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Document Transition System (#1131)

* transition type enum

* mode enum, start documenting some types

* some more

* use enums for entrance table

* entrance table filled out

* sceneLoadFlag -> transitionTrigger

* sandstorm state/mode/type

* done i think

* fixes

* clean up circle weirdness

* circle use enum + fix texture names

* fix

* how did that even happen lol

* jesus

* review2

* some more review

* most review, still some more to do

* new transition trigger names

* some of review

* next type default
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fig02 2022-04-27 16:00:25 -04:00 committed by GitHub
parent fed9ac3e20
commit 16790bc253
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46 changed files with 2477 additions and 1382 deletions

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@ -772,8 +772,8 @@ s32 EnZl4_CsAskName(EnZl4* this, GlobalContext* globalCtx) {
globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
globalCtx->nextEntranceIndex = 0xA0;
gSaveContext.nextCutsceneIndex = 0xFFF7;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
globalCtx->transitionTrigger = TRANS_TRIGGER_START;
globalCtx->transitionType = TRANS_TYPE_FADE_WHITE;
}
break;
}