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Format (clang-format does not like figs bug comment on bongo cutscene unskip sadge)

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Dragorn421 2022-10-05 13:02:43 +02:00
parent 2219f3398d
commit 085c81ad01
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GPG key ID: 32B53D2D16FC4118

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@ -436,11 +436,12 @@ void BossSst_HeadIntro(BossSst* this, PlayState* play) {
Rumble_Request(this->actor.xyzDistToPlayerSq, 255, 20, 150);
Audio_PlayActorSfx2(&sFloor->dyna.actor, NA_SE_EN_SHADEST_TAIKO_HIGH);
} else if (GET_EVENTCHKINF(EVENTCHKINF_77)) {
//! @bug This condition assumes that the second bounce on the ground will occur before frame 545 on the timer.
//! However, it is possible to delay Player's descent to the ground by, for example, jumpslashing on the last possible
//! frame before the cutscene takes control. This delays Player's fall to the ground by enough time such that
//! the second bounce will occur after the timer has decremented past 546.
//! The end result is that the cutscene will not be shortened like it should even though the flag is set.
//! @bug This condition assumes that the second bounce on the ground will occur before frame 545 on the
//! timer. However, it is possible to delay Player's descent to the ground by, for example, jumpslashing
//! on the last possible frame before the cutscene takes control. This delays Player's fall to the
//! ground by enough time such that the second bounce will occur after the timer has decremented past
//! 546. The end result is that the cutscene will not be shortened like it should even though the flag
//! is set.
sHands[RIGHT]->actor.draw = BossSst_DrawHand;
sHands[LEFT]->actor.draw = BossSst_DrawHand;
this->actor.draw = BossSst_DrawHead;