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Remove and change some fake matches (#910)

* remove fake match

* remove another fake match

* move globalCtx temp

* remove more fake matches

* remove commented lines

* this is it I promise
This commit is contained in:
louist103 2021-08-19 18:14:23 -04:00 committed by GitHub
parent 0042acb539
commit 17c79a8f60
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 17 additions and 33 deletions

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@ -219,14 +219,15 @@ void EnBom_Explode(EnBom* this, GlobalContext* globalCtx) {
}
}
void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) {
void EnBom_Update(Actor* thisx, GlobalContext* globalCtx2) {
Vec3f effVelocity = { 0.0f, 0.0f, 0.0f };
Vec3f bomb2Accel = { 0.0f, 0.1f, 0.0f };
Vec3f effAccel = { 0.0f, 0.0f, 0.0f };
Vec3f effPos;
Vec3f dustAccel = { 0.0f, 0.6f, 0.0f };
Color_RGBA8 dustColor = { 255, 255, 255, 255 };
s32 pad[2];
s32 pad;
GlobalContext* globalCtx = globalCtx2;
EnBom* this = THIS;
thisx->gravity = -1.2f;
@ -314,7 +315,6 @@ void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) {
}
Audio_PlayActorSound2(thisx, NA_SE_IT_BOMB_EXPLOSION);
if (globalCtx) {};
globalCtx->envCtx.unk_8C[1][0] = globalCtx->envCtx.unk_8C[1][1] = globalCtx->envCtx.unk_8C[1][2] = 0xFA;
globalCtx->envCtx.unk_8C[0][0] = globalCtx->envCtx.unk_8C[0][1] = globalCtx->envCtx.unk_8C[0][2] = 0xFA;
Camera_AddQuake(&globalCtx->mainCamera, 2, 0xB, 8);