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Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay * GameStateOverlay * ActorOverlay * EffectSsOverlay * MapMarkDataOverlay * Missed DEFINE_ACTOR_UNSET * ROM_FILE_UNSET * DEFINE_OBJECT_EMPTY * DmaEntry * ACTOR_UNSET * romfile.h * newline * Format
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18 changed files with 126 additions and 118 deletions
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@ -194,8 +194,7 @@ typedef struct {
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typedef struct {
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/* 0x00 */ void* loadedRamAddr;
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/* 0x04 */ uintptr_t vromStart;
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/* 0x08 */ uintptr_t vromEnd;
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/* 0x04 */ RomFile file;
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/* 0x0C */ void* vramStart;
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/* 0x10 */ void* vramEnd;
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/* 0x14 */ u32 offset; // loadedRamAddr - vramStart
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@ -558,8 +557,7 @@ typedef struct {
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typedef struct {
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/* 0x00 */ void* loadedRamAddr;
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/* 0x04 */ uintptr_t vromStart; // if applicable
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/* 0x08 */ uintptr_t vromEnd; // if applicable
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/* 0x04 */ RomFile file; // if applicable
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/* 0x0C */ void* vramStart; // if applicable
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/* 0x10 */ void* vramEnd; // if applicable
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/* 0x14 */ void* unk_14;
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