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Use Romfile in place of vromStart and vromEnd in structs (#1742)

* KaleidoMgrOverlay

* GameStateOverlay

* ActorOverlay

* EffectSsOverlay

* MapMarkDataOverlay

* Missed DEFINE_ACTOR_UNSET

* ROM_FILE_UNSET

* DEFINE_OBJECT_EMPTY

* DmaEntry

* ACTOR_UNSET

* romfile.h

* newline

* Format
This commit is contained in:
Derek Hensley 2024-02-29 05:15:04 -08:00 committed by GitHub
parent 7a2c46d4eb
commit 1b60dcf6dd
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18 changed files with 126 additions and 118 deletions

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@ -10,8 +10,12 @@
#undef DEFINE_DMA_ENTRY
// dmadata Table definition
#define DEFINE_DMA_ENTRY(name, _1) \
{ (uintptr_t)_##name##SegmentRomStart, (uintptr_t)_##name##SegmentRomEnd, (uintptr_t)_##name##SegmentRomStart, 0 },
#define DEFINE_DMA_ENTRY(name, _1) \
{ \
ROM_FILE(name), \
(uintptr_t)_##name##SegmentRomStart, \
0, \
},
DmaEntry gDmaDataTable[] = {
#include "tables/dmadata_table.h"