mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-27 23:36:22 +00:00
Remove and change some fake matches (#910)
* remove fake match * remove another fake match * move globalCtx temp * remove more fake matches * remove commented lines * this is it I promise
This commit is contained in:
parent
0042acb539
commit
17c79a8f60
8 changed files with 17 additions and 33 deletions
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@ -1871,7 +1871,7 @@ s32 Camera_Normal3(Camera* camera) {
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camera->yawUpdateRateInv, sp98, 0.1f);
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camera->pitchUpdateRateInv = Camera_LERPCeilF((f32)OREG(7) + (anim->swing.swingUpdateRateTimer * 2),
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camera->pitchUpdateRateInv, sp94, 0.1f);
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if (!sp98) {}
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if (1) {}
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anim->swing.swingUpdateRateTimer--;
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} else {
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camera->yawUpdateRateInv = Camera_LERPCeilF(norm3->yawUpdateSpeed, camera->yawUpdateRateInv, sp98, 0.1f);
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@ -3371,7 +3371,6 @@ s32 Camera_KeepOn3(Camera* camera) {
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sp82 = atToEyeAdj.pitch;
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playerHeadPos = camPlayerPosRot->pos;
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playerHeadPos.y += playerHeight;
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if (!temp_f0) {}
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Camera_Vec3fVecSphGeoAdd(&anim->atTarget, &playerHeadPos, &targetToPlayerDir);
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angleCnt = ARRAY_COUNT(D_8011D3B0);
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i = 0;
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@ -6734,7 +6733,7 @@ s32 Camera_Special9(Camera* camera) {
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}
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break;
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}
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if (!camera->globalCtx->state.frames) {}
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if (1) {}
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spAC = playerPosRot->pos;
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spAC.y += playerYOffset;
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camera->dist = OLib_Vec3fDist(&spAC, eye);
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@ -181,15 +181,14 @@ void BgJya1flift_DelayMove(BgJya1flift* this, GlobalContext* globalCtx) {
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}
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}
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void BgJya1flift_Update(Actor* thisx, GlobalContext* globalCtx) {
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void BgJya1flift_Update(Actor* thisx, GlobalContext* globalCtx2) {
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BgJya1flift* this = THIS;
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s32 pad;
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GlobalContext* globalCtx = globalCtx2;
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s32 tempIsRiding;
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// Room 0 is the first room and 6 is the room that the lift starts on
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if (globalCtx->roomCtx.curRoom.num == 6 || globalCtx->roomCtx.curRoom.num == 0) {
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this->actionFunc(this, globalCtx);
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if (globalCtx) {}
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tempIsRiding = func_8004356C(&this->dyna) ? true : false;
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if ((this->actionFunc == BgJya1flift_Move) || (this->actionFunc == BgJya1flift_DelayMove)) {
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if (tempIsRiding) {
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@ -1098,7 +1098,6 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, GlobalContext* globalCtx) {
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}
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if (globalCtx->sceneNum == SCENE_TOKINOMA && gSaveContext.sceneSetupIndex == 14) {
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// do {} while(0) necessary to match
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do {
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if (globalCtx->csCtx.npcActions[this->csActionId]->action == 2) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
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@ -219,14 +219,15 @@ void EnBom_Explode(EnBom* this, GlobalContext* globalCtx) {
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}
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}
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void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) {
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void EnBom_Update(Actor* thisx, GlobalContext* globalCtx2) {
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Vec3f effVelocity = { 0.0f, 0.0f, 0.0f };
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Vec3f bomb2Accel = { 0.0f, 0.1f, 0.0f };
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Vec3f effAccel = { 0.0f, 0.0f, 0.0f };
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Vec3f effPos;
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Vec3f dustAccel = { 0.0f, 0.6f, 0.0f };
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Color_RGBA8 dustColor = { 255, 255, 255, 255 };
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s32 pad[2];
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s32 pad;
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GlobalContext* globalCtx = globalCtx2;
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EnBom* this = THIS;
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thisx->gravity = -1.2f;
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@ -314,7 +315,6 @@ void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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Audio_PlayActorSound2(thisx, NA_SE_IT_BOMB_EXPLOSION);
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if (globalCtx) {};
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globalCtx->envCtx.unk_8C[1][0] = globalCtx->envCtx.unk_8C[1][1] = globalCtx->envCtx.unk_8C[1][2] = 0xFA;
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globalCtx->envCtx.unk_8C[0][0] = globalCtx->envCtx.unk_8C[0][1] = globalCtx->envCtx.unk_8C[0][2] = 0xFA;
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Camera_AddQuake(&globalCtx->mainCamera, 2, 0xB, 8);
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@ -294,15 +294,14 @@ void func_809DFA84(EnCow* this, GlobalContext* globalCtx) {
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}
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}
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void EnCow_Update(Actor* thisx, GlobalContext* globalCtx) {
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void EnCow_Update(Actor* thisx, GlobalContext* globalCtx2) {
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EnCow* this = THIS;
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s32 pad;
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GlobalContext* globalCtx = globalCtx2;
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s16 targetX;
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s16 targetY;
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Player* player = PLAYER;
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliders[0].base);
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if (globalCtx) {} // necessary to match
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliders[1].base);
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Actor_MoveForward(thisx);
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Actor_UpdateBgCheckInfo(globalCtx, thisx, 0.0f, 0.0f, 0.0f, 4);
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@ -513,14 +513,12 @@ void func_80A4F77C(EnGs* this) {
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this->unk_19C = 3;
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}
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void EnGs_Update(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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void EnGs_Update(Actor* thisx, GlobalContext* globalCtx2) {
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GlobalContext* globalCtx = globalCtx2;
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EnGs* this = THIS;
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Actor_SetFocus(&this->actor, 23.0f);
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if (globalCtx) {};
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if (!(this->unk_19E & 0x10)) {
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if (globalCtx) {};
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if (this->collider.base.acFlags & AC_HIT) {
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this->unk_19F = 0;
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this->collider.base.acFlags &= ~AC_HIT;
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@ -164,8 +164,9 @@ void func_80A7C058(EnInsect* this) {
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}
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}
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void EnInsect_Init(Actor* thisx, GlobalContext* globalCtx) {
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void EnInsect_Init(Actor* thisx, GlobalContext* globalCtx2) {
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EnInsect* this = THIS;
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GlobalContext* globalCtx = globalCtx2;
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f32 rand;
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s16 temp_s2;
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s32 count;
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@ -205,15 +206,11 @@ void EnInsect_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_INSECT, this->actor.world.pos.x,
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this->actor.world.pos.y, this->actor.world.pos.z, this->actor.shape.rot.x,
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this->actor.shape.rot.y, this->actor.shape.rot.z, 3);
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if (globalCtx) {}
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}
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}
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func_80A7D39C(this);
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if (1) {}
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D_80A7DEB8++;
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} else {
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rand = Rand_ZeroOne();
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@ -349,7 +346,7 @@ void func_80A7C86C(EnInsect* this, GlobalContext* globalCtx) {
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yaw -= 0x2000;
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}
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}
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if (globalCtx) {}
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if (globalCtx) {} // Must be 'globalCtx'
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Math_ScaledStepToS(&this->actor.world.rot.y, yaw, 2000);
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}
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this->actor.shape.rot.y = this->actor.world.rot.y;
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@ -450,7 +447,7 @@ void func_80A7CE60(EnInsect* this) {
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void func_80A7CEC0(EnInsect* this, GlobalContext* globalCtx) {
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f32 temp_f0;
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s16 temp_v1;
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s16 padding;
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s16 pad;
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s16 sp4E;
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Vec3f sp40;
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s32 phi_v0;
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@ -3923,8 +3923,6 @@ s32 func_80839034(GlobalContext* globalCtx, Player* this, CollisionPoly* poly, s
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f32 linearVel;
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s32 yaw;
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if (1) {}
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if (this->actor.category == ACTORCAT_PLAYER) {
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sp3C = 0;
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@ -4641,8 +4639,6 @@ void func_8083AE40(Player* this, s16 objectId) {
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LOG_HEX("size", size, "../z_player.c", 9090);
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ASSERT(size <= 1024 * 8, "size <= 1024 * 8", "../z_player.c", 9091);
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if (gObjectTable[objectId].vromEnd) {}
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DmaMgr_SendRequest2(&this->giObjectDmaRequest, (u32)this->giObjectSegment, gObjectTable[objectId].vromStart,
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size, 0, &this->giObjectLoadQueue, NULL, "../z_player.c", 9099);
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}
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@ -9805,7 +9801,6 @@ void func_80848C74(GlobalContext* globalCtx, Player* this) {
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EffectSsFireTail_SpawnFlameOnPlayer(globalCtx, flameScale, i, flameIntensity);
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}
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if (1) {}
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}
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if (spawnedFlame) {
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@ -10381,12 +10376,10 @@ void func_8084A0E8(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* cullDLi
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 19328);
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}
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void Player_Draw(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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void Player_Draw(Actor* thisx, GlobalContext* globalCtx2) {
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GlobalContext* globalCtx = globalCtx2;
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Player* this = THIS;
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if (1) {}
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 19346);
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if (!(this->stateFlags2 & 0x20000000)) {
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