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Document Transition System (#1131)
* transition type enum * mode enum, start documenting some types * some more * use enums for entrance table * entrance table filled out * sceneLoadFlag -> transitionTrigger * sandstorm state/mode/type * done i think * fixes * clean up circle weirdness * circle use enum + fix texture names * fix * how did that even happen lol * jesus * review2 * some more review * most review, still some more to do * new transition trigger names * some of review * next type default
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<Root>
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x10FF68">
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<Texture Name="sCircleWipeDefaultTex" Format="i8" Width="16" Height="64" Offset="0x10ED48"/>
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<Texture Name="sCircleWipeWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F148"/>
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<Texture Name="sCircleWipeRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F548"/>
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<Texture Name="sCircleWipeStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F948"/>
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<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0x10ED48"/>
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<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F148"/>
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<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F548"/>
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<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F948"/>
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<Array Name="sCircleWipeVtx" Count="34" Offset="0x10FD48">
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<Vtx/>
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</Array>
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