mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-28 19:25:27 +00:00
Fix misc 14 (#1279)
* Remove fake temp in `BossDodongo_DrawEffects` * `OS_WRITE` for `__osSpRawStartDma` `direction` * remove outdated comment * fixup osRecvMesg * make sShopkeeperStores static * `PHYSICAL_TO_VIRTUAL(gSegments[0])` -> `SEGMENTED_TO_VIRTUAL(NULL)` (mimics `CollisionHeader_SegmentedToVirtual`) * Run formatter * Remove assets from include path in suggested vscode properties * Fix `osCreateMesgQueue` getting `OS_MESG_BLOCK` as `count` instead of `1`
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93a6a1eb9a
commit
0832b5af68
11 changed files with 29 additions and 32 deletions
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@ -50,7 +50,6 @@ You can create a `.vscode/c_cpp_properties.json` file with `C/C++: Edit Configur
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"includePath": [ // Matches makefile's includes
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"${workspaceFolder}/**",
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"src",
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"assets",
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"build",
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"include"
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],
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@ -283,10 +283,9 @@ void AudioHeap_InitMainPools(s32 initPoolSize) {
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void AudioHeap_SessionPoolsInit(AudioSessionPoolSplit* split) {
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gAudioContext.sessionPool.curRamAddr = gAudioContext.sessionPool.startRamAddr;
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AudioHeap_AllocPoolInit(&gAudioContext.miscPool,
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AudioHeap_Alloc(&gAudioContext.sessionPool, split->miscPoolSize), split->miscPoolSize);
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AudioHeap_AllocPoolInit(&gAudioContext.cachePool,
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AudioHeap_Alloc(&gAudioContext.sessionPool, split->cachePoolSize),
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AudioHeap_AllocPoolInit(&gAudioContext.miscPool, AudioHeap_Alloc(&gAudioContext.sessionPool, split->miscPoolSize),
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split->miscPoolSize);
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AudioHeap_AllocPoolInit(&gAudioContext.cachePool, AudioHeap_Alloc(&gAudioContext.sessionPool, split->cachePoolSize),
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split->cachePoolSize);
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}
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@ -5,7 +5,7 @@ void Sleep_Cycles(OSTime cycles) {
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OSMesg msg;
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OSTimer timer;
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osCreateMesgQueue(&mq, &msg, OS_MESG_BLOCK);
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osCreateMesgQueue(&mq, &msg, 1);
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osSetTimer(&timer, cycles, 0, &mq, NULL);
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osRecvMesg(&mq, NULL, OS_MESG_BLOCK);
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}
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@ -3822,7 +3822,7 @@ u32 SurfaceType_GetData(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId,
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return 0;
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}
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surfaceTypes = colHeader->surfaceTypeList;
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if (surfaceTypes == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (surfaceTypes == SEGMENTED_TO_VIRTUAL(NULL)) {
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return 0;
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}
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return surfaceTypes[poly->type].data[dataIdx];
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@ -3865,11 +3865,11 @@ u16 SurfaceType_GetCameraSType(CollisionContext* colCtx, CollisionPoly* poly, s3
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return 0;
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}
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camData = colHeader->cameraDataList;
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if (camData == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (camData == SEGMENTED_TO_VIRTUAL(NULL)) {
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return 0;
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}
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surfaceTypes = colHeader->surfaceTypeList;
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if (surfaceTypes == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (surfaceTypes == SEGMENTED_TO_VIRTUAL(NULL)) {
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return 0;
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}
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return func_80041A4C(colCtx, SurfaceType_GetCamDataIndex(colCtx, poly, bgId), bgId);
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@ -3887,7 +3887,7 @@ u16 func_80041B24(CollisionContext* colCtx, u32 camId, s32 bgId) {
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}
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camData = colHeader->cameraDataList;
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if (camData == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (camData == SEGMENTED_TO_VIRTUAL(NULL)) {
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return 0;
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}
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return camData[camId].numCameras;
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@ -3905,11 +3905,11 @@ u16 SurfaceType_GetNumCameras(CollisionContext* colCtx, CollisionPoly* poly, s32
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return 0;
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}
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camData = colHeader->cameraDataList;
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if (camData == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (camData == SEGMENTED_TO_VIRTUAL(NULL)) {
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return 0;
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}
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surfaceTypes = colHeader->surfaceTypeList;
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if (surfaceTypes == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (surfaceTypes == SEGMENTED_TO_VIRTUAL(NULL)) {
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return 0;
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}
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return func_80041B24(colCtx, SurfaceType_GetCamDataIndex(colCtx, poly, bgId), bgId);
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@ -3926,7 +3926,7 @@ Vec3s* func_80041C10(CollisionContext* colCtx, s32 camId, s32 bgId) {
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return NULL;
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}
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cameraDataList = colHeader->cameraDataList;
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if (cameraDataList == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (cameraDataList == SEGMENTED_TO_VIRTUAL(NULL)) {
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return NULL;
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}
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return (Vec3s*)SEGMENTED_TO_VIRTUAL(cameraDataList[camId].camPosData);
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@ -3944,11 +3944,11 @@ Vec3s* SurfaceType_GetCamPosData(CollisionContext* colCtx, CollisionPoly* poly,
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return NULL;
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}
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camData = colHeader->cameraDataList;
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if (camData == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (camData == SEGMENTED_TO_VIRTUAL(NULL)) {
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return NULL;
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}
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surfaceTypes = colHeader->surfaceTypeList;
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if (surfaceTypes == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (surfaceTypes == SEGMENTED_TO_VIRTUAL(NULL)) {
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return NULL;
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}
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return func_80041C10(colCtx, SurfaceType_GetCamDataIndex(colCtx, poly, bgId), bgId);
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@ -4195,7 +4195,7 @@ s32 WaterBox_GetSurfaceImpl(PlayState* play, CollisionContext* colCtx, f32 x, f3
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u32 room;
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WaterBox* curWaterBox;
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if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) {
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return false;
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}
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@ -4231,7 +4231,7 @@ s32 WaterBox_GetSurface2(PlayState* play, CollisionContext* colCtx, Vec3f* pos,
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WaterBox* waterBox;
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WaterBox* waterBoxList = colHeader->waterBoxes; // unused, needed for matching
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if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) {
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*outWaterBox = NULL;
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return -1;
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}
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@ -4278,7 +4278,7 @@ u16 WaterBox_GetCameraSType(CollisionContext* colCtx, WaterBox* waterBox) {
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s32 camId = WaterBox_GetCamDataIndex(colCtx, waterBox);
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CamData* camData = colCtx->colHeader->cameraDataList;
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if (camData == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (camData == SEGMENTED_TO_VIRTUAL(NULL)) {
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return 0;
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}
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@ -4305,7 +4305,7 @@ s32 func_800425B0(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32*
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u32 room;
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WaterBox* curWaterBox;
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if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == PHYSICAL_TO_VIRTUAL(gSegments[0])) {
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if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) {
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return false;
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}
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@ -365,7 +365,8 @@ void EnItem00_Destroy(Actor* thisx, PlayState* play) {
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}
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void func_8001DFC8(EnItem00* this, PlayState* play) {
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if ((this->actor.params <= ITEM00_RUPEE_RED) || ((this->actor.params == ITEM00_HEART) && (this->despawnTimer < 0)) ||
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if ((this->actor.params <= ITEM00_RUPEE_RED) ||
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((this->actor.params == ITEM00_HEART) && (this->despawnTimer < 0)) ||
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(this->actor.params == ITEM00_HEART_PIECE)) {
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this->actor.shape.rot.y += 960;
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} else {
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@ -1275,7 +1275,7 @@ void func_800849EC(PlayState* play) {
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void Interface_LoadItemIcon1(PlayState* play, u16 button) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
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osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
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DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + button * 0x1000,
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(u32)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
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0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1171);
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@ -1285,7 +1285,7 @@ void Interface_LoadItemIcon1(PlayState* play, u16 button) {
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void Interface_LoadItemIcon2(PlayState* play, u16 button) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
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osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
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DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + button * 0x1000,
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(u32)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
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0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1193);
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@ -2082,7 +2082,7 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l
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if ((action != DO_ACTION_NONE) && (action != DO_ACTION_MAX + DO_ACTION_NONE) &&
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(action != 2 * DO_ACTION_MAX + DO_ACTION_NONE)) {
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osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
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osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
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DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160,
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interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE),
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(u32)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE,
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@ -2146,7 +2146,7 @@ void Interface_LoadActionLabelB(PlayState* play, u16 action) {
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interfaceCtx->unk_1FC = action;
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osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
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osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
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DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE,
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(u32)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE, 0,
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&interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228);
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@ -448,7 +448,6 @@ void Sram_OpenSave(SramContext* sramCtx) {
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}
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}
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// check for owning master sword.. to restore master sword? bug or debug feature?
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if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
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gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER);
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
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@ -41,13 +41,13 @@ void osSpTaskLoad(OSTask* intp) {
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while (__osSpSetPc((void*)SP_IMEM_START) == -1) {
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;
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}
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while (__osSpRawStartDma(1, (void*)(SP_IMEM_START - sizeof(*tp)), tp, sizeof(OSTask)) == -1) {
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while (__osSpRawStartDma(OS_WRITE, (void*)(SP_IMEM_START - sizeof(*tp)), tp, sizeof(OSTask)) == -1) {
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;
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}
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while (__osSpDeviceBusy()) {
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;
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}
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while (__osSpRawStartDma(1, (void*)SP_IMEM_START, tp->t.ucode_boot, tp->t.ucode_boot_size) == -1) {
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while (__osSpRawStartDma(OS_WRITE, (void*)SP_IMEM_START, tp->t.ucode_boot, tp->t.ucode_boot_size) == -1) {
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;
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}
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}
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@ -9,7 +9,7 @@ s32 osRecvMesg(OSMesgQueue* mq, OSMesg* msg, s32 flag) {
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return -1;
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}
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__osRunningThread->state = OS_STATE_WAITING;
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__osEnqueueAndYield((OSThread**)mq);
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__osEnqueueAndYield(&mq->mtqueue);
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}
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if (msg != NULL) {
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@ -1667,7 +1667,7 @@ void BossDodongo_UpdateEffects(PlayState* play) {
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}
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void BossDodongo_DrawEffects(PlayState* play) {
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MtxF* unkMtx;
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s32 pad;
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s16 i;
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u8 materialFlag = 0;
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BossDodongoEffect* eff;
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@ -1678,7 +1678,6 @@ void BossDodongo_DrawEffects(PlayState* play) {
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OPEN_DISPS(gfxCtx, "../z_boss_dodongo.c", 5228);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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unkMtx = &play->billboardMtxF;
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for (i = 0; i < BOSS_DODONGO_EFFECT_COUNT; i++, eff++) {
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if (eff->unk_24 == 1) {
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@ -1691,7 +1690,7 @@ void BossDodongo_DrawEffects(PlayState* play) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, eff->color.r, eff->color.g, eff->color.b, eff->alpha);
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Matrix_Translate(eff->unk_00.x, eff->unk_00.y, eff->unk_00.z, MTXMODE_NEW);
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Matrix_ReplaceRotation(unkMtx);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Scale(eff->unk_2C, eff->unk_2C, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_dodongo.c", 5253),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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@ -193,7 +193,7 @@ typedef struct {
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/* 0x06 */ s16 zOffset;
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} ShopItem; // size 0x08
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ShopItem sShopkeeperStores[][8] = {
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static ShopItem sShopkeeperStores[][8] = {
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{ { SI_DEKU_SHIELD, 50, 52, -20 },
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{ SI_DEKU_NUTS_5, 50, 76, -20 },
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{ SI_DEKU_NUTS_10, 80, 52, -3 },
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