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Made suggested changes

This commit is contained in:
zelda2773 2020-03-26 10:15:13 -04:00
parent c52cb091ab
commit 1b347f247a
2 changed files with 16 additions and 25 deletions

View file

@ -1,11 +0,0 @@
.include "macro.inc"
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64 # allow use of 64-bit general purposee registers
.section .rodata
glabel D_80878BB0
.incbin "baserom/ovl_Bg_Gjyo_Bridge", 0x4F0, 0x00000080

View file

@ -14,8 +14,8 @@ static void BgGjyoBridge_Destroy(BgGjyoBridge* this, GlobalContext* globalCtx);
static void BgGjyoBridge_Update(BgGjyoBridge* this, GlobalContext* globalCtx);
static void BgGjyoBridge_Draw(BgGjyoBridge* this, GlobalContext* globalCtx);
static void func_808787A4(BgGjyoBridge* this, GlobalContext* globalCtx);
static void func_808787B0(BgGjyoBridge* this, GlobalContext* globalCtx);
static void func_80878904(BgGjyoBridge* this, GlobalContext* globalCtx);
static void BgGjyoBridge_TriggerCutscene(BgGjyoBridge* this, GlobalContext* globalCtx);
static void BgGjyoBridge_SpawnBridge(BgGjyoBridge* this, GlobalContext* globalCtx);
const ActorInit Bg_Gjyo_Bridge_InitVars = {
ACTOR_BG_GJYO_BRIDGE,
@ -30,12 +30,14 @@ const ActorInit Bg_Gjyo_Bridge_InitVars = {
(ActorFunc)BgGjyoBridge_Draw,
};
InitChainEntry initChain[] = { ICHAIN_F32(unk_F8, 800, ICHAIN_CONTINUE),
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP) };
InitChainEntry initChain[] = {
ICHAIN_F32(unk_F8, 800, ICHAIN_CONTINUE),
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
extern u32 D_06000600;
extern u32 D_06000DB8;
extern u32 D_02002640;
extern UNK_TYPE D_06000600;
extern UNK_TYPE D_06000DB8;
extern UNK_TYPE D_02002640;
void BgGjyoBridge_Init(BgGjyoBridge* this, GlobalContext* globalCtx) {
s32 pad;
@ -53,11 +55,11 @@ void BgGjyoBridge_Init(BgGjyoBridge* this, GlobalContext* globalCtx) {
this->dyna.dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, dynaCollisionContext, this, local_c);
if (gSaveContext.event_chk_inf[4] & 0x2000) {
this->actionFunc = &func_808787A4;
this->actionFunc = func_808787A4;
} else {
this->dyna.actor.draw = 0;
this->dyna.actor.draw = NULL;
func_8003EBF8(globalCtx, dynaCollisionContext, this->dyna.dynaPolyId);
this->actionFunc = &func_808787B0;
this->actionFunc = BgGjyoBridge_TriggerCutscene;
}
}
@ -68,7 +70,7 @@ void BgGjyoBridge_Destroy(BgGjyoBridge* this, GlobalContext* globalCtx) {
void func_808787A4(BgGjyoBridge* this, GlobalContext* globalCtx) {
}
void func_808787B0(BgGjyoBridge* this, GlobalContext* globalCtx) {
void BgGjyoBridge_TriggerCutscene(BgGjyoBridge* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
if ((gBitFlags[3] & gSaveContext.quest_items) && (gBitFlags[4] & gSaveContext.quest_items) &&
@ -78,12 +80,12 @@ void func_808787B0(BgGjyoBridge* this, GlobalContext* globalCtx) {
(func_800BFC84(globalCtx) == 0)) {
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(&D_02002640);
gSaveContext.cutscene_trigger = 1;
this->actionFunc = &func_80878904;
this->actionFunc = BgGjyoBridge_SpawnBridge;
}
}
void func_80878904(BgGjyoBridge* this, GlobalContext* globalCtx) {
if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.actorActions[2] != 0) &&
void BgGjyoBridge_SpawnBridge(BgGjyoBridge* this, GlobalContext* globalCtx) {
if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.actorActions[2] != NULL) &&
(globalCtx->csCtx.actorActions[2]->action == 2)) {
this->dyna.actor.draw = &BgGjyoBridge_Draw;
func_8003EC50(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);