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1 changed files with 8 additions and 9 deletions
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@ -1178,17 +1178,16 @@ void func_800A3B8C(SkelAnime* skelAnime);
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s32 func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime);
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void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime);
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void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate);
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void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame,
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f32 frameCount, u8 arg6, f32 transitionRate);
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void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
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f32 playbackSpeed, f32 frame, f32 frameCount, u8 arg6, f32 transitionRate);
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void SkelAnime_ChangeLinkAnimDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg);
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LinkAnimetionEntry* linkAnimetionEntrySeg);
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void SkelAnime_ChangeLinkAnimPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
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LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
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void SkelAnime_ChangeLinkAnimDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg);
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LinkAnimetionEntry* linkAnimetionEntrySeg);
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void SkelAnime_ChangeLinkAnimPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
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LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
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void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime);
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void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
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f32 frame);
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@ -1210,9 +1209,9 @@ void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, Skeleton
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AnimationHeader* animationseg);
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s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
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void SkelAnime_ChangeAnimImpl(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 frame,
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f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
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f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
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void SkelAnime_ChangeAnim(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 unk0,
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f32 frameCount, u8 unk1, f32 transitionRate);
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f32 frameCount, u8 unk1, f32 transitionRate);
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void SkelAnime_ChangeAnimDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationseg);
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void SkelAnime_ChangeAnimTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
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void SkelAnime_ChangeAnimPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
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