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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00

run clang

This commit is contained in:
KrimtonZ 2020-04-02 13:02:10 -05:00
parent 7fa588f81f
commit 0ae9804655

View File

@ -1178,17 +1178,16 @@ void func_800A3B8C(SkelAnime* skelAnime);
s32 func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime);
void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate);
void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 arg6, f32 transitionRate);
void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 playbackSpeed, f32 frame, f32 frameCount, u8 arg6, f32 transitionRate);
void SkelAnime_ChangeLinkAnimDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg);
LinkAnimetionEntry* linkAnimetionEntrySeg);
void SkelAnime_ChangeLinkAnimPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
void SkelAnime_ChangeLinkAnimDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg);
LinkAnimetionEntry* linkAnimetionEntrySeg);
void SkelAnime_ChangeLinkAnimPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 frame);
@ -1210,9 +1209,9 @@ void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, Skeleton
AnimationHeader* animationseg);
s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
void SkelAnime_ChangeAnimImpl(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
void SkelAnime_ChangeAnim(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 unk0,
f32 frameCount, u8 unk1, f32 transitionRate);
f32 frameCount, u8 unk1, f32 transitionRate);
void SkelAnime_ChangeAnimDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationseg);
void SkelAnime_ChangeAnimTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
void SkelAnime_ChangeAnimPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);