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Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay * GameStateOverlay * ActorOverlay * EffectSsOverlay * MapMarkDataOverlay * Missed DEFINE_ACTOR_UNSET * ROM_FILE_UNSET * DEFINE_OBJECT_EMPTY * DmaEntry * ACTOR_UNSET * romfile.h * newline * Format
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18 changed files with 126 additions and 118 deletions
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@ -23,7 +23,7 @@ typedef struct {
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} ObjectContext; // size = 0x518
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#define DEFINE_OBJECT(_0, enum) enum,
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#define DEFINE_OBJECT_NULL(_0, enum) enum,
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#define DEFINE_OBJECT_EMPTY(_0, enum) enum,
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#define DEFINE_OBJECT_UNSET(enum) enum,
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typedef enum {
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@ -32,7 +32,7 @@ typedef enum {
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} ObjectId;
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#undef DEFINE_OBJECT
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#undef DEFINE_OBJECT_NULL
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#undef DEFINE_OBJECT_EMPTY
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#undef DEFINE_OBJECT_UNSET
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#endif
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