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Document Transition System (#1131)
* transition type enum * mode enum, start documenting some types * some more * use enums for entrance table * entrance table filled out * sceneLoadFlag -> transitionTrigger * sandstorm state/mode/type * done i think * fixes * clean up circle weirdness * circle use enum + fix texture names * fix * how did that even happen lol * jesus * review2 * some more review * most review, still some more to do * new transition trigger names * some of review * next type default
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@ -868,8 +868,8 @@ void func_80986B2C(GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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globalCtx->nextEntranceIndex = 0xCD;
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globalCtx->fadeTransition = 38;
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globalCtx->sceneLoadFlag = 0x14;
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globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
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globalCtx->transitionTrigger = TRANS_TRIGGER_START;
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func_8002DF54(globalCtx, &player->actor, 8);
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}
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}
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