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Document Transition System (#1131)

* transition type enum

* mode enum, start documenting some types

* some more

* use enums for entrance table

* entrance table filled out

* sceneLoadFlag -> transitionTrigger

* sandstorm state/mode/type

* done i think

* fixes

* clean up circle weirdness

* circle use enum + fix texture names

* fix

* how did that even happen lol

* jesus

* review2

* some more review

* most review, still some more to do

* new transition trigger names

* some of review

* next type default
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fig02 2022-04-27 16:00:25 -04:00 committed by GitHub
parent fed9ac3e20
commit 16790bc253
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46 changed files with 2477 additions and 1382 deletions

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@ -7437,7 +7437,7 @@ Vec3s Camera_Update(Camera* camera) {
D_8011D3F0--;
sCameraInterfaceFlags = 0x3200;
Camera_UpdateInterface(sCameraInterfaceFlags);
} else if (camera->globalCtx->transitionMode != 0) {
} else if (camera->globalCtx->transitionMode != TRANS_MODE_OFF) {
sCameraInterfaceFlags = 0xF200;
Camera_UpdateInterface(sCameraInterfaceFlags);
} else if (camera->globalCtx->csCtx.state != CS_STATE_IDLE) {