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Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay * GameStateOverlay * ActorOverlay * EffectSsOverlay * MapMarkDataOverlay * Missed DEFINE_ACTOR_UNSET * ROM_FILE_UNSET * DEFINE_OBJECT_EMPTY * DmaEntry * ACTOR_UNSET * romfile.h * newline * Format
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18 changed files with 126 additions and 118 deletions
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@ -10,7 +10,7 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
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if (overlayEntry->vramStart == NULL) {
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overlayEntry->unk_28 = 0;
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} else {
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overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd,
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overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->file.vromStart, overlayEntry->file.vromEnd,
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overlayEntry->vramStart, overlayEntry->vramEnd);
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if (overlayEntry->loadedRamAddr == NULL) {
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