1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-18 04:52:03 +00:00

Document Transition System (#1131)

* transition type enum

* mode enum, start documenting some types

* some more

* use enums for entrance table

* entrance table filled out

* sceneLoadFlag -> transitionTrigger

* sandstorm state/mode/type

* done i think

* fixes

* clean up circle weirdness

* circle use enum + fix texture names

* fix

* how did that even happen lol

* jesus

* review2

* some more review

* most review, still some more to do

* new transition trigger names

* some of review

* next type default
This commit is contained in:
fig02 2022-04-27 16:00:25 -04:00 committed by GitHub
parent fed9ac3e20
commit 16790bc253
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
46 changed files with 2477 additions and 1382 deletions

View file

@ -868,8 +868,8 @@ void func_80986B2C(GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
globalCtx->nextEntranceIndex = 0xCD;
globalCtx->fadeTransition = 38;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
globalCtx->transitionTrigger = TRANS_TRIGGER_START;
func_8002DF54(globalCtx, &player->actor, 8);
}
}