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Cleanup: Remove uneeded casts on collider members (#1595)
* rm casts * format
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parent
cc96184a96
commit
0ed57f61b7
4 changed files with 7 additions and 7 deletions
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@ -1977,8 +1977,8 @@ void EnGo2_Update(Actor* thisx, PlayState* play) {
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EnGo2_SitDownAnimation(this);
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SkelAnime_Update(&this->skelAnime);
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EnGo2_RollForward(this);
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Actor_UpdateBgCheckInfo(play, &this->actor, (f32)this->collider.dim.height * 0.5f,
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(f32)this->collider.dim.radius * 0.6f, 0.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
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Actor_UpdateBgCheckInfo(play, &this->actor, this->collider.dim.height * 0.5f, this->collider.dim.radius * 0.6f,
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0.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
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if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
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func_80A44AB0(this, play);
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}
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@ -350,7 +350,7 @@ void EnMa1_IdleTeachSong(EnMa1* this, PlayState* play) {
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this->interactInfo.talkState = NPC_TALK_STATE_TALKING;
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this->actor.flags |= ACTOR_FLAG_16;
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this->actionFunc = EnMa1_StartTeachSong;
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} else if (this->actor.xzDistToPlayer < 30.0f + (f32)this->collider.dim.radius) {
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} else if (this->actor.xzDistToPlayer < 30.0f + this->collider.dim.radius) {
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player->stateFlags2 |= PLAYER_STATE2_23;
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}
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}
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@ -401,7 +401,7 @@ void EnMa1_Update(Actor* thisx, PlayState* play) {
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this->actionFunc(this, play);
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if (this->actionFunc != EnMa1_DoNothing) {
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Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, (f32)this->collider.dim.radius + 30.0f,
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Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f,
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EnMa1_GetTextId, EnMa1_UpdateTalkState);
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}
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@ -268,7 +268,7 @@ void func_80AA204C(EnMa2* this, PlayState* play) {
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player->stateFlags2 |= PLAYER_STATE2_25;
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Message_StartOcarina(play, OCARINA_ACTION_CHECK_EPONA);
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this->actionFunc = func_80AA20E4;
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} else if (this->actor.xzDistToPlayer < 30.0f + (f32)this->collider.dim.radius) {
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} else if (this->actor.xzDistToPlayer < 30.0f + this->collider.dim.radius) {
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player->stateFlags2 |= PLAYER_STATE2_23;
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}
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}
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@ -319,7 +319,7 @@ void EnMa2_Update(Actor* thisx, PlayState* play) {
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func_80AA1DB4(this, play);
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func_80AA1AE4(this, play);
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if (this->actionFunc != func_80AA20E4) {
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Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, (f32)this->collider.dim.radius + 30.0f,
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Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f,
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EnMa2_GetTextId, EnMa2_UpdateTalkState);
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}
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}
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@ -297,7 +297,7 @@ void EnMa3_Update(Actor* thisx, PlayState* play) {
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EnMa3_UpdateEyes(this);
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this->actionFunc(this, play);
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func_80AA2E54(this, play);
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Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, (f32)this->collider.dim.radius + 150.0f,
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Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 150.0f,
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EnMa3_GetTextId, EnMa3_UpdateTalkState);
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if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
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if (this->isNotSinging) {
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