mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-12 09:50:50 +00:00
Document Transition System (#1131)
* transition type enum * mode enum, start documenting some types * some more * use enums for entrance table * entrance table filled out * sceneLoadFlag -> transitionTrigger * sandstorm state/mode/type * done i think * fixes * clean up circle weirdness * circle use enum + fix texture names * fix * how did that even happen lol * jesus * review2 * some more review * most review, still some more to do * new transition trigger names * some of review * next type default
This commit is contained in:
parent
fed9ac3e20
commit
16790bc253
46 changed files with 2477 additions and 1382 deletions
|
@ -1477,7 +1477,7 @@ void FileChoose_LoadGame(GameState* thisx) {
|
|||
gSaveContext.unk_13F2 = 0;
|
||||
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
|
||||
gSaveContext.skyboxTime = 0;
|
||||
gSaveContext.nextTransition = 0xFF;
|
||||
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFEF;
|
||||
gSaveContext.cutsceneTrigger = 0;
|
||||
gSaveContext.chamberCutsceneNum = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue