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Revert bad uses of if (OOT_DEBUG) (#1666)

This commit is contained in:
cadmic 2024-01-30 12:19:00 -08:00 committed by GitHub
parent 7b770dc1e0
commit 18b7030534
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2 changed files with 6 additions and 2 deletions

View File

@ -55,7 +55,8 @@ void Main(void* arg) {
PRINTF("システムヒープ初期化 %08x-%08x %08x\n", systemHeapStart, fb, gSystemHeapSize);
SystemHeap_Init((void*)systemHeapStart, gSystemHeapSize); // initializes the system heap
if (OOT_DEBUG) {
#if OOT_DEBUG
{
void* debugHeapStart;
u32 debugHeapSize;
@ -70,6 +71,7 @@ void Main(void* arg) {
PRINTF("debug_InitArena(%08x, %08x)\n", debugHeapStart, debugHeapSize);
DebugArena_Init(debugHeapStart, debugHeapSize);
}
#endif
Regs_Init();

View File

@ -3958,7 +3958,8 @@ void Interface_Update(PlayState* play) {
s16 risingAlpha;
u16 action;
if (OOT_DEBUG) {
#if OOT_DEBUG
{
Input* debugInput = &play->state.input[2];
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
@ -3972,6 +3973,7 @@ void Interface_Update(PlayState* play) {
PRINTF("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
}
}
#endif
if (!IS_PAUSED(&play->pauseCtx)) {
if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||