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Cleanup: Remove uneeded casts on collider members (#1595)

* rm casts

* format
This commit is contained in:
fig02 2023-12-10 14:53:51 -05:00 committed by GitHub
parent cc96184a96
commit 0ed57f61b7
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4 changed files with 7 additions and 7 deletions

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@ -1977,8 +1977,8 @@ void EnGo2_Update(Actor* thisx, PlayState* play) {
EnGo2_SitDownAnimation(this);
SkelAnime_Update(&this->skelAnime);
EnGo2_RollForward(this);
Actor_UpdateBgCheckInfo(play, &this->actor, (f32)this->collider.dim.height * 0.5f,
(f32)this->collider.dim.radius * 0.6f, 0.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
Actor_UpdateBgCheckInfo(play, &this->actor, this->collider.dim.height * 0.5f, this->collider.dim.radius * 0.6f,
0.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
func_80A44AB0(this, play);
}