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Remove and change some fake matches (#910)
* remove fake match * remove another fake match * move globalCtx temp * remove more fake matches * remove commented lines * this is it I promise
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8 changed files with 17 additions and 33 deletions
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@ -294,15 +294,14 @@ void func_809DFA84(EnCow* this, GlobalContext* globalCtx) {
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}
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}
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void EnCow_Update(Actor* thisx, GlobalContext* globalCtx) {
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void EnCow_Update(Actor* thisx, GlobalContext* globalCtx2) {
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EnCow* this = THIS;
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s32 pad;
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GlobalContext* globalCtx = globalCtx2;
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s16 targetX;
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s16 targetY;
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Player* player = PLAYER;
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliders[0].base);
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if (globalCtx) {} // necessary to match
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliders[1].base);
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Actor_MoveForward(thisx);
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Actor_UpdateBgCheckInfo(globalCtx, thisx, 0.0f, 0.0f, 0.0f, 4);
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