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Fixup asset XMLs (#1363)
* Some TlutOffset stuff * make unknown-format texture I8 * Fix object_ani TLUT stuff * Add some missing `TlutOffset` * object_owl eyes TLUTs * fix dims and TlutOffset on unused mido textures * Add missing `TlutOffset`
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11 changed files with 46 additions and 37 deletions
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@ -57,9 +57,15 @@
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<!-- Owl Perching Skeleton -->
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<Skeleton Name="gOwlPerchingSkel" Type="Flex" LimbType="Standard" Offset="0x100B0"/>
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<!-- The two following TLUTs are identical and both are used as TLUTs for the eye textures -->
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<!-- TLUT used in gOwlPerchingSkel -->
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<Texture Name="object_owl_TLUT_006DA8" OutName="tlut_00006DA8" Format="rgba16" Width="16" Height="16" Offset="0x6DA8"/>
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<!-- TLUT used in gOwlFlyingSkel -->
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<Texture Name="object_owl_TLUT_006FA8" OutName="tlut_00006FA8" Format="rgba16" Width="16" Height="16" Offset="0x6FA8"/>
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<!-- Eye Textures -->
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<Texture Name="gObjOwlEyeOpenTex" OutName="owl_eye_open" Format="ci8" Width="32" Height="32" Offset="0x89A8"/>
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<Texture Name="gObjOwlEyeHalfTex" OutName="owl_eye_half" Format="ci8" Width="32" Height="32" Offset="0x8DA8"/>
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<Texture Name="gObjOwlEyeClosedTex" OutName="owl_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x91A8"/>
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<Texture Name="gObjOwlEyeOpenTex" OutName="owl_eye_open" Format="ci8" Width="32" Height="32" Offset="0x89A8" TlutOffset="0x6DA8"/>
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<Texture Name="gObjOwlEyeHalfTex" OutName="owl_eye_half" Format="ci8" Width="32" Height="32" Offset="0x8DA8" TlutOffset="0x6DA8"/>
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<Texture Name="gObjOwlEyeClosedTex" OutName="owl_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x91A8" TlutOffset="0x6DA8"/>
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</File>
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</Root>
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