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Add log macros
- Add log macros required to match `Graph_GetNextGameState`
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12 changed files with 31 additions and 37 deletions
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@ -55,9 +55,8 @@ void ArrowFire_Init(ArrowFire* this, GlobalContext* globalCtx) {
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void ArrowFire_Destroy(ArrowFire* this, GlobalContext* globalCtx) {
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func_800876C8(globalCtx);
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LogUtils_LogThreadId("../z_arrow_fire.c", 421);
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// Translates to: ""Disappearance" = Disappearance"
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osSyncPrintf("\"消滅\" = %s\n", "消滅");
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LOG_STRING("\"消滅\"", "消滅", "../z_arrow_fire.c", 421);
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}
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void ArrowFire_Charge(ArrowFire* this, GlobalContext* globalCtx) {
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