = 0x01000000;
D_0600BE90 = 0x0600BE90;
D_060114E8 = 0x060114E8;
// z_en_zf // z_en_zf
D_06006690 = 0x06006690; D_06006690 = 0x06006690;
D_06008138 = 0x06008138; D_06008138 = 0x06008138;
@ -209,8 +173,5 @@ D_06014E60 = 0x06014E60;
D_060157F8 = 0x060157F8; D_060157F8 = 0x060157F8;
D_06016388 = 0x06016388; D_06016388 = 0x06016388;
// z_item_shield // z_bg_mjin
D_060224F8 = 0x060224F8; D_06000000 = 0x06000000;
// z_object_kankyo
D_01000000 = 0x01000000;