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doc for menkuri_eye (#1580)
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1 changed files with 6 additions and 6 deletions
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@ -26,7 +26,7 @@ ActorInit Bg_Menkuri_Eye_InitVars = {
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/**/ BgMenkuriEye_Draw,
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};
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static s32 D_8089C1A0;
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static s32 sNumEyesShot;
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static ColliderJntSphElementInit sJntSphElementsInit[1] = {
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{
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@ -72,7 +72,7 @@ void BgMenkuriEye_Init(Actor* thisx, PlayState* play) {
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colliderList = this->collider.elements;
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colliderList->dim.worldSphere.radius = colliderList->dim.modelSphere.radius;
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if (!Flags_GetSwitch(play, this->actor.params)) {
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D_8089C1A0 = 0;
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sNumEyesShot = 0;
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}
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this->framesUntilDisable = -1;
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}
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@ -93,7 +93,7 @@ void BgMenkuriEye_Update(Actor* thisx, PlayState* play) {
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}
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if (this->framesUntilDisable == 0) {
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this->framesUntilDisable = -1;
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D_8089C1A0--;
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sNumEyesShot--;
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}
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}
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}
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@ -102,11 +102,11 @@ void BgMenkuriEye_Update(Actor* thisx, PlayState* play) {
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this->collider.base.acFlags &= ~AC_HIT;
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if (this->framesUntilDisable == -1) {
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Actor_PlaySfx(&this->actor, NA_SE_EN_AMOS_DAMAGE);
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D_8089C1A0++;
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D_8089C1A0 = CLAMP_MAX(D_8089C1A0, 4);
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sNumEyesShot++;
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sNumEyesShot = CLAMP_MAX(sNumEyesShot, 4);
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}
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this->framesUntilDisable = 416;
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if (D_8089C1A0 == 4) {
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if (sNumEyesShot == 4) {
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Flags_SetSwitch(play, this->actor.params);
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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}
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