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Document Transition System (#1131)
* transition type enum * mode enum, start documenting some types * some more * use enums for entrance table * entrance table filled out * sceneLoadFlag -> transitionTrigger * sandstorm state/mode/type * done i think * fixes * clean up circle weirdness * circle use enum + fix texture names * fix * how did that even happen lol * jesus * review2 * some more review * most review, still some more to do * new transition trigger names * some of review * next type default
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@ -7437,7 +7437,7 @@ Vec3s Camera_Update(Camera* camera) {
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D_8011D3F0--;
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sCameraInterfaceFlags = 0x3200;
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Camera_UpdateInterface(sCameraInterfaceFlags);
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} else if (camera->globalCtx->transitionMode != 0) {
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} else if (camera->globalCtx->transitionMode != TRANS_MODE_OFF) {
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sCameraInterfaceFlags = 0xF200;
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Camera_UpdateInterface(sCameraInterfaceFlags);
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} else if (camera->globalCtx->csCtx.state != CS_STATE_IDLE) {
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