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Use Romfile in place of vromStart and vromEnd in structs (#1742)

* KaleidoMgrOverlay

* GameStateOverlay

* ActorOverlay

* EffectSsOverlay

* MapMarkDataOverlay

* Missed DEFINE_ACTOR_UNSET

* ROM_FILE_UNSET

* DEFINE_OBJECT_EMPTY

* DmaEntry

* ACTOR_UNSET

* romfile.h

* newline

* Format
This commit is contained in:
Derek Hensley 2024-02-29 05:15:04 -08:00 committed by GitHub
parent 7a2c46d4eb
commit 1b60dcf6dd
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18 changed files with 126 additions and 118 deletions

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@ -194,8 +194,7 @@ typedef struct {
typedef struct {
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ uintptr_t vromStart;
/* 0x08 */ uintptr_t vromEnd;
/* 0x04 */ RomFile file;
/* 0x0C */ void* vramStart;
/* 0x10 */ void* vramEnd;
/* 0x14 */ u32 offset; // loadedRamAddr - vramStart
@ -558,8 +557,7 @@ typedef struct {
typedef struct {
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ uintptr_t vromStart; // if applicable
/* 0x08 */ uintptr_t vromEnd; // if applicable
/* 0x04 */ RomFile file; // if applicable
/* 0x0C */ void* vramStart; // if applicable
/* 0x10 */ void* vramEnd; // if applicable
/* 0x14 */ void* unk_14;