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Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay * GameStateOverlay * ActorOverlay * EffectSsOverlay * MapMarkDataOverlay * Missed DEFINE_ACTOR_UNSET * ROM_FILE_UNSET * DEFINE_OBJECT_EMPTY * DmaEntry * ACTOR_UNSET * romfile.h * newline * Format
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18 changed files with 126 additions and 118 deletions
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@ -5,7 +5,7 @@
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* - Argument 1: Name of the object segment in spec
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* - Argument 2: Enum value for this object
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*
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* DEFINE_OBJECT_UNSET and DEFINE_OBJECT_NULL are needed to define empty entries from the original game
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* DEFINE_OBJECT_UNSET and DEFINE_OBJECT_EMPTY are needed to define empty entries from the original game
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*/
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/* 0x0000 */ DEFINE_OBJECT_UNSET(OBJECT_INVALID) // Object ID 0 isn't usable and should remain unset
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/* 0x0001 */ DEFINE_OBJECT(gameplay_keep, OBJECT_GAMEPLAY_KEEP)
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@ -234,7 +234,7 @@
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/* 0x00E0 */ DEFINE_OBJECT(object_ma1, OBJECT_MA1)
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/* 0x00E1 */ DEFINE_OBJECT(object_ganon, OBJECT_GANON)
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/* 0x00E2 */ DEFINE_OBJECT(object_sst, OBJECT_SST)
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/* 0x00E3 */ DEFINE_OBJECT_NULL(object_ny, OBJECT_NY_UNUSED) // unused duplicate with size 0
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/* 0x00E3 */ DEFINE_OBJECT_EMPTY(object_ny, OBJECT_NY_UNUSED) // unused duplicate with size 0
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/* 0x00E4 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_E4)
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/* 0x00E5 */ DEFINE_OBJECT(object_ny, OBJECT_NY)
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/* 0x00E6 */ DEFINE_OBJECT(object_fr, OBJECT_FR)
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@ -257,7 +257,7 @@
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/* 0x00F7 */ DEFINE_OBJECT(object_gi_grass, OBJECT_GI_GRASS)
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/* 0x00F8 */ DEFINE_OBJECT(object_gi_longsword, OBJECT_GI_LONGSWORD)
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/* 0x00F9 */ DEFINE_OBJECT(object_spot01_objects, OBJECT_SPOT01_OBJECTS)
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/* 0x00FA */ DEFINE_OBJECT_NULL(object_md, OBJECT_MD_UNUSED) // unused duplicate with size 0
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/* 0x00FA */ DEFINE_OBJECT_EMPTY(object_md, OBJECT_MD_UNUSED) // unused duplicate with size 0
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/* 0x00FB */ DEFINE_OBJECT(object_md, OBJECT_MD)
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/* 0x00FC */ DEFINE_OBJECT(object_km1, OBJECT_KM1)
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/* 0x00FD */ DEFINE_OBJECT(object_kw1, OBJECT_KW1)
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