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Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay * GameStateOverlay * ActorOverlay * EffectSsOverlay * MapMarkDataOverlay * Missed DEFINE_ACTOR_UNSET * ROM_FILE_UNSET * DEFINE_OBJECT_EMPTY * DmaEntry * ACTOR_UNSET * romfile.h * newline * Format
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18 changed files with 126 additions and 118 deletions
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@ -10,8 +10,12 @@
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#undef DEFINE_DMA_ENTRY
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// dmadata Table definition
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#define DEFINE_DMA_ENTRY(name, _1) \
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{ (uintptr_t)_##name##SegmentRomStart, (uintptr_t)_##name##SegmentRomEnd, (uintptr_t)_##name##SegmentRomStart, 0 },
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#define DEFINE_DMA_ENTRY(name, _1) \
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{ \
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ROM_FILE(name), \
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(uintptr_t)_##name##SegmentRomStart, \
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0, \
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},
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DmaEntry gDmaDataTable[] = {
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#include "tables/dmadata_table.h"
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