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Cleanup: Remove uneeded casts on collider members (#1595)
* rm casts * format
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4 changed files with 7 additions and 7 deletions
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@ -297,7 +297,7 @@ void EnMa3_Update(Actor* thisx, PlayState* play) {
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EnMa3_UpdateEyes(this);
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this->actionFunc(this, play);
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func_80AA2E54(this, play);
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Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, (f32)this->collider.dim.radius + 150.0f,
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Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 150.0f,
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EnMa3_GetTextId, EnMa3_UpdateTalkState);
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if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
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if (this->isNotSinging) {
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