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Cleanup: Remove uneeded casts on collider members (#1595)
* rm casts * format
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4 changed files with 7 additions and 7 deletions
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@ -1977,8 +1977,8 @@ void EnGo2_Update(Actor* thisx, PlayState* play) {
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EnGo2_SitDownAnimation(this);
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SkelAnime_Update(&this->skelAnime);
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EnGo2_RollForward(this);
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Actor_UpdateBgCheckInfo(play, &this->actor, (f32)this->collider.dim.height * 0.5f,
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(f32)this->collider.dim.radius * 0.6f, 0.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
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Actor_UpdateBgCheckInfo(play, &this->actor, this->collider.dim.height * 0.5f, this->collider.dim.radius * 0.6f,
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0.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
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if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
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func_80A44AB0(this, play);
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}
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