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Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay * GameStateOverlay * ActorOverlay * EffectSsOverlay * MapMarkDataOverlay * Missed DEFINE_ACTOR_UNSET * ROM_FILE_UNSET * DEFINE_OBJECT_EMPTY * DmaEntry * ACTOR_UNSET * romfile.h * newline * Format
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18 changed files with 126 additions and 118 deletions
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@ -26,34 +26,41 @@
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#if OOT_DEBUG
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#define DEFINE_ACTOR(name, _1, allocType, nameString) \
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{ (uintptr_t)_ovl_##name##SegmentRomStart, \
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(uintptr_t)_ovl_##name##SegmentRomEnd, \
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_ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, \
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NULL, \
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&name##_InitVars, \
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nameString, \
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allocType, \
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0 },
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{ \
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ROM_FILE(ovl_##name), \
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_ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, \
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NULL, \
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&name##_InitVars, \
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nameString, \
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allocType, \
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0, \
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},
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#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, nameString) \
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{ 0, 0, NULL, NULL, NULL, &name##_InitVars, nameString, allocType, 0 },
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#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, nameString) \
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{ \
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ROM_FILE_UNSET, NULL, NULL, NULL, &name##_InitVars, nameString, allocType, 0, \
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},
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#else
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// Actor name is set to NULL in retail builds
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#define DEFINE_ACTOR(name, _1, allocType, _3) \
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{ (uintptr_t)_ovl_##name##SegmentRomStart, \
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(uintptr_t)_ovl_##name##SegmentRomEnd, \
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_ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, \
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NULL, \
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&name##_InitVars, \
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NULL, \
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allocType, \
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0 },
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#define DEFINE_ACTOR(name, _1, allocType, _3) \
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{ \
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ROM_FILE(ovl_##name), \
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_ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, \
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NULL, \
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&name##_InitVars, \
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NULL, \
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allocType, \
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0, \
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},
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#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) { 0, 0, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0 },
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#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) \
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{ \
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ROM_FILE_UNSET, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0, \
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},
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#endif
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@ -80,7 +87,7 @@ void ActorOverlayTable_LogPrint(void) {
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PRINTF("RomStart RomEnd SegStart SegEnd allocp profile segname\n");
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for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < (u32)gMaxActorId; i++, overlayEntry++) {
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PRINTF("%08x %08x %08x %08x %08x %08x %s\n", overlayEntry->vromStart, overlayEntry->vromEnd,
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PRINTF("%08x %08x %08x %08x %08x %08x %s\n", overlayEntry->file.vromStart, overlayEntry->file.vromEnd,
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overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr, &overlayEntry->initInfo->id,
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overlayEntry->name != NULL ? overlayEntry->name : "?");
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}
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