mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-27 23:36:22 +00:00
Format (clang-format does not like figs bug comment on bongo cutscene unskip sadge)
This commit is contained in:
parent
2219f3398d
commit
085c81ad01
1 changed files with 6 additions and 5 deletions
|
@ -436,11 +436,12 @@ void BossSst_HeadIntro(BossSst* this, PlayState* play) {
|
|||
Rumble_Request(this->actor.xyzDistToPlayerSq, 255, 20, 150);
|
||||
Audio_PlayActorSfx2(&sFloor->dyna.actor, NA_SE_EN_SHADEST_TAIKO_HIGH);
|
||||
} else if (GET_EVENTCHKINF(EVENTCHKINF_77)) {
|
||||
//! @bug This condition assumes that the second bounce on the ground will occur before frame 545 on the timer.
|
||||
//! However, it is possible to delay Player's descent to the ground by, for example, jumpslashing on the last possible
|
||||
//! frame before the cutscene takes control. This delays Player's fall to the ground by enough time such that
|
||||
//! the second bounce will occur after the timer has decremented past 546.
|
||||
//! The end result is that the cutscene will not be shortened like it should even though the flag is set.
|
||||
//! @bug This condition assumes that the second bounce on the ground will occur before frame 545 on the
|
||||
//! timer. However, it is possible to delay Player's descent to the ground by, for example, jumpslashing
|
||||
//! on the last possible frame before the cutscene takes control. This delays Player's fall to the
|
||||
//! ground by enough time such that the second bounce will occur after the timer has decremented past
|
||||
//! 546. The end result is that the cutscene will not be shortened like it should even though the flag
|
||||
//! is set.
|
||||
sHands[RIGHT]->actor.draw = BossSst_DrawHand;
|
||||
sHands[LEFT]->actor.draw = BossSst_DrawHand;
|
||||
this->actor.draw = BossSst_DrawHead;
|
||||
|
|
Loading…
Reference in a new issue